U/w delver...suggestions?

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U/w delver:

Lands:
4 hallowed fountain
4 mystic gate
3 scalding tarn
2 arid mesa
2 tectonic edge
5 islands
4 plains

Creatures:
4 snapcaster
3 wall of omens
4 delver
3 sphinx of jwar isle

Spells:
4 remand
3 spell snare 
2 spell pierce
2 serum visions
2 cryptic command
3 vapor snag
3 mana leak
3 path to exile

Side:
1 spell snare
3 mindbreak trap
2 timely reinforcements
4 annul
2 leyline of sanctity
3 hurkyls recall
as was told to me, i dont see a point in running mana leak or spell pierce till there is a settlement of how modern will shape out. u know with supreme verdict and abrupt decay running around. i want to watch some pro games and see what happens to modern with these new cards comming out.

on a more helpful note....

i would add 3-4 celestial colonnade instead of mystic gate. its a fabulous card and they r cheaper money wise then mystic gate. u usually only run those those type of cards in 3 color decks.[at least me though]

drop a plains or island and add an arid mesa u could use another fetch in ur curve

drop wall of omens its a cheap gimic card. i wold run 3 geist of saint traft or 2 of them and increase ur serum vision count to 3.

and honestly the sphinxx is just......bad. maybe run kitchen finks or vendilion clique
if u want a strong beater mainboard beater though run baneslayer angel.

teh sphinx is just way to slow and has no lasting effect on the game. 

i also recommned runningrestoration angel in there somewhere. especially if u choose clique or kitchen finks. gives a lot of targets for the angel.


if u could check my deck out ide be grateful. maybe help me out on some of my issues.

community.wizards.com/go/thread/view/758...
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