Island of the Frog (LFP)

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Every now and then, I run an adventure online for the fine folks on these forums. My goal is to play with people I don't know personally and with whom I've not gamed before so I can get some feedback and share ideas with gamers outside my "circle."

Welcome then to the Island of the Frog:

Normally, one can smell a bullywug pirate ship long before it appears on the horizon.

You stand at the pinnacle of the Temple of Bazim-Gorag, an ancient ziggurat at the highest point of the Island of the Frog, higher even than the canopy of the treacherous jungle that covers all. From here, you can see the flaming wreckage of your ship in the bay, the overlarge bullywug galleon, The Crapaud, sitting low in the water nearby, its cannons still smoking. Crossing the stretch of sea between the ship and the shore are three long skiffs being swiftly rowed by a motley crew of juju zombies, led no doubt by the notorious Captain Burrp and accompanied by his elite frogmen.

The entrance to the ziggurat’s interior is a gaping stone maw lined with sharp obsidian teeth. There is naught but darkness down Bazim-Gorag’s gullet – darkness and the Great Treasure said to rest in the belly of the temple.

What do you do?



I'm looking for one more player. The game is this Saturday, 3 pm till 7 pm Eastern. Characters are 4th-level and I'll send interested parties the character generation guidelines upon request. We use Gametable, Hamachi, and Skype to play. I have a document explaining how to use each of these, also available upon request.

This is a location-in-motion adventure and as such will have plenty of shared storytelling and player choice. You'll want to bring a suitcase full of "Yes, and..." to the game. Having run this adventure for another group before, I'm eager to see what a new group does with it and what new directions it might take. An LIM of this size probably takes 3 to 5 sessions to complete. You don't need to be at every session, but I thought I'd tell you what kind of commitment you might expect to see it through.

Current players: warrl, Noctaem, CorranHornIsAwesome. I think we're looking at a warlord or shaman, ranger, and fighter, respectively.

Who'd like to be Victim #4? 

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
DMs: Don't Prep the Plot | Structure First, Story Last | The Art of Pacing (Series) | Improvisation Guide | Prep Tips | Spoilers Don't Spoil Anything | No Myth Roleplaying
Players: 11 Ways to Be a Better Roleplayer | You Are Not Your Character
Hilarious D&D Actual Play Podcast: Crit Juice!
Check Out My D&D Next Playtest Campaign: The Next World

Follow me on Twitter: @is3rith

I'd happily be victim number 4 here, iserith. I do not get to play very often, but this sounds perfect.


My skype ID is the same as my name on here, with a space in between the two words.
I'd happily be victim number 4 here, iserith. I do not get to play very often, but this sounds perfect.


My skype ID is the same as my name on here, with a space in between the two words.



Excellent! Done and done. Thanks for your interest.

If anyone else has interest and wants to be an understudy in case someone has to drop, please post here or PM me and we'll stay in touch.

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
DMs: Don't Prep the Plot | Structure First, Story Last | The Art of Pacing (Series) | Improvisation Guide | Prep Tips | Spoilers Don't Spoil Anything | No Myth Roleplaying
Players: 11 Ways to Be a Better Roleplayer | You Are Not Your Character
Hilarious D&D Actual Play Podcast: Crit Juice!
Check Out My D&D Next Playtest Campaign: The Next World

Follow me on Twitter: @is3rith

Would love to do this, but unfortunately Saturdays don't work for me. Still, I'd like to know how this went. If you have any story notes or recordings you'd care to share as the adventure progresses please do. I'd certainly enjoy seeing them.
My monday night wouldn't be half as cool if DnD didn't exist.
I don't mind trying to post a record of my experience as a player making his first contact with iserith's playstyle of LIM. 
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

IMAGE(http://www.nodiatis.com/pub/19.jpg)

Yeah, I definitely encourage you guys to write recaps, critiques, reviews, etc. I like feedback as it helps me adjust my process. I probably won't because I have an aversion to being that guy who tells people about the specifics of his game.

Looks to me like a solid group of players based on our chats. I'm looking forward to it. I'll certainly share what I really liked about what the players did.

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
DMs: Don't Prep the Plot | Structure First, Story Last | The Art of Pacing (Series) | Improvisation Guide | Prep Tips | Spoilers Don't Spoil Anything | No Myth Roleplaying
Players: 11 Ways to Be a Better Roleplayer | You Are Not Your Character
Hilarious D&D Actual Play Podcast: Crit Juice!
Check Out My D&D Next Playtest Campaign: The Next World

Follow me on Twitter: @is3rith

I may be asking for the moon, but is it possible to record the Skype and post it? Maybe not this session but a future one - since the players should all buy in to that idea. I'd love to listen to something like this as an example of actual play.
I may be asking for the moon, but is it possible to record the Skype and post it? Maybe not this session but a future one - since the players should all buy in to that idea. I'd love to listen to something like this as an example of actual play.



Yes. +1
My monday night wouldn't be half as cool if DnD didn't exist.
I wouldn't be averse to that. I'm not technically proficient though and will have my hands full managing the chaos. I'd have to ask one of the players to do that.

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
DMs: Don't Prep the Plot | Structure First, Story Last | The Art of Pacing (Series) | Improvisation Guide | Prep Tips | Spoilers Don't Spoil Anything | No Myth Roleplaying
Players: 11 Ways to Be a Better Roleplayer | You Are Not Your Character
Hilarious D&D Actual Play Podcast: Crit Juice!
Check Out My D&D Next Playtest Campaign: The Next World

Follow me on Twitter: @is3rith

Yeah, I don't know how it's done either, although I listen to enough pocasts that are Skype-hosted to know it "can" be done.

Don't sweat it for this weekend - and hope y'all have a blast.
I'll try to have it set up by tomorrow.  I was planning on recording it either with fraps or something of that nature even before it was suggested here ;D
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

IMAGE(http://www.nodiatis.com/pub/19.jpg)

Ha perfect! Looking froward to seeing how it turns out. Good luck to all of you!
My monday night wouldn't be half as cool if DnD didn't exist.
I would love to try this sort of adventure sometime, but have never used skype, and am not sure I could make the time commitment.
Thanks for the interest and the encouraging words, fellahs.

Current party make-up (as of this moment) for those of you who are following along:

Dragonborn fighter
Goblin ranger
Halfling hexblade
Pixie shaman 

Though I simply must talk Corran into making that dragonborn Small. A group of Small or Tiny PCs running amok on the Island of the Frog sounds like a blast to me. 

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
DMs: Don't Prep the Plot | Structure First, Story Last | The Art of Pacing (Series) | Improvisation Guide | Prep Tips | Spoilers Don't Spoil Anything | No Myth Roleplaying
Players: 11 Ways to Be a Better Roleplayer | You Are Not Your Character
Hilarious D&D Actual Play Podcast: Crit Juice!
Check Out My D&D Next Playtest Campaign: The Next World

Follow me on Twitter: @is3rith

Fluff the dragonborn as a kobold (they're Small, right?) with particularly bad halitosis.
lol that would be interesting to suggest to the player :p
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

IMAGE(http://www.nodiatis.com/pub/19.jpg)

I'm up for it

but not as a kobold haha 
"The real purpose of socialism is precisely to overcome and advance beyond the predatory phase of human development." -Albert Einstein Resident Left Hand of Stalin and Banana Stand Grandstander Half of the Ambiguously Gay Duo House of Trolls, looking for a partner Wondering what happened to the Star Wars forums?
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Star Wars Minis has a home here http://www.bloomilk.com/ and Star Wars Saga Edition RPG has a home here http://thesagacontinues.createaforum.com/index.php
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141722973 wrote:
And it wasn't ****. It was subjectively concensual sex.
57036828 wrote:
Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
75239035 wrote:
I personally don't want him decapitated.
141722973 wrote:
And do not call me a Yank. I am a Québecois, basically your better.
And the greatest post moderation of all time...
58115148 wrote:
I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas. (ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
lulz
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

IMAGE(http://www.nodiatis.com/pub/19.jpg)

I know what skype is, but what is Gametable and Hamachi?

And how do I use them? 
My username should actually read: Lunar Savage (damn you WotC!) *Tips top hat, adjusts monocle, and walks away with cane* and yes, that IS Mr. Peanut laying unconscious on the curb. http://asylumjournals.tumblr.com/
hamachi is a program that is used to create a bridge between computers which resembles a lan.   It's a kind of direct connection access.  You can download it for free and set up a network with up to 5 people in it.  If you pay a low yearly cost you can have up to 20 + people in the same network.

Gametable is something I wasn't familiar with until I signed up to play with Iserith.  It's basically a simpler version of maptools if you're familiar with that ?  Essentially it's a program that is used to simulate a gaming table online and have players connect to it via the internet.  In this case we use hamachi to connect to it and each other.
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

IMAGE(http://www.nodiatis.com/pub/19.jpg)

hamachi is a program that is used to create a bridge between computers which resembles a lan.   It's a kind of direct connection access.  You can download it for free and set up a network with up to 5 people in it.  If you pay a low yearly cost you can have up to 20 + people in the same network.

Gametable is something I wasn't familiar with until I signed up to play with Iserith.  It's basically a simpler version of maptools if you're familiar with that ?  Essentially it's a program that is used to simulate a gaming table online and have players connect to it via the internet.  In this case we use hamachi to connect to it and each other.



Holy crap...

I may have just found a way to run a campaign across the Internet! @_@

This board rules. 
My username should actually read: Lunar Savage (damn you WotC!) *Tips top hat, adjusts monocle, and walks away with cane* and yes, that IS Mr. Peanut laying unconscious on the curb. http://asylumjournals.tumblr.com/
yeah it's a little daunting at first when you're learning, but once you get the hang of it it's really usefull.  For example I'm playing in a game with bald hermit tonight.  He lives in europe, I live in canada, another player lives in greece, another in the states, etc..  It really is awesome to be able to connect and speak with people from all these different walks of life.
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

IMAGE(http://www.nodiatis.com/pub/19.jpg)

Yes, I think tomorrow's game is Montana, Canada, Holland, Delaware, and Colombia.

Three continents, baby! We'd be getting some major bonus armies if this was Risk. (But we'd still lose as we lack Australia.)

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
DMs: Don't Prep the Plot | Structure First, Story Last | The Art of Pacing (Series) | Improvisation Guide | Prep Tips | Spoilers Don't Spoil Anything | No Myth Roleplaying
Players: 11 Ways to Be a Better Roleplayer | You Are Not Your Character
Hilarious D&D Actual Play Podcast: Crit Juice!
Check Out My D&D Next Playtest Campaign: The Next World

Follow me on Twitter: @is3rith

This just got real.

All technology squawks are completed. All players check out.

We're on for 3 pm today. 

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
DMs: Don't Prep the Plot | Structure First, Story Last | The Art of Pacing (Series) | Improvisation Guide | Prep Tips | Spoilers Don't Spoil Anything | No Myth Roleplaying
Players: 11 Ways to Be a Better Roleplayer | You Are Not Your Character
Hilarious D&D Actual Play Podcast: Crit Juice!
Check Out My D&D Next Playtest Campaign: The Next World

Follow me on Twitter: @is3rith

ok everyone, we're taking a quick 5 minute break so I'll post the first batch of recordings.  Enjoy and please post feedback !  I broke up each part into 30 minutes ~  .  Files are about 20 megs each, I couldn't find a way to make them smaller yet, but i'll work on it.  I'm using dropbox so anyone interested should be able to just listen directly, by going to the links provided, and not have to download anything (not sure about this part, feel free to answer this question hehe).

Disclaimer:  These recordings are probably rated R.  An R-rated recording, in the view of the Iserith group, contains some adult material. An R-rated recording may include adult themes, adult activity, hard language, intense or persistent violence, sexually-oriented themes, drug abuse or other elements, so that parents are counseled to take this rating very seriously. Children under 17 should not view or listen to these recordings unless accompanied by a parent or adult guardian. Parents are strongly urged to find out more about R-rated recordings in determining their suitability for their children. Generally, it is not appropriate for parents to bring their young children with them to R-rated recorded sessions. 

Thanks for your cooperation !

Iserith = The DM
Snag and Puff The Beastmaster Ranger and his mutt = Noctaem
Dargan, Dragonborn Barbarian = CorranHornIsAwesome
James Marlicky/Berovice, Cricket Shaman = Warrl
Kittra, Halfling Hexblade = baldhermit

part 1:

dl.dropbox.com/u/73111553/session%200%20...

part 2:

dl.dropbox.com/u/73111553/session%200%20...

part 3:

dl.dropbox.com/u/73111553/session%200%20...

part 4

dl.dropbox.com/u/73111553/session%200%20...

part 5

dl.dropbox.com/u/73111553/session%200%20...

part 6

dl.dropbox.com/u/73111553/session%200%20...




ENJOY !
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

IMAGE(http://www.nodiatis.com/pub/19.jpg)

here's the rest of the first session :

part 7

dl.dropbox.com/u/73111553/session%200%20...


part 8

dl.dropbox.com/u/73111553/session%200%20...


There's also already some posts in the best lines thread !

community.wizards.com/go/thread/view/758... 
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

IMAGE(http://www.nodiatis.com/pub/19.jpg)

Great fun, can't express that enough haha.
"The real purpose of socialism is precisely to overcome and advance beyond the predatory phase of human development." -Albert Einstein Resident Left Hand of Stalin and Banana Stand Grandstander Half of the Ambiguously Gay Duo House of Trolls, looking for a partner Wondering what happened to the Star Wars forums?
Show
Star Wars Minis has a home here http://www.bloomilk.com/ and Star Wars Saga Edition RPG has a home here http://thesagacontinues.createaforum.com/index.php
Show
141722973 wrote:
And it wasn't ****. It was subjectively concensual sex.
57036828 wrote:
Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
75239035 wrote:
I personally don't want him decapitated.
141722973 wrote:
And do not call me a Yank. I am a Québecois, basically your better.
And the greatest post moderation of all time...
58115148 wrote:
I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas. (ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
Great game, guys! Man. What a different take you guys had on this compared to the first group I ran through it.

I'm not sure anyone's going to get a sense of how "LIM"ish this was from the recordings outside of my incessant questioning, but I hope my goal was reached of establishing in the first session: compelling action, PC relationships, and a sense of urgency. I've got a really clear idea of what the party's all about and I have a ton of questions about that relationship and where this is headed. I'll post some later.

You're heading into a particularly dangerous area, by your own choice, and I really don't know how it's going to go. Some of your goals line up with Flycatcher's as a result of things you did and this could get interesting.

I look forward to finding out. 

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
DMs: Don't Prep the Plot | Structure First, Story Last | The Art of Pacing (Series) | Improvisation Guide | Prep Tips | Spoilers Don't Spoil Anything | No Myth Roleplaying
Players: 11 Ways to Be a Better Roleplayer | You Are Not Your Character
Hilarious D&D Actual Play Podcast: Crit Juice!
Check Out My D&D Next Playtest Campaign: The Next World

Follow me on Twitter: @is3rith

I was kind of hoping for some feedback from the community.  Quality of recordings, impressions, etc..  Come on now don't be shy !

As for my own feedback, I had a good time.  The session 0 questions at the start provided the group with information about the characters taking part.  Ties were made by the players to each other voluntarily which was nice.  We got our boots wet with combat and some decent roleplay.  We had good tactics too which was awesome, we were pretty fluid. 

The evil DM had his way with Kittra, but the group is actively trying to help her.  We've also made some interesting discoveries and the party's story canvas is beginning to be explored.

I haven't made a concrete decision about my impressions on LIM.  I've only had a small amount of experience with it, but so far it's interesting.  The quick ties made at the start provided a quick way for players to generate ties between each other.  That allowed for us to get past the fact that we hadn't played together before and we could go off of those ties during play.  We can now build upon them as well.
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

IMAGE(http://www.nodiatis.com/pub/19.jpg)

Thanks for the feedback. 

A lot of LIM is on the "DM's side." Done well, players won't notice anything that different from many other D&D games outside of (perhaps) increased freedom of choice, stronger or more dynamic party bonds, and a clear vision of the world (if not just the location) such that you can use that knowledge to build upon the narrative personally rather than "asking the DM for permission." I don't know if we're recording future sessions. I'm not averse to it. Perhaps it'll be clearer as the tale continues.

In another thread, LunarSavage indicated he listened to some of the recordings and considered the approach "lazy DMing." I'd be curious to hear more on that front from LunarSavage and from the players at the session. What does it mean to be a "lazy DM?" And what does that equate to in actual play?

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
DMs: Don't Prep the Plot | Structure First, Story Last | The Art of Pacing (Series) | Improvisation Guide | Prep Tips | Spoilers Don't Spoil Anything | No Myth Roleplaying
Players: 11 Ways to Be a Better Roleplayer | You Are Not Your Character
Hilarious D&D Actual Play Podcast: Crit Juice!
Check Out My D&D Next Playtest Campaign: The Next World

Follow me on Twitter: @is3rith

I'm listening to the recordings right now. The quality is great Noctaem, good job. Once I get through all of them I'll start posting what i think. But one thing,
"Snag sunk a Navy. What?! How? On accident, and it was our navy."
This is pure gold.


My monday night wouldn't be half as cool if DnD didn't exist.
I'm listening to the recordings right now. The quality is great Noctaem, good job. Once I get through all of them I'll start posting what i think. But one thing,
"Snag sunk a Navy. What?! How? On accident, and it was our navy."
This is pure gold. 



Ah yes. Interesting take. I established Captain Burrp and the bullywugs, plus a sinking ship.

The players took that in the direction of "We used to work for Burrp... up until Snag was smoking his pipe and blew up the navy." Which was completely different from the first group who cast Burrp as their hated foe from way back.

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
DMs: Don't Prep the Plot | Structure First, Story Last | The Art of Pacing (Series) | Improvisation Guide | Prep Tips | Spoilers Don't Spoil Anything | No Myth Roleplaying
Players: 11 Ways to Be a Better Roleplayer | You Are Not Your Character
Hilarious D&D Actual Play Podcast: Crit Juice!
Check Out My D&D Next Playtest Campaign: The Next World

Follow me on Twitter: @is3rith

And as far as "Lazy DMing" is concerned. I think its just that Lunar and you have two different styles of DMing. Having tried a very planning heavy approach, which correct me if I'm wrong Lunar, is what you use, I find that it does in fact take a lot of work and could hardly be catergorized as lazy DMing. It takes hours, sometimes days of work to design a dungeon, plant clues, come up with NPC dialouge and read aloud text. Together it makes running the actual session a lot easier on you when game day comes. However, it also requires you to plan contingencies for whatever the PCs attempt. Which is arguably very very difficult. However, the end result is usually quite fantastic. I've planned out plenty of dungeons crawls with little bits of info scattered here an there that hint at what's to come, and placed huge epic setpiece encounters throughout, knowing that eventually the characters would have to make it there. The end result was extremely satisfying for all of us, but really really stressful for me the whole time. I only really got to appreciate it at the end, once I got to rest my brain and quit thinking about every little detail. But this may not be an issue for you, as you sound like you've had a lot more experience DMing than I have. So maybe the real stride of the plan and play method is hit once the DM in question gets more proficient in it. 
Iserith takes most of the brunt of the workload ON game day as opposed to before hand. He has to come up with things on the fly in response to player actions most of the time. Although the area has been planned out ahead of time, the monsters and other factions have their own motivations which give them vague contigencies for the PCs. However these contigencies are reactionary. 
Giving more control to the PCs isn't lazy, it's just different. Some could argue that depending on PC actions it could even be a lot more work. It also prevents the DM from having to toss out pages of material because the PCs ignored that part of the area. The material flows out throughout the game. I think this approach allows for the players to be more engaged in the world, as they helped build it. The enviroment comes out mroe fully because the players are weaving it alongside the DM as it occurs. This is great in my opinion. I used to be part of an improv troupe, and the DM and player roles are very similar to such a group. You build off of what each other throws out, which usually takes the scene very far from where it began. But all in all, Its very satisfying for everyone involved. 
So I see the merits in both playstyles, and do my best to bring a fusion of the two together at my table. Also, the recording of this session is really insightful and has given me quite a few good ideas as well as a bit more perspecitve on my style as a DM. Lunar if you get the chance and are able to. You should post a recording of one of your sessions. I'd love to see how you run a game as well. In fact, why not just have everyone able post recordings of their sessions? Surely we could all benefit and be entertained by seeing/hearing a bunch of different DMs play a variety of styles and game types. Of course lets do that on a different thread. This is for Island of the Frog.
My monday night wouldn't be half as cool if DnD didn't exist.
 The players took that in the direction of "We used to work for Burrp... up until Snag was smoking his pipe and blew up the navy." Which was completely different from the first group who cast Burrp as their hated foe from way back.



This is my favorite part of DnD. Same module, completely different adventure, completely different story.  
My monday night wouldn't be half as cool if DnD didn't exist.
I've downloaded but not listened to the recordings yet, I just wanted to chime in on the "lazy" DM label. I don't see a problem with it - it sounds to me almost exactly like the char-op title, "lazy warlord", ie a warlord who dumps the primary stat of strength to push both/either charisma/intelligence. A "pure" warlord has strength as a primary with the tought being if he can't hit, he can't function, but the lazy build also works (at times wonderfully), where the warlord does minimal/no damage itself, but enables the remainder of his party to hit more often for greater damage. In that sense, "lazy" DM seems almost appropriate, in that with a LIM approach you don't plan/script every step along the way.
Cool analogy, Jim-McNamara. I have my own thoughts on this "lazy dm" thing naturally, but will wait till I get some more feedback. 

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
DMs: Don't Prep the Plot | Structure First, Story Last | The Art of Pacing (Series) | Improvisation Guide | Prep Tips | Spoilers Don't Spoil Anything | No Myth Roleplaying
Players: 11 Ways to Be a Better Roleplayer | You Are Not Your Character
Hilarious D&D Actual Play Podcast: Crit Juice!
Check Out My D&D Next Playtest Campaign: The Next World

Follow me on Twitter: @is3rith

I listened to the first 3 before my wife reminded me I had important stuff to do. (lies)


It honestly sounded like you were running a relatively solid railroad style game. You had a loose goal of "They are after some treasure" and some stuff prepped for how they get there. You let the players have a say in a lot of it, but it didn't strike me as particulalrly player generated. 


There were a few instances where they would say something like "I grab the treasure" and you'd ask them what it was (A golden bone) but by and large I found you filling in the details even without being asked. Having the thing speak primordial instead of asking them what language it spoke was one that jumped out at me. Another would be telling them what was swimming in the water, instead of saying something like "You see something wriggling and writing in the water, can you describe it" and letting them say "a giant octopus" or "Thousands of eels" or whatever. 


Seemed like most of the LIM aspects came about during the initial "why are you on this island and how do you know one another".


The lazy DM stuff seems unfounded though.

"In a way, you are worse than Krusk"                               " As usual, Krusk comments with assuredness, but lacks the clarity and awareness of what he's talking about"

"Can't say enough how much I agree with Krusk"

"Your advice is the worst"

A particular example that seemed like a great opportunity to let the player tell you something, was when you told them what was inside the ziggarut instead of asking them. "its full of bones and gold". They could have said bones and treasure, but they may have said a crypt, or traps or something. 

"In a way, you are worse than Krusk"                               " As usual, Krusk comments with assuredness, but lacks the clarity and awareness of what he's talking about"

"Can't say enough how much I agree with Krusk"

"Your advice is the worst"

That is an interesting take, Krusk.

I would at least point out that although I don't think you got to it yet, baldhermit searched for a tunnel and presto! It was there.       
"The real purpose of socialism is precisely to overcome and advance beyond the predatory phase of human development." -Albert Einstein Resident Left Hand of Stalin and Banana Stand Grandstander Half of the Ambiguously Gay Duo House of Trolls, looking for a partner Wondering what happened to the Star Wars forums?
Show
Star Wars Minis has a home here http://www.bloomilk.com/ and Star Wars Saga Edition RPG has a home here http://thesagacontinues.createaforum.com/index.php
Show
141722973 wrote:
And it wasn't ****. It was subjectively concensual sex.
57036828 wrote:
Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
75239035 wrote:
I personally don't want him decapitated.
141722973 wrote:
And do not call me a Yank. I am a Québecois, basically your better.
And the greatest post moderation of all time...
58115148 wrote:
I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas. (ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
It honestly sounded like you were running a relatively solid railroad style game. You had a loose goal of "They are after some treasure" and some stuff prepped for how they get there. You let the players have a say in a lot of it, but it didn't strike me as particulalrly player generated.



In the LIM style being espoused here, the "first" location is DM-generated with "blanks." (I usually recommend this simply be a dungeon rather than a full on adventure front.) The DM plops the characters there and lets them explain why, with framing. Following the first adventure, once you've done all the world building and collaboration therein, the group can decide where the next LIM is and what they'd be doing there. This is why I mentioned above that I wouldn't think it comes across as particulary "LIMish" at first glance. It will look more like it as more and more fiction gets established and it goes in directions all its own. You can't really get that from the first session, maybe not even the first adventure. Arguably, that's not even a goal - a fleshed out party and plenty of fodder for future adventure fronts is (and even some campaign fronts such as the Crime Lord or the Dragonborn Soldier, whatever those mean).

I'd be curious what you mean by railroad though. That term gets thrown around a lot and I don't see it applying here. If you mean the "abruptness" with which I threw them into something, I'll disagree on that being a railroad. That's just a starting place and premise, no different from looking for a job notice in a starting tavern in my opinion. The rest is on them.

There were a few instances where they would say something like "I grab the treasure" and you'd ask them what it was (A golden bone) but by and large I found you filling in the details even without being asked. Having the thing speak primordial instead of asking them what language it spoke was one that jumped out at me. Another would be telling them what was swimming in the water, instead of saying something like "You see something wriggling and writing in the water, can you describe it" and letting them say "a giant octopus" or "Thousands of eels" or whatever.



This is part of why I thought a debate might not be fruitful in the other thread. There are some misconceptions at work here. And again, I can see why that might be. (Not saying the preceding to be a jerk.) The conversation is a give and take. I establish, they resolve. They establish, I resolve. Each group finds their own level of what each part of that conversation does and how much. I could dummy up on details or leave blanks like languages or what's in the water, sure. But there's no "rule" on that. It's whoever is inspired by whom and when. If I have a good idea, I'm going to say it, based on something they give me. If I don't have a good idea, I'm going to ask. If they have a good idea, they're going to say it without prompting and I'll say "Yes, and..." And so on. If this were my regular group and everyone was used to the style, there might be an awful lot more control given up. We've yet to find that balance here.

Seemed like most of the LIM aspects came about during the initial "why are you on this island and how do you know one another".



That's just part of it and I'd say I left off probably half the questions I would have asked before a game because this isn't going to go beyond this one adventure front. I would have asked a lot more about the world so that I could use it later in the campaign. I might still, just as an exercise. 

The lazy DM stuff seems unfounded though.



I think "lazy" is a bit pejorative, but I'd agree in the sense that the DM is less controlling or is more "passive." At least in that sense, I get to be a participant in a story that's unfolding rather than watching the PCs go from plot point to plot point as needed by my story.
A particular example that seemed like a great opportunity to let the player tell you something, was when you told them what was inside the ziggarut instead of asking them. "its full of bones and gold". They could have said bones and treasure, but they may have said a crypt, or traps or something. 



Yep, that would be a good time. Being human, one doesn't always see the opportunity in that very moment. And again, I might have done just that with my regular group. I think these players, while very skilled, might not have been too used to that control right out the gate. We'll see next sesssion!

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As Iserith pointed out, the group currently playing has never played LIM together before and some have never played LIM at all.  Myself for example, so considering this, I understand why Iserith didn't open the gates completely.  I figure as we go (we have 2-3 more sessions or something) more control of the narrative will be given and maybe in the last session we can give a really good example of what LIM can do.  For now though, we've seen an example, (though it might not have been a perfect one) of what LIM is.

I can see your points though Krusk, but this was the first attempt of 4, and you should really listen to the entire session before passing judgement.  As the session progresses, things evolve between DM and party.
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

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