A broken foot is nothing. I remember judging when one of our attendees had a broken foot. We made some reasonable accomodations and it worked out just fine.
Of course, now that the pre-release is "just another tournament", it's not quite as important or exciting to be there.
Was I the only one deciding based on the ability to build a cohesive deck ideally from 2 colors with a small splash?
For instance blue/white has 34 commons, 18 of them creatures (counting the bird token maker), 3-4 of which are far from something you want in a deck. Another 3-4 that are marginal.
Removal is scary; EDIT: 6 7 removals spells at common and thats reaching pretty far: counting Cancel, a bounce spell, a +1/+0 first strike trick, a highly situational removal, an expensive one, and finally the -4/-0 combat trick. I forgot the doesnt untap aura; it stops an attack after it attacked, so it seems situational at best.
Uncommon removal is 2 counters and a crappy enchantment one (the repay the creatures mana cost or sac each upkeep) and the only decent blue/white removal of Arrest.
Rare has a sweeper and one removal, mythic has one very strong removal, but it is conditional and well, mythic.
So as blue/white base you have to lean heavily on detain, counters, and expensive creatures. It just seems extremely weak to fast decks (Rakdos) or swarms of creatures (Selysnia).
I don't think detain will be as strong as some apparently feel, its usually a one shot effect, and if it's not it's expensive.
I won't be izzet because the creature count is so low it would seem you would need another color just to fill in creatures.
I haven't decided between Selysnia Rakdos or Golgari yet, though Radkos is leading with Golgari unlikely.
One a different note: I will assuredly play Orzhov at gatecrash because I have always loved playing black white.
Beta Client, "Shiny", V4.0 tutorial
I've asked this before, but I'll ask again: is there anyone out there who is genuinely excited for the Unleash mechanic? If so, can you post why it excites you so much?I just can't understand for the life of me why anyone would choose Rakdos in the prerelease outside of trying to win the lottery with some of the decent rares and uncommons; almost all the rest of Rakdos seems like jank outside of a hyper-aggressive draft deck. This is especially noticable to me when I can see all of the rest of the mechanics being used in constructed. I hope that Rakdos players do well in this weekend's events. The packs they win might make up for having such a useless mechanic on so many of their creatures. Look at the alternatives: easily "flicker" detain creatures with AVR cards, put +1/+1 counters on other critters without a drawback, copy any creature tokens (sometimes at instant speed!), or have extremely useful flexibility in one-sided spells.