Esper Control - Post Rotation

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Hello everyone, presenting a control brew.

4 Plains
4 Glacial Fortress
4 Hallowed Fountain
4 Isolated Chapel
3 Azorius Guildgate
3 Drowned Catacombs
3 Nephalia Drownyard
1 Island

4 Augur of Bolas
4 Lingering Souls

4 Divination
3 Jace, Architect of Thought
2 Sphinx's Revelation

3 Detention Sphere
3 Ultimate Price
2 Oblivion Ring

4 Supreme Verdict
2 Terminus

3 Entreat the Angels

Notes:
> Unsure about the manabase.
> Geist Honored Monks? 5drops?
> I'm pretty threat light, might want to fix that, any suggestions?
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love me some divination, and i know a lot of people don't like think twice.... but think twice is played for 2 mana.  you don't have a lot of 2 mana plays.  i personally would want to have more cards on curve and divination can be clunky.

something feels off with no forbidden alchemy.  and that 3 mana artifact acclerator for all colors... whatever its called, seems good with your expensive spells along with the fact that esper has a less than stellar mana compared to other 3 color combinations.

i dislike augur in this deck, definitely don't want 4.  probably 3 tops, but again i'm not a fan of here at all.

tamiyo seems worth considering.

detention sphere and oblivion ring seem very redundant.  no one plays 4 orings now, and i don't seem them being played much more than 3 of in total.  of course, the sphere is just better.

all in all, black just don't seem to pull its weight here.       

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

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Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

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I've been tinkering with an esper build as well.  I'm with cat, I like Augur here.  He's really great at drawing cards and blocking for Jace.  Doomed Traveler also seems like a nice plan.  He blocks well, and replaces himself after a sweep or a block.

B_F mentioned think twice; and he's right, it fits better on the curve.  Tamiyo, the moon sage needs to be a two of.  I also agree with too many O-ring/sphere effects.  Maybe 4 main?  The black needs to be here to flashback Souls, B_F.  Souls is almost an auto include.

As far as the mana base, I'd ditch the gates.  Run more basics.  It'll give you better chances of playing your core/INN lands untapped.  Is 6 wraths too many?  Maybe 2 Cyclonic Rift instead of Terminus?

I think Lone Revenant is probably as good as you're going to get right now as a finisher.  If you go that route, I'd definitely think about putting in more cyclonic rifts as spot/board wipe on their end to help him get through. 

edit:  Thought of something else:  Fettergeist.
More than two Entreats causes too many awkward hands in my experience. I think the right number for Sphinx's Revelation is 1, and an Amass the Components or two would serve you better than Divination. Staff of Nin would be fairly sweet, but I'm not convinced that 6+ mana superthreats are going to be a luxury allowed in multiples in this coming standard.

Cheap targetted removal is also good here methinks. I like Dead Weight, and I hear Tragic Slip is rather bonkers
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i understand what the black mana is used for, but my point is that i don't think those card choices are worth it.  why not play a guilded color (aka, red or green i guess) in order to gain access to more powerful cards and mana?

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

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