Round 1:Primordial HydraBladetusk BoarSearing SpearKitesailRummaging GoblinTurn to SlagWall of FireVolcanic StrengthGoblin ArsonistSafe PassageKrenko's CommandCanyon MinotaurCraterizeEraseSwamp
Round 2:Searing SpearFlinthoof BoarTimberpack WolfPrey UponTimberpack WolfPrey UponRing of ValkasFungal SproutingReverberateRancorFogDivine FavorTitanic GrowthSerpent's GiftIsland
Round 3:Arbor ElfFlames of the FirebrandWild GuessMogg FlunkiesArbor ElfCraterizeDeadly RecluseMogg FlunkiesKrenko's CommandWall of FireFogKrenko's CommandRewindDisentombForest
Round 1:Captain's CallSerra AngelSearing SpearCaptain's CallChandra's FuryGlorious ChargeSafe PassageVolcanic StrengthGoblin ArsonistSafe PassageKrenko's CommandCanyon MinotaurCraterizeEraseSwamp
Round 2:Searing SpearTurn to SlagIntrepid HeroDivine FavorSafe PassageDivine VerdictRing of ValkasHealer of the PrideReverberateMogg FlunkiesTrumpet BlastRing of XathridWall of FireSerpent's GiftIsland
Round 3:Griffin ProtectorFlames of the FirebrandCaptain's CallTrumpet BlastChronomatonCraterizeMogg FlunkiesMogg FlunkiesKrenko's CommandGlorious ChargeGoblin ArsonistKrenko's CommandRewindDisentombForest3x captains call3x krenkos commandtrumpet blast and glorious chargeburn spells galorealso multiple rancors late? and krenkos command goes waaaaay late
There are few deadly removal. but I let it go to get the card i needed for deck.....Round 1:Primordial HydraRanger's PathSearing SpearKitesailChandra's FuryTurn to SlagJace's PhantasmYeva's ForcemageBond BeetleKindled FuryKrenko's CommandCanyon MinotaurWalking CorpseEraseSwamp
Round 2:Searing SpearYeva, Nature's HeraldTrumpet BlastSpiked BalothTimberpack WolfMark of MutinyRing of Evos IsleDeadly RecluseSmeltFlinthoof BoarZombie GoliathDivine FavorTitanic GrowthSerpent's GiftIsland
Round 3:MurderFlames of the FirebrandGoblin ArsonistTrumpet BlastArbor ElfDownpourMogg FlunkiesMogg FlunkiesKrenko's CommandFungal SproutingWild GuessYeva's ForcemageRewindCraterizeForest
Round 1:Primordial HydraChronomatonSpiked BalothAven SquireTitanic GrowthFarseekWar FalconReviveBond BeetleSafe PassageWarclamp MastiffNegateSafe PassageEraseSwamp
Round 2:Centaur CourserRancorIntrepid HeroAjani's SunstrikerTitanic GrowthDivine VerdictIndexDeadly RecluseSerpent's GiftGuardians of AkrasaShow of ValorDivine FavorWar FalconSerpent's GiftIsland
Round 3:Sunpetal GroveAttended KnightCaptain's CallYeva's ForcemageTitanic GrowthNaturalizeDeadly RecluseGuardians of AkrasaArbor ElfAven SquireFogUnsummonRewindCraterizeForestAnd this is mine, a classical WG aggro with the combo Hero + rancor ^^
From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."
MaRo: I redesigned him while the effect was on the stack.
Round 1:Primordial HydraSerra AngelSearing SpearAven SquireChandra's FuryTurn to SlagPillarfield OxYeva's ForcemageGoblin ArsonistSafe PassageKrenko's CommandCanyon MinotaurSafe PassageEraseSwamp
Round 2:Searing SpearRancorPrized ElephantPrey UponSpiked BalothPrized ElephantRing of ValkasDeadly RecluseSmeltRummaging GoblinShow of ValorDivine FavorSafe PassageSerpent's GiftIsland
Round 3:Sunpetal GroveFirewing PhoenixGoblin ArsonistYeva's ForcemageArbor ElfElvish VisionaryMogg FlunkiesMogg FlunkiesArbor ElfFungal SproutingWild GuessTorch FiendBlood ReckoningCraterizeForestThe Deck16 CreaturesPrimordial HydraYeva's ForcemageSpiked BalothDeadly Recluse2 Arbor ElfElvish VisionaryTorch FiendGoblin ArsonistFirewing Phoenix2 Mogg FlunkiesRummaging Goblin2 Prized ElephantSerra Angel7 Spells2 Searing SpearChandra's FuryTurn to SlagRancorPrey UponFungal Sprouting17 LandSunpetal Grove2 Plains7 Mountain7 ForestDraft was all over the place, but it seems to look a lot better once built.
Those who fear the darkness have never seen what the light can do.
I've seen angels fall from blinding heights. But you yourself are nothing so divine. Just next in line.
191752181 wrote:All I'm saying is, I don't really see how she goes around petrifying swords and boots and especially mirrors. How the heck does she beat a Panoptic Mirror? It makes no sense for artifacts either. Or enchantments, for that matter. "Well, you see, Jimmy cast this spell to flood the mountain, but then the gorgon just looked at the water really hard and it went away."
Round 1:Primordial HydraSerra AngelAjani's SunstrikerKitesailTitanic GrowthEraseNaturalizeFaith's RewardBond BeetleSafe PassageWarclamp MastiffPillarfield OxSafe PassageTormod's CryptSwamp
Round 2:Centaur CourserYeva, Nature's HeraldIntrepid HeroPrey UponTimberpack WolfDivine VerdictRing of Evos IsleDeadly RecluseTormented SoulRancorShow of ValorDivine FavorSafe PassageSerpent's GiftIsland
Round 3:Griffin ProtectorPrey UponCaptain's CallYeva's ForcemageTitanic GrowthNaturalizeRing of ThuneGuardians of AkrasaSunpetal GroveEraseFogCrippling BlightRewindCraterizeForestI know, I should've picked Serra Avenger, but I needed removal badly.
139359831 wrote:Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
Round 1:Primordial HydraSerra AngelWar FalconCaptain's CallTitanic GrowthVedalken EntrancerNaturalizeFaith's RewardBond BeetleDivine FavorWarclamp MastiffPillarfield OxSafe PassageEraseSwamp
Round 2:Vampire NighthawkSerra AvengerIntrepid HeroSpiked BalothWar FalconPrized ElephantFogWarclamp MastiffBountiful HarvestGuardians of AkrasaFogDivine FavorTitanic GrowthSerpent's GiftIsland
Round 3:Sunpetal GrovePrimal HuntbeastCaptain's CallYeva's ForcemageChronomatonDownpourRing of ThuneGuardians of AkrasaArbor ElfAven SquireFogKrenko's CommandShow of ValorCraterizeForest
Round 1:Vedalken EntrancerSerra AngelSleepAven SquireArchaeomancerVedalken EntrancerJace's PhantasmDownpourDuty-Bound DeadSafe PassageTricks of the TradePillarfield OxCraterizeEraseSwamp
Round 2:Essence ScatterSerra AvengerVedalken EntrancerWelkin TernDivinationArctic AvenMind SculptHealer of the PrideAngel's MercyGuardians of AkrasaShow of ValorKraken HatchlingSafe PassageSerpent's GiftIsland
Round 3:Griffin ProtectorAugur of BolasFog BankUnsummonChronomatonMind SculptRing of ThuneGuardians of AkrasaKraken HatchlingGlorious ChargeGoblin ArsonistKrenko's CommandRewindCraterizeForest
Round 1:Primordial HydraChronomatonSearing SpearCrimson MuckwaderChandra's FuryTorch FiendZombie GoliathCrippling BlightBond BeetleKindled FuryKrenko's CommandCanyon MinotaurCraterizeEraseSwamp
Round 2:Vampire NighthawkRancorTimberpack WolfDuressTimberpack WolfPrey UponFogDeadly RecluseTormented SoulFlinthoof BoarCanyon MinotaurRing of XathridWall of FireSerpent's GiftIsland
Round 3:Arbor ElfFlames of the FirebrandDark FavorReckless BruteArbor ElfNaturalizeServant of NefaroxMogg FlunkiesCrimson MuckwaderFungal SproutingGoblin ArsonistKrenko's CommandBlood ReckoningCraterizeForesteverybody seemed to like serra for pick 2 but i thought chronomaton seemed much better i aint really sure but i was able to draft a pretty sick aggro jund deck...mana wise seems a bit dodged but when you only curve to 1 4 drop and 2 5 drop....it isnt that bad and i am packing 16 creatures plus removal
2 Arbor Elf1 Primordial Hydra1 Chronomaton1 Searing Spear2 Crimson Muckwader1 Chandra's Fury1 Zombie Goliath1 Crippling Blight2 Krenko's Command1 Canyon Minotaur1 Rancor2 Timberpack Wolf1 Duress1 Prey Upon1 Deadly Recluse1 Tormented Soul1 Flinthoof Boar1 Flames of the Firebrand1 Dark Favor1 Reckless Brute1 Mogg Flunkies1 Goblin Arsonist4 Swamp7 Forest7 Mountain
Round 1:Primordial HydraBladetusk BoarSearing SpearAven SquireRummaging GoblinFarseekWar FalconPlummetBond BeetleDivine FavorKrenko's CommandCanyon MinotaurCraterizeEraseSwamp
Round 2:Searing SpearRancorIntrepid HeroSpiked BalothTitanic GrowthMark of MutinyFogDeadly RecluseSerpent's GiftRanger's PathTimberpack WolfDivine FavorSafe PassageSerpent's GiftIsland
Round 3:Sunpetal GroveFlames of the FirebrandGoblin ArsonistYeva's ForcemageArbor ElfHarbor BanditDeadly RecluseMogg FlunkiesKrenko's CommandWall of FireFogKrenko's CommandShow of ValorCraterizeForestMost choices were easy as the colours G/R had the juiciest picks. A white splash for some flying creatures and Intrepid Hero. Deck to follow.
Round 1:Primordial HydraChronomatonDuskmantle ProwlerVastwood GorgerWalking CorpseFarseekBlood ReckoningYeva's ForcemageDuty-Bound DeadSign in BloodKrenko's CommandNegateCraterizeEraseSwamp
Round 2:Centaur CourserRancorGiant ScorpionPrey UponTitanic GrowthDuty-Bound DeadFogDeadly RecluseSerpent's GiftRanger's PathFogDuressSpiked BalothSerpent's GiftIsland
Round 3:MurderFungal SproutingFogYeva's ForcemageChronomatonWalking CorpseDeadly RecluseRancorArbor ElfAugur of BolasDark FavorZombie GoliathBlood ReckoningCraterizeForestMy deck would look something like this:2x Duty-Bound Dead1x Walking Corpse2x Deadly Recluse2x Yeva's Forcemage1x Giant Scorpion1x Centaur Courser1x Duskmantle Prowler1x Zombie Goliath1x Vastwood Gorger1x Primordial Hydra2x Chronomaton2x Rancor2x Fog1x Murder1x Dark Favor1x Fungal Sprouting1x Ranger's Path9x Forest8x SwampEnded up as an interesting control/creature beatdown deck with a decent mana curve. A lot of late-game heavy hitters, with early creatures to match up against agression decks.
I think I may have been the only one not to take the Hydra as first pick. Recently I've been trying to train myself not to just grab the first bomb I see and try to base a deck around it, so when I saw that Hydra come up as first pick I was like 'Must... not... take...'.Ended up taking Red/White and it seems my deck would be primarily aggro, with plenty of low cost flyers and haste and that Bladetusk Boar, which altogether makes for a lot of creatures which are pretty tough to block, and enough burn to wipe out anything that tries.Round 1:Battleflight EagleSerra AngelSearing SpearKitesailChandra's FuryWild GuessPillarfield OxVolcanic StrengthGoblin ArsonistDivine FavorWarclamp MastiffCanyon MinotaurCraterizeEraseSwamp
Round 2:ReverberateSerra AvengerIntrepid HeroAjani's SunstrikerWall of FireDivine VerdictRing of ValkasHealer of the PrideSmeltGuardians of AkrasaShow of ValorDivine FavorWar FalconSerpent's GiftIsland
Round 3:Bladetusk BoarFirewing PhoenixDivine VerdictCleaver RiotReckless BruteCraterizeRing of ThuneGuardians of AkrasaKrenko's CommandGlorious ChargeGoblin ArsonistKrenko's CommandBlood ReckoningDisentombForest
Round 2:Vampire NighthawkMogg FlunkiesGiant ScorpionVeilborn GhoulChandra's FuryDuty-Bound DeadRing of ValkasDragon HatchlingReverberateRummaging GoblinZombie GoliathDuressZombie GoliathSerpent's GiftIsland
Round 3:Vampire NighthawkFlames of the FirebrandWild GuessMogg FlunkiesChronomatonHarbor BanditMogg FlunkiesMogg FlunkiesKrenko's CommandCanyon MinotaurGoblin ArsonistKrenko's CommandBlood ReckoningCraterizeForest
Round 1:Primordial HydraDivine FavorAjani's SunstrikerAven SquireReliquary TowerFarseekNaturalizePlummetFogSafe PassageWarclamp MastiffNegateSafe PassageEraseSwamp
please look over this and let me know if you have any advice, thanks.Round 2:Angel's MercyYeva, Nature's HeraldIntrepid HeroElixir of ImmortalityTitanic GrowthDivine FavorFogDeadly RecluseBountiful HarvestGuardians of AkrasaShow of ValorDivine FavorSafe PassageSerpent's GiftIsland
Round 3:Sunpetal GrovePrimal HuntbeastDivine VerdictYeva's ForcemageTitanic GrowthNaturalizeRing of ThuneGuardians of AkrasaArbor ElfEraseFogUnsummonPlainsCraterizeForest
Round 1: Primordial Hydra Divine Favor Ajani's Sunstriker Aven Squire Reliquary Tower Farseek Naturalize Plummet Fog Safe Passage Warclamp Mastiff Negate Safe Passage Erase Swamp please look over this and let me know if you have any advice, thanks. Round 2: Angel's Mercy Yeva, Nature's Herald Intrepid Hero Elixir of Immortality Titanic Growth Divine Favor Fog Deadly Recluse Bountiful Harvest Guardians of Akrasa Show of Valor Divine Favor Safe Passage Serpent's Gift Island Round 3: Sunpetal Grove Primal Huntbeast Divine Verdict Yeva's Forcemage Titanic Growth Naturalize Ring of Thune Guardians of Akrasa Arbor Elf Erase Fog Unsummon Plains Craterize Forest