[RTR-ICD] Fall of the Gavel

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Fall of the Gavel
Instant
Counter target spell. You gain 5 life.
"My ruling is final, order is upheld, justice is done."

ahahah more bad counterspells

IMAGE(http://i1.minus.com/jbcBXM4z66fMtK.jpg)

192884403 wrote:
surely one can't say complex conditional passive language is bad grammar ?
it's not that bad
Rarity please.

L1 Judge

Uncommon.

IMAGE(http://i1.minus.com/jbcBXM4z66fMtK.jpg)

192884403 wrote:
surely one can't say complex conditional passive language is bad grammar ?
Absorb rolled in its grave.

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Absorb next
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eww 5 mana.

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Eeh, too expensive.
Okay, counterspells are going the exact same direction as land destruction.
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Has there ever been a good five mana counterspell? I can think of good four mana ones, but not five. 

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Has there ever been a good five mana counterspell? I can think of good four mana ones, but not five. 


Force of Will, but I'm not sure anyone in the history of magic has ever paid the five mana.

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THE COALITION WAR GAME -Phyrexian Chief Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1)

Last Edited by Ralph on blank, 1920

GACK!!

That is all.

"We wlll kill them all."

At least it has a cool name.

I found a Newt Gingrich signed Gavel in the back of a Goodwill one time. It is my one prized possession.

139359831 wrote:
That is a lovely painting of Richard Garfield. It really brings out his feminine side.
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Has there ever been a good five mana counterspell? I can think of good four mana ones, but not five. 


Force of Will, but I'm not sure anyone in the history of magic has ever paid the five mana.



It happens more than you'd think.
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Traumatic Visions is quite good and underrated in multicolored EDH. To be fair, though, that's only because it has basic landcycling as an option. But that makes it amazing in EDH.
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Traumatic Visions is quite good and underrated in multicolored EDH. To be fair, though, that's only because it has basic landcycling as an option. But that makes it amazing in EDH.



I actually used Traumatic Visions in Standard.
Slave of Tibalt. Currently trading for foils of my bro. PM me. Tarmogoyf on Twitter. Follow me. Team GFG Guns, Fame, Glory Those that require a sig for the ego simply haven't had enough kind words thrown his or her way. Currently looking for prerelease Plains! People who have mailed me rares:
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Malpheas: THANK YOU FOR THE FOIL TIBALT, YOU BEAUTIFUL GUY, YOU! Suudsu2200: Armageddon! Sèance, Dominating Licid, Words of War, Gaea's Anthem, Momentous Fall, Nyxathid PM me to make it happen. Your username will end up here, as the cards you sent me. I reserve the right to order your usernames by the cards I liked the best. Oh, and if you send me some Islands in the package, I'll sign them and mail them back.
I wasn't playing much Standard at the time. Good on you
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No double-U in a counterspell cost is freaking me out maaaaaaaan
Okay, counterspells are going the exact same direction as land destruction.



I've noticed this, and it's annoying. New players don't like using strategy, so nobody else should either. It takes too much skill to play against counter spells so Wizards seems to have just decided to totally nerf counters and make the game entirely about creatures fighting.
poor counterspells. :c
Kinda ok in limited.
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This is a wasted uncommon slot.

GW

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Okay, counterspells are going the exact same direction as land destruction.



I've noticed this, and it's annoying. New players don't like using strategy, so nobody else should either. It takes too much skill to play against counter spells so Wizards seems to have just decided to totally nerf counters and make the game entirely about creatures fighting.



Two words: Play aggro. You will get a threat through, and the counter player won't be able to do a thing about it. Counterintuitive (pardon the pun), but spamming works.

Yeah, this is really unfair to control decks.
139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt
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Has there ever been a good five mana counterspell? I can think of good four mana ones, but not five. 


I'm quite fond of Desertion, but not so much for the counterspell part, more for the can't be disenchanted Control Magic part.
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Borrowing the East Wind (P3) - Haha, it's like Hurricane but for horsemanship? That makes hilariously little sense. "Oh man, the wind is so much worse up on this horse."
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Koth: I'm the first viable red planeswalker. Who are you? Tibalt: I'm a two-mana red planeswalker. Koth: I'm the last viable red planeswalker.
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Has there ever been a good five mana counterspell? I can think of good four mana ones, but not five. 


Aside from Force of Will, Decree of Silence and Draining Whelk both saw varying levels of play.
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92827575 wrote:
57092228 wrote:
What's wrong with my formating?
you make paragraphs shorter than the page width
58280978 wrote:
Names that sam said were "the evil ones":
iamajellydonut glwiley kreewlin and every WizO
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Has there ever been a good five mana counterspell? I can think of good four mana ones, but not five. 


I'm quite fond of Desertion, but not so much for the counterspell part, more for the can't be disenchanted Control Magic part.



Force of Will.
139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt
Okay, counterspells are going the exact same direction as land destruction.



I've noticed this, and it's annoying. New players don't like using strategy, so nobody else should either. It takes too much skill to play against counter spells so Wizards seems to have just decided to totally nerf counters and make the game entirely about creatures fighting.



Two words: Play aggro. You will get a threat through, and the counter player won't be able to do a thing about it. Counterintuitive (pardon the pun), but spamming works.

Yeah, this is really unfair to control decks.




There's more to control than permission.

Besides, baiting counters is hardly the most strategic aspect of the game. 
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