3.5: Incomplete Rules in SRD?

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I'm just recently trying to learn the rules to 3.5e, but I'm trying to do so for free, 'cause my main investment of time and money is in 4e.

So I'm perusing the SRD on Wizards' site (also the HTML version here:  http://www.d20srd.org).  I realize that this document doesn't represent a complete copy of the rulebook.  However, there are some things I can't find that are critical for understanding how to play.  Namely, I can't find anything in the document outlining the step-by-step process for creating a character and for leveling up.  So, for example, I don't know for sure when a character gets new feats or the precise process for gaining new skill ranks.

Is it somewhere in the SRD that I'm missing, or is it just not in there? 
You are not "missing" anything friend.  That is EXACTLY what it omitted from the open-game-license (OGL) on purpose, the idea being that you have to buy something.

Direct Quote:











Q:Where's the experience point table?
A:

The d20 license restricts some information from being included. Specifically…


"No Covered Product may contain rules or instructions of any kind that:



  • Describe a process for Creating a Character

  • Describe a process for Applying the Effects of Experience to a Character"



 
I'm just recently trying to learn the rules to 3.5e, but I'm trying to do so for free, 'cause my main investment of time and money is in 4e.

So I'm perusing the SRD on Wizards' site (also the HTML version here:  http://www.d20srd.org).  I realize that this document doesn't represent a complete copy of the rulebook.  However, there are some things I can't find that are critical for understanding how to play.  Namely, I can't find anything in the document outlining the step-by-step process for creating a character and for leveling up.  So, for example, I don't know for sure when a character gets new feats or the precise process for gaining new skill ranks.

Is it somewhere in the SRD that I'm missing, or is it just not in there? 

for skill for lv read the class description
Druid example

Skill Points at 1st Level: (4 + Int modifier) x 4. (this for lv of character not of class if you are multiclass)


Skill Points at Each Additional Level: 4 + Int modifier.


for feats that dont allow the table in official srds the base of gain feats are one at lv 1 and other each 3 lv for it are at 1,3,6,9,12,15,18,21,24,27,30, and soo.


if you like a guide step by step maybe this help you psycho.hubpages.com/hub/Making-a-charact... or look videos in youtube.


Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
Darn. Okay. That seems like a really odd decision, if the idea is that the game system is part of the OGL, but the specific content is not. I.e., I would expect character creation/leveling details to be included, but info on specific classes not.
I'm just recently trying to learn the rules to 3.5e, but I'm trying to do so for free, 'cause my main investment of time and money is in 4e.

So I'm perusing the SRD on Wizards' site (also the HTML version here:  http://www.d20srd.org).  I realize that this document doesn't represent a complete copy of the rulebook.  However, there are some things I can't find that are critical for understanding how to play.  Namely, I can't find anything in the document outlining the step-by-step process for creating a character and for leveling up.  So, for example, I don't know for sure when a character gets new feats or the precise process for gaining new skill ranks.

Is it somewhere in the SRD that I'm missing, or is it just not in there? 


The SRD is not a handbook - it is a System Reference Document. This document exists as a reference book for game developers. It's not a replacement for the player's handbook, but it's close.

The specific rules removed are:
1) Anything specifically relating to ability score generation
2) Anything specifically relating to character advancement (this includes the XP tables and the Wealth By Level table)
3) Wizards of the Coast intellectual property (you won't find the beholder or the mind flayer, for instance).

You'll have to track down a copy of the handbook, be it physical or PDF. There's actually quite a lot of 3.5 out there for free legitimately, though, so I wouldn't be discouraged.


EDIT: The reason this is the case is because after you buy the basic character creation rules, you can use the OGL to add on new classes this way. If it were the other way around, you could generate ability scores but you'd need to buy the books to actually use any classes. The former is conductive to a lot of the creativity we saw with the d20 System, while the latter would stymie it. (For example, Green Ronin successfully coming up with their own character creation rules and basically using the d20 system to handle superheroes - quite well, in fact - with Mutants and Masterminds. They couldn't have done this without the core system being given away, even though their version is quite a bit different than D&D.)

Cancer prognosis: I am now cancer-free.

Weekly Optimization Series

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.