DnD Next Gamma World

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Anyone have any idea what DnD Next will mean for Gamma World? Should we be looking for an 8th edition in a few years? It already seemed clear that 7th edition was finished, but now that 4th edition DnD is almost done there will almost certainly never be any new Gamma World 7e material.
I'm hoping for very generic classes, maybe just one, and most of your character creation would be done via feat, skill and mutation selection, or maybe rolls for mutations. Random mutations could be maintained if done carefully.
I was under the impression that GAMMA WORLD is done, as far as WOTC is concerned. I suppose that the community could cobble together some rules that would fit Next....

Marv (Finarvyn) Master of Mutants (MA and GW) Playing 5E D&D and liking it! OD&D player since 1975

Honestly it would be a bit silly if they just abandon it again.
Why?
Consider this: Even when under 4e rules, the niche system got quite the positive buzz from several places.

They could make a buck releasing it again, after the first waves of releases. Make it small, make it simple, make it colorful.
I think the 4E system fits GW very well. The spouses of our gaming group only play Gamma World because it is a lighter version RPG, quick to pick up and easy to play. They tend to shun heavy role-playing, and when I have the NPC's engage the players in debate and elaborate back stories, they get a bit glassy eyed. 

So remember this: With a discontinued ruleset, they can't mess with the rules anymore. 
I enjoyed these new rules. I hope they stick with rules. My only gripe about these rules was the character creation. I love the GW edition rules far better. It let you pick race(PSH, mutants, mutant animals, mutated plants) then it let you choose classes (Enforcers,Espers, examiners & scouts). I would want the new rules with 4th's character creation. 

I would love to see the same care go into the next edition of Gamma world that went into 5th ed D&D. I am sure Wizards would get a ton and a half of constructive feed back and make another amazing game.

All I want is to save the universe on spaceship powered by rock n' roll and I don't think that is too much to ask.

www.comicscafe.ro

5e should release a Psionics book (for mental mutations) and a High-Tech book (reason obvious) before trying to tackle GAMMA WORLD.  Although I suppose that a future Monster Manual could be written with our game in mind.

 

I would not mind GW's 'background fluff' being released (as a PDF? 32-pg softcover booklet?) as a way to generate interest and feedback from both D&D and GW communities.

Best complements I have yet received

Making it up as I go along:

{BRJN} If I was writing the Tome of Lore, I would let Auppenser sleep. But I also would have him dream. In his dreaming he re-activates the innate powers of (some) mortal minds. Or his dreaming changes the nature of reality - currently very malleable thanks to Spellplague &c. Or whatever really cool flavor text and pseudo-science explanation people react positively to.

{Lord_Karsus} You know, I like that better than the explanations for the Spellplague.

 

{BRJN} If Bhaal approves of The Joker, does he approve of Jack Nicholson's portrayal or Heath Ledger's protrayal more?

{Stigger} That question is utterly classic, and completely on target.

 

Prepped ahead of time:

I started the 4e thread "1001 Failed Interrogation Results" (now lost in that great electronic goodnight, alas)

{ADHadh} These are all good and make sense! I just can't come up with something that's not covered here and is not completely ridiculous.

 

(News bulletin: Updated thread to be posted after I review the 5e DMG)

 

My 5e characters

Active:

Erevyn Meliamne, Wood Elf Rogue1/Monk2, AL, inspired by "Radar O'Reilly" from M*A*S*H: Perception(max)

Alavos of Kirauma, Half-elf Ancients Paladin8, HotDQ, Warlord themed

Characters Ready-to-go:

none at present; gotta work on somebody from below !

Concepts I'm kicking around:

Tiefling Bard - party "face", skillful, future business master (using 3e FRCS background material) and patron to beginning adventurers.

Barbarian w/Tough feat, to be nearly indestructible

"Truenamer" cleric - all spells are Verbal

"Buggy" Wizard - insect flavor on everything.  His DMPC / BBEG version is going to become a beetle version of a Worm That Walks.  (See the 4e MM picture of a Lamia.)  Because lichdom is so cliche.

 

I think the First Edition could be house ruled with stuff from Fifth Edition D&D. I have done some initial work into this. The only place it is kind of weak in is the mutations. The defects are quite extreme and limited in number to choose from.

Maybe start with a new d20 modern and retro fit games like Boot HIll, Top Secret, and Gamma World.

All I want is to save the universe on spaceship powered by rock n' roll and I don't think that is too much to ask.

www.comicscafe.ro

BryanLeeDavidson wrote:

Maybe start with a new d20 modern and retro fit games like Boot HIll, Top Secret, and Gamma World.

 

I was disappointed in how the third parties used the generic classes in D20 Modern. While I do not know if WotC planned on having the third parties using the classes as written, it kind of sucked to see them used that way.

 

I have purchased quite a few game systems trying to find the one closest to what I want. I bought up a number of generic rules and found it hard to focus. Now it was my fault that I was not able to focus as I kept getting different ideas and wanted to run with them. I have found that a rule set that is targeted at a particular genera, makes it easier to focus. I don’t have a problem if the core rules are reused for the different genera, but I want the names to all be specific to the genera. This really helps me focus.

Honestly I like WotC's D20 modern and was thinking of how they would build on what they already have.

 

I can pulg most of their old products in to Savage Worlds. Gamma World however may work better with ICONs.

All I want is to save the universe on spaceship powered by rock n' roll and I don't think that is too much to ask.

www.comicscafe.ro

BryanLeeDavidson wrote:

Honestly I like WotC's D20 modern and was thinking of how they would build on what they already have.

 

I can pulg most of their old products in to Savage Worlds. Gamma World however may work better with ICONs.

 

You could not play a good Urban Arcana in d20 Modern.  Many of the spells were useless by the time you were high enough to cast them  Either make full casters or tweak the spells appropriately.

arnwolf666 wrote:

 

You could not play a good Urban Arcana in d20 Modern.  Many of the spells were useless by the time you were high enough to cast them  Either make full casters or tweak the spells appropriately.

 

Tweak dat thang!!! Or better yet tweeak 5th ed for it. I'll be doing that for both Urban Arcana and Gamma World I think. 

All I want is to save the universe on spaceship powered by rock n' roll and I don't think that is too much to ask.

www.comicscafe.ro

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