Genasi Pyromancer (Enchanter Secondary)

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Quick little backstory...our entire party is made up of various townspeople who got fed up with the wizard in the giant mystic tower thing that torments us with weather, monsters,etc. and decided to take up arms to end his terror so were all taking classes related to our jobs, hobbies or w/e

So Far the party looks like this

Pixie Artificer - Apothecary
Dwarven Fighter - Bartender
Changeling Vampire - Butcher (nobody questions blood on his shirt :P)
Elven Bow-User (no idea of actual class) - Hunter
Fire Genasi Pyromancer/Enchanter - Blacksmith

The fire mage has always used his magical abilities to manipulate fire to assist his forging and other arcane energies to enchant them (mostly for sharpness, self-cleaning,etc. for the city and wandering adventurers)

I'm open to any suggestions but I want to maximize fire damage (and would like an easy way to make other spells fire-based) and if I have the extra space anything to boost my enchantments...also I know Tieflings are better but I want to keep him Genasi

Anyways here's the build (We start a Lvl 1 but I like to plan to 11 to get a general Idea)



====== Created Using Wizards of the Coast D&D Character Builder ======
Grom, level 11
Genasi, Mage, Malec-Keth Janissary
Level 1 Apprentice Mage: Pyromancy Apprentice
Level 4 Apprentice Mage: Enchantment Apprentice
Level 5 Expert Mage: Pyromancy Expert
Level 8 Expert Mage: Enchantment Expert
Master Mage: Enchantment Master
Devshirme Training: Gain Training in a skill
Elemental Manifestation: Firesoul
Firepulse: Firepulse Strength
Gritty Sergeant Benefit: Weapon Proficiency (Longsword)
Background: Gritty Sergeant (Gritty Sergeant Benefit)

FINAL ABILITY SCORES
Str 22, Con 16, Dex 14, Int 23, Wis 14, Cha 15.

STARTING ABILITY SCORES
Str 17, Con 15, Dex 13, Int 18, Wis 13, Cha 14.


AC: 23 Fort: 21 Reflex: 22 Will: 19
HP: 66 Surges: 9 Surge Value: 16

TRAINED SKILLS
Arcana +16, Diplomacy +14, Religion +16, History +16, Dungeoneering +12, Athletics +16

UNTRAINED SKILLS
Acrobatics +7, Bluff +11, Endurance +10, Heal +7, Insight +7, Intimidate +9, Nature +9, Perception +7, Stealth +7, Streetwise +7, Thievery +7

FEATS
Feat User Choice: Elemental Empowerment (granted by DM)
Level 1: Blade Initiate
Level 2: War Wizard's Expertise
Level 4: Enlarge Spell
Level 6: Dual Implement Spellcaster
Level 8: Improved Initiative
Level 10: Unarmored Agility
Level 11: Fiery Blood

POWERS
Level 1 Mage At-Will Powers: Scorching Burst
Level 1 Mage At-Will Powers: Beguiling Strands
Level 1 Mage Daily Powers: Wizard's Fury
Level 1 Mage Daily Powers: Flaming Sphere
Primordial Adept Starting Feature: Vezzuvu's Eruption
Level 1 Mage Encounter Powers: Burning Hands
Level 1 Mage Encounter Powers: Charm of Misplaced Wrath
Mage Cantrips: Mage Hand
Mage Cantrips: Prestidigitation
Mage Cantrips: Light
Level 2 Mage Utility Powers: Shield
Level 2 Mage Utility Powers: Mystical Debris (this is my signature spell amongst our group I have to take it)
Level 3 Mage Encounter Powers: Fire Shroud
Level 3 Mage Encounter Powers: Color Spray
Level 5 Mage Daily Powers: Fireball
Level 5 Mage Daily Powers: Sleep
Level 6 Mage Utility Powers: Emerald Eye
Level 6 Mage Utility Powers: Vezzuvu's Armor
Level 7 Mage Encounter Powers: Fire Burst
Level 7 Mage Encounter Powers: Charm of the Defender
Level 9 Mage Daily Powers: Melf's Minute Meteors
Level 9 Mage Daily Powers: Symphony of the Dark Court
Level 10 Mage Utility Powers: Arcane Gate
Level 10 Mage Utility Powers: Fire Shield

ITEMS
Blacksmith's Clothing, Longsword, Adventurer's Kit, Artisan's Tools, Chalk and slate, Hammer, Ten-foot pole, Tongs
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
No tiefling, no love. Cry
No tiefling, no love. Cry



Yeah I know its a bit subpar I just like the concept of a Fire Genasi Fire Mage also the Str/Int focus makes perfect sense for a magic blacksmith
Infernal Prince is the theme for you.

Consider Winged Horde and a Wand of Fiery Hordes instead of Scorching Burst as your other At-Will.  Winged Horde offers more control, and can be enlarged to a nice size.  Wand of Fiery Hordes adds fire damage, and it's ripe for Psychic Lock too.

Bargle wrote:
This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.
 

Zelink wrote:
You're already refluffing, why not refluff to something that doesn't suck?
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