Campaign setting books?

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My players keep asking me questions about the world they are in. The problem is that I've adopted the generic Nentir Vale and it doesn't extend that far. Which of the campaign setting books is worth the money and interesting enough to players? I'm not sure if Forgotten Realms or Eberron is the way to go. I've already done Dark Sun and my players didn't like it.
I'm not sure if Forgotten Realms or Eberron is the way to go.



My group seems to be using Faerun (mostly) for locations and historical events, which is Forgotten Realms, but with Eberron technology whenever it's convenient. But I mean, some groups would like Dark Sun and I can't predict your players. Maybe find a description of both settings and see what they think?
Well....what's the problem with taking the "generic Nentir Vale" and making it your own? 

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57019168 wrote:
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Well....what's the problem with taking the "generic Nentir Vale" and making it your own? 



This. A quick ten-minute write-up can establish any major historical events and nations, and you can flesh it out beyond that on paper or in play.
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well I think you have gone through all the 4th edititon options. if you are just looking for fluff aspects  of a setting then you might look to previous editons which opens up Greyhawk, Dragonlance, Mystara, Birthright, Al-Qadim, Spelljammer, Planescape, Ravenloft, and Lankhmar. Certainly not as easy to pick up as the current edition books but definatly doable and easily reskinned into what you have been doing already.

I guess a good consideration would be what your players are looking for in a campaign setting and then see what out there fits that. 
If you don't want to make it up yourself, I am partial to Eberron. Forgotten Realms is more of your standard tolkien fantasy. Eberron is generic fantasy with magic trains, blimps, and goggles. 

Your best bet I think would be to ask your players to pick one.  If 4e the official ones are Dark Sun, FR, and Eberron. If you don't mind older edition rulebooks it expands quite a bit. en.wikipedia.org/wiki/Dungeons_%26_Drago...

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I just think jumping from one setting to another would be detrimental to the story, which is why I advocated making the Nentir Vale your own.

Do you know what your players like for themes? One of the things I remembered from 7th Sea was "The Other Hundred Points." if you don't know what their tastes are, it may behoove you to find out. Then, you take the Nentir Vale, and flavor accordingly.

Edit: Also, I just feel that the established campaign settings have feels to them that may or may not work for different groups. Eberron is pulp noir, and the Realms are high fantasy. They may have similar elements (swords and magic and whatnot), but the feel? Y e a h.....no.

Gold is for the mistress, silver for the maid

Copper for the craftsman, cunning at his trade.

"Good!" said the Baron, sitting in his hall,

"But Iron -- Cold Iron -- is master of them all." -Kipling

 

Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e!

 

57019168 wrote:
I am a hero, not a chump.
Let your players tell you what lay beyond the Nentir Vale. Build that and they'll likely be more interested in it since they came up with it themselves.

For any decision or adjudication, ask yourself, "Is this going to be fun for everyone?" and "Is this going to lead to the creation of an exciting, memorable story?"

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I just think jumping from one setting to another would be detrimental to the story, which is why I advocated making the Nentir Vale your own.

Do you know what your players like for themes? One of the things I remembered from 7th Sea was "The Other Hundred Points." if you don't know what their tastes are, it may behoove you to find out. Then, you take the Nentir Vale, and flavor accordingly.

Edit: Also, I just feel that the established campaign settings have feels to them that may or may not work for different groups. Eberron is pulp noir, and the Realms are high fantasy. They may have similar elements (swords and magic and whatnot), but the feel? Y e a h.....no.



My group has a flying ship and Nentir Vale is just not big enough to explore. I can place the Nentir Vale into any world or encourage them leave and go to another world.

Krusk, I was going to ask the players to pick a world, but I also wanted a good world book. Is the  Eberron book better than the Forgotten Realms book? Is the geography well explained, a big map provided, sample NPC's I can use, the nature of magic, culture of races, etc. I found the Dark Sun book was good, that's the sort of book I'm looking for.
Let your players tell you what lay beyond the Nentir Vale. Build that and they'll likely be more interested in it since they came up with it themselves.



I had not considered this as my group has trouble agreeing and they can get very hard to control when given a blank canvas. I can give it a try, as long as it doesn't eat up too much time.
I had not considered this as my group has trouble agreeing and they can get very hard to control when given a blank canvas. I can give it a try, as long as it doesn't eat up too much time.



As them for ideas by email, maybe? 
I had not considered this as my group has trouble agreeing and they can get very hard to control when given a blank canvas. I can give it a try, as long as it doesn't eat up too much time.



They at least once agreed they didn't like Dark Sun. That's a start.

For any decision or adjudication, ask yourself, "Is this going to be fun for everyone?" and "Is this going to lead to the creation of an exciting, memorable story?"

DMs: Dungeon Master 101  |  Session Zero  |  Structure First, Story Last  |  No Myth Roleplaying  |  5e Monster Index & Encounter Calculator
Players: Players 101  |  11 Ways to Be a Better Roleplayer  |  You Are Not Your Character  |  Pre-Gen D&D 5e PCs

Content I Created: Adventure Scenarios  |  Actual Play Reports  |  Tools  |  Game Transcripts

Follow me on Twitter: @is3rith

I had not considered this as my group has trouble agreeing and they can get very hard to control when given a blank canvas. I can give it a try, as long as it doesn't eat up too much time.



They at least once agreed they didn't like Dark Sun. That's a start.



Yes it's a start, not sure it's enough to build a world, lol.

JTheta, I have a few players who don't check e-mail. Last session half the group were leveling their characters up  at the last minute, even with my e-mail reminder five days in advance. I'll try talking to them.
My players keep asking me questions about the world they are in. The problem is that I've adopted the generic Nentir Vale and it doesn't extend that far. Which of the campaign setting books is worth the money and interesting enough to players? I'm not sure if Forgotten Realms or Eberron is the way to go. I've already done Dark Sun and my players didn't like it.



Dungeon and dragon magazine has many articles about many different places. You could also try the scales of war for inspiration about the world.

But as a warning: inmy experience: habing the players determine what the world looks like and what happened in it ruins the suprise for them. They already know everything in the world leaving nothing to investigate and be surprised about.
My players didn't like the fact that there was nothing left to uncover. 
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> My group has a flying ship and Nentir Vale is just not big enough to explore.

There is a larger world built around it, and some of those areas were explored in Dragon/Dungeon as well as being used for the basis of the Conquests of Nerath board game.
Which of the campaign setting books is worth the money and interesting enough to players?

Forgotten Realms is the way to go for those that want a fleshed out setting. It is the most heavily supported setting by WotC, and will continue to be so in 5e. There are also hundreds of (official) free adventures for it, if desired.

> My group has a flying ship and Nentir Vale is just not big enough to explore. There is a larger world built around it, and some of those areas were explored in Dragon/Dungeon as well as being used for the basis of the Conquests of Nerath board game.



Can you give me some idea how to find these's articles in the archive? I've not seen them.
I had not considered this as my group has trouble agreeing and they can get very hard to control when given a blank canvas. I can give it a try, as long as it doesn't eat up too much time.

It doesn't have to be a blank canvas. It can be more like a coloring book.

Talk about some general features and ask them what their characters have heard about these, what the names are, what lives there, etc. If that's too blank for them still, suggest a specific kind of monster or treasure that the region is known for. With a group of 4 to 5 even mildly creative people, sooner or later someone is going to snag on one of those hooks and start helping to supply details that they are interested in. You don't have to flesh out everything at once, at most just the next Nentir Vale sized chunk that they'd like to investigate.

If I have to ask the GM for it, then I don't want it.

JTheta, I have a few players who don't check e-mail. Last session half the group were leveling their characters up at the last minute, even with my e-mail reminder five days in advance. I'll try talking to them.



Okay, I sympathize. My group runs into this issue just with scheduling play times. 
> Can you give me some idea how to find these's articles
> in the archive? I've not seen them.


Some of them appeared in a Dragon series entitled "Nerathi Legends", but there are other things scattered throughout the magazines and you'd have to go searching. Some of the preview material for Conquests of Nerath also referred to the material, albeit abstracted for the sake of the board game.
> Can you give me some idea how to find these's articles > in the archive? I've not seen them. Some of them appeared in a Dragon series entitled "Nerathi Legends", but there are other things scattered throughout the magazines and you'd have to go searching. Some of the preview material for Conquests of Nerath also referred to the material, albeit abstracted for the sake of the board game.



It looks like a hunting game through hundreds of articles. I've found two so far, thanks.
Can you give me some idea how to find these's articles in the archive? I've not seen them.

Here

Thank you, this will help alot.
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