These new forums are terrible.
I misspell words on purpose too draw out grammer nazis.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
In memory of wrecan and his Unearthed Wrecana.
5e should strongly stay away from "I don't like it, so you can't have it either."
I like Action Point but they should be a modular option if they are implemented in D&DNext.Right now, I don't see a need for them in the rules so far.
"The turning of the tide always begins with one soldier's decision to head back into the fray"
NOva potential has been in the game since I started playing in early 3e, and was probably there before. If you boss guys are just wandering into the midst of your players then yeah they're gonna get nuked in any edition.That why bosses should aim for things like surprise rounds, starting from advantageous terrain, minion screens, and such. Also how is your whole party getting better initiative rolls than your boss guy?
Wow, you're group was pretty damn stupid. Have they never played final fantasy or watched DBZ?BEHOLD MY SECOND FORM BITCHES!NOva potential has been in the game since I started playing in early 3e, and was probably there before. If you boss guys are just wandering into the midst of your players then yeah they're gonna get nuked in any edition.That why bosses should aim for things like surprise rounds, starting from advantageous terrain, minion screens, and such. Also how is your whole party getting better initiative rolls than your boss guy?
Im just wondering if the people would like too see action points return.
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)
Book 13 Anaclet 23 Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
"In a country well governed, poverty is something to be ashamed of. In a country badly governed, wealth is something to be ashamed of." - Confucius
As a general game mechanic - I'd rather not. They don't add anything to the game that it needs.
Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairnessReflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character)
Action points should get you out of trouble, not let you avoid getting into trouble in the first place.
Here is a great blog by themormegil that explains why we had an edition war. narrativism vs simulationism
HoBby Award Winner metagame dissonance (plot coupon)
dissociative mechanics (same as my own metagame dissonance. A great article.)
The Five Minute Workday Fallacy
My view on hit points
As a general game mechanic - I'd rather not. They don't add anything to the game that it needs. Maybe - since we know that the game 'changes' at 10th level, they might be a representation of the increased power of that higher level. But we don't really know how the game changes at that level so speculation on that front is pointless.But for the game as it is - preferably no.On the other hand - as a specific class mechanic (such as the fighter's surge) - I don't object to it. I just don't like it as a general mechanic available to all.Carl
[ Adventurer1 - "Look, I've got extra power!"Adventurer2 - "Me too! But only once per... period of time"Adventurer1 - "Why is that? Well, let's take a short rest, I must replenish my... uh, energies"
Short term fatigue is utterly realistic isnt it.. you exert your self rest a bit... imagine having 20 CS dice that recover when resting each round you dont use one and moves that sometimes take multiple to use.. Imagine spells that cause the environement to build up resistance to them so once cast you need a scene change or a small span of time for them to work elegantly
In 5e it is said you're going to get extra attacks as you gain more levels (free actions, probably), so having action points that give you a whole new action seems a little bit OP if the action includes again these extra attacks.
When and where was it said that fighters would be getting more attacks as they gain levels?(Aside from references to fighter's surges -which are the action point mechanic translated into a fighter class ability in the first place).Carl
Yes, I would like to see them return but only as an add-on. I would like to see them explore more ideas for redeeming action points in terms of gaining back resources, healing, etc. rather than (just) simply focusing them on allowing characters to do more stuff in combat.