September 28th News

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Forging The Realms
Ends Are Sometimes Better Left Loose

By Ed Greenwood

Let the players solve mysteries and end wars and accomplish things, by all means. They need such satisfactions for a campaign to seem fulfilling. Yet make sure there are always new problems...

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Ends Are Sometimes Better Left Loose 
Dungeon Command 
Gallery: Curse of Undeath
By D&D Team

The next faction pack for Dungeon Command releases on November 20th -- and to help preview the set, here are the minis included in Curse of Undeath. Check back as new minis are revealed, and click the name below to view their corresponding Creature Card. 

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Appendix d12 
Triumphs of Drow Spider Husbandry

By Jason Sholtis

With the Rise of the Underdark campaign underway, this year has seen its share of drow incursions against the surface world—playing out right now in both the current D&D Encounters season and D&D Lair Assault. Add the recent release ofMenzoberranzan: City of Intrigue, and it’s highly possible that your campaign could be venturing into the Underdark. To help DMs add further detail to their adventures underground, Jason Sholtis (of The Dungeon Dozen) has provided the following tables—in the spirit of the 1st Edition DMG’s appendices, charts, and random encounters!

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D&D Insider ArticleDungeon 206 
Ecology of the Malaugrym
By Brian Cortijo

Malaugryms are hideous, sinister creatures, bent on the domination, devastation, and consumption of all sentient life around them. Even as grotesque and unfeeling as they are, perhaps the most unsettling aspect of these shapechanging beasts is that they have a human heritage.

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D&D Insider ArticleDragon 415
Art Gallery
By D&D Team

Last month in Dragon: Meet the many clones of Manshoon. Learn the songs of sorcery. Play a Fang of Zehir, god of murder. Infiltrate the golden ranks of the Aurum. Beware a dangerous caravan that haunts the deserts of Athas. Here now are a full set of the illustrations from Dragon 415!

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D&D Insider ArticleDungeon 206
Eyes on the Ball

By Derek Myers

This adventure takes place in the city of Waterdeep and begins when the player characters witness a kidnapping in progress. After intervening, they learn that this kidnapping was not an isolated incident and that ten elves have gone missing over the past two weeks. To find and rescue the missing elves before it’s too late, the characters must agree to work for the Xanathar, a notorious criminal mastermind who also happens to be a beholder.

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