I assume you're talking about the Second Sunrise decklist from Jacob's article? Because this is Mike Flores' thread, and he didn't mention it at all.
Second Sunrise combo decks need to churn through a bunch of cards, hoping to draw more trinkets and Sunrises to keep the combo going. The last thing they want to draw after "going off" is a bunch of land. So playing fetchlands can be worth it purely to pull islands out of the deck so you won't draw them later.
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The thing with graveyard stratagies is that unless you make very strong hate cards for it, it doesn't have answers at all. Against creatures decks, you cna run creature kill and mass removal [though admittedly, sometimes that is less effective], but unless you have a card to specifically target the graveyard, you can't do anything about it.That, and the whole 'once bitten, twice shy' thing.
I certainly wouldn't call Dryad Militant anything but strong.
Rest in Peace combines complete shutdown with near-irremovability by some of the hosed decks - hence the comparison to Light of Day. Two mana spells that win the game are cool in Legacy, but this is the sort of hoser that I'd thought Design had forsworn.
"You know all these cool graveyard effects we've been giving you in the last block and now this set with the Golgari? Don't you ever even think about playing those cards, you miserable lout." -Wizards of the CoastI know, those cool graveyard effects would get out of hand otherwise, but jeez, too much hate, and suddenly they're no good!
What they have forsworn is strong hosers for a broad category, like a color or creatures. What they'll still print is strong hosers for narrow strategies.
What they have forsworn is strong hosers for a broad category, like a color or creatures. What they'll still print is strong hosers for narrow strategies. That's exactly why Rest in Peace makes me mad: it's not a narrow hoser. It permanently shuts down anything remotely graveyard-related, from Rancor to Strangleroot Geist to Splinterfright (and that's just green cards with trample), because it's both a Leyline effect and a Tormod's Crypt effect.The only rationale I can see for printing this at all is a serious FFL mistake involving a dominant Splinterfright / Lotleth Troll deck. Grafdigger's Cage, Ground Seal, Dryad Militant and Ash Zealot are pretty good against Burning Vengeance and Snapcaster Mage, but only Tormod's Crypt does anything against dead creatures; Rest in Peace, on the other hand, turns the deck into 4 Abrupt Decay and 30 blank cards.
Why play Golgari in Return to Ravnica?
I assume you're talking about the Second Sunrise decklist from Jacob's article? Because this is Mike Flores' thread, and he didn't mention it at all.Second Sunrise combo decks need to churn through a bunch of cards, hoping to draw more trinkets and Sunrises to keep the combo going. The last thing they want to draw after "going off" is a bunch of land. So playing fetchlands can be worth it purely to pull islands out of the deck so you won't draw them later.
Golgari. A guild that has recieved enough hate for a mechanic they technically don't do (quickly paid, unlimited uses per turn, can be done instantly and at times is free) that it could be enough to kill them off. With R:COG out of standard but not out of minds, graveyard hate is popular. Very popular. Some of it does not seem justified. Rest in Peace does something quite a few cards like to do now, except better; ruin Golgari. Rakdos Charm is another example, able to exile the opponents graveyard. The whole guilds philosophy (extreme recycling, "waste not, want not") seems to inspire such rage that I have only seen twice directed to actual recycling organisations, but for equally illogical reasoning. That this is overpowered. We get the Azorius' Detain ; and ability that disrupts aggro decks (Rackdos and Golgari, for example) by basically saying "No, not now. I want some more time". The Rackdos get Unleash; an ability that gives extra power for a reasonably common battle plan (at least where I play) for aggro decks. It is fast. Fast enough to over power slower paced decks. Like Golgari. The Selesnya get Populate; an ability that works wonders with their large elemental token generating abilities. Big creatures. With relative speed. Lots of big creatures very soon after that. It doesn't need a one-time-only effect, like being exiled, nor a restriction, like in the graveyard. This is good! The Izzet get Overload; an ability that basically makes something a threat multiple times. That isn't overpowered. It is fast, unpreventable, and certainly not wasted on otherwise low priority cards. They can return every creature to the players hand, destroy every non-fatty and ignore such simple things like Hexproof. Izzet have an answer; Yes. Oh, and almost everyone has Graveyard hate. 4 Guilds can use Rest in Peace, Rackdos have it in their charm, and Everyone can use it with the new artifact Nihil Spellbomb lets the deed be done with one mana. Any colour. One mana. Against Golgari? The Golgari get Scaveng, and ability you have to ask permision to use. Ask it with a smile, and you could get +3/+3 on a single creature. Not bad. But don't make any mistakes. Don't target the wrong creature. Don't get it killed. If you can, make sure it has hexproof, shroud, and protection from everything. Regenerate wouldn't be too bad either. Triskellion? Out of standard. Return from exile? Doesn't exist. Reliability? A myth. I thought Golgari was about recycling. This seems more like a nuclear power plant about to tip over and be destroyed. We don't have flashback any more. We don't have reliable resurrection. We certainly don't have dredge. We don't actually have recycling, come to think. I used to joke with my twin, that the first set would be an apology, the second would be everyone beating on Golgari's boney hide, with the result being Golgari getting broke in the third set. Maybe the last bit is up to debate. Now it is almost as if the Izzet are asking questions, and producing answers, about and to threats that don't actually exist. Izzet Golgari? No. Why play Golgari in Return to Ravnica?