How Brave of An Adventurer Are You?

There 3 types of adventurers. The coward, the timid, and the fearless. 

The Coward: The thought of death haunts this adventurer. I mean this guy thinks the DM is out to get him. If he hear monsters behind the door, he will go the other way. If the party is down and he's last one up, he will run. If the DM trys to add suspense, the adventurer will be shaken. This adventurer is a survivor and makes sure he is the last one to survive if things go bad.  

The Timid: The adventurer may not be fearless or a coward, but he's careful. This is the guy that alway tells the party to stay together, check for traps, and take the safest way. This adventurer will face the challenge, but going to be careful on how he does it. This adventurer could also be a strategist and making sure the party doesn't fight reckless.  

The Fearless: This mean two things, he either cocky or knows what he is doing. This adventurer charges in without a care and walks through traps like it ain't gonna hurt. If the party goes down, he goes down with them. If the DM trys to add suspense, the adventurer will take a double axe to it. He doesn't go around the orc camp, he goes through it. This adventurer could also be the juggernaut while party sits back and support him from distance away. 

Which one are you? 

I would have to say fearless but in more of a "hey what’s over there lets go there now" kind of giddy disregard for my own life. I won't put the party in danger by charging in when plans are being formed but if there isn't much of a plan going on I'll use the front door, I mean why not Sealed

I am the strategist and combat manuever specialist. I even make up shield walls, spearhead attacks,and plan choke point formations. I am the careful planner who uses terrain, Cover and concealment,tricks and marching order to win by cunning as well as brute strength. I am careful, usually the party leader who is trying to keep the group alive. And yes, that means I'm the Warrior- Usually the fighter or sometimes Paladin. I have even been forced to remove or slay party members who needlessly endanger the group.  If the odds are against you and you need to win I will ensure that you do through my own death if I must.
That is an aspect of the character I am playing, not my play style. When playing a paladin I am gung ho with the no retreat no surrender mentality. When I am playing a skirmisher I am cautions but ready to act. When I am playing a mage with a 4 con and 5 hp at level 3 I am being dragged into every dungeon. to use the direct quote of my character when told by the mayor of a town that there had been deaths and strange going ons near the mountian outside town, "Deaths, adventures, and danger Right!" to the DM I turn arround and start heading back home.
Although I disagree with the label "The Timid" because I think it impies a cowardice not inherent in the description - the Cautious fits it much better.  A character that makes sure the odds are in his favor before proceeding is not timid, he is cautious.  Timidity would, like cowardice, just stay home.


In fact - I'd relabel the Coward and The Timid and I submit that a true coward would not adventure out at all.  I also think that a key difference between  a (true) coward and a (true) timid is that when forced into an encounter the coward would break and run while the timid would rise to the occasion.

But neither fits your middle category - The Timid Cautious.


As for myself - my inclination is to the Cautious.  But I try to make characters who tend more towards the Fearless (The Foolhardy?) because I think that makes for a better game.  Caution is safe, Caution is boring. '


On the other hand, if you regularly find yourself stuck in one of these three mindsets - I'd recommend you break lose from that rut and force yourself to play a different kind of character for awhile.   Especially if the rest of the party shares the mindset.  I think that a party of  Timid Players 'Cautious Players" needs a "Fealess Player" or three to keep them from bogging down and a party of "Fearless Players" needs a TImid Player "Cautious Player" or three to provide a voice of reason from time to time.  And a Coward TImid player can add amusing comic relief from time to time.


Carl
Yeah, had a little trouble with the label. If I was making a thread on how reckless you are, I would put Cautious in the middle of No Risk Taker and Reckless. But I think Timid is between Coward and Fearless because it only means you are not bold. Cowards afraid to get killed, Timid try to be careful not to get killed, and Fearless don't even worry about being killed. 

A coward do make good comic relief. Fearless also make good comic relief. Roleplay both of them well and it can be fun. ^.^
Although I disagree with the label "The Timid" because I think it impies a cowardice not inherent in the description - the Cautious fits it much better.  A character that makes sure the odds are in his favor before proceeding is not timid, he is cautious.  Timidity would, like cowardice, just stay home.


In fact - I'd relabel the Coward and The Timid and I submit that a true coward would not adventure out at all.  I also think that a key difference between  a (true) coward and a (true) timid is that when forced into an encounter the coward would break and run while the timid would rise to the occasion.

But neither fits your middle category - The Timid Cautious.


As for myself - my inclination is to the Cautious.  But I try to make characters who tend more towards the Fearless (The Foolhardy?) because I think that makes for a better game.  Caution is safe, Caution is boring. '


On the other hand, if you regularly find yourself stuck in one of these three mindsets - I'd recommend you break lose from that rut and force yourself to play a different kind of character for awhile.   Especially if the rest of the party shares the mindset.  I think that a party of  Timid Players 'Cautious Players" needs a "Fealess Player" or three to keep them from bogging down and a party of "Fearless Players" needs a TImid Player "Cautious Player" or three to provide a voice of reason from time to time.  And a Coward TImid player can add amusing comic relief from time to time.


Carl

I also find the labels unjust for the same reasons.

I would change for Timid/Responsible/Fearless

The timid and the fearless doesn't take any responsabilities outside of themselves in front of dangers.

I play all these profiles depending on what I think the group is lacking.


I'd like to say that there are no cowardly or timid adventurers.

No one plays like this. The whole issue is a fallacy.

If you play this game you do not act like some craven little mouse, no one does. If you play you are bold and daring and foolhardy or cautious or intelligent.

People who let fear run their lives do not adventure. 

There are many ways you can express your character's adventuring style but categorizing adventurers as tinid cowards is absurd. 
I'd like to say that there are no cowardly or timid adventurers.

No one plays like this. The whole issue is a fallacy.

If you play this game you do not act like some craven little mouse, no one does. If you play you are bold and daring and foolhardy or cautious or intelligent.

People who let fear run their lives do not adventure. 

There are many ways you can express your character's adventuring style but categorizing adventurers as tinid cowards is absurd. 



I'm glad to know you are aware of how every player has ever played their character.    I'll make a note of this in case I ever have any questions.

Carl
I'd like to say that there are no cowardly or timid adventurers.



I'd like to say this too.  Unfortunately, I can't.  I've had several players that fit the description, though I do think the label "coward" might be a bit too pejorative.  In fact, if I were to attach labels, I'd probably use "timid" for this group, and "careful" or "planner" for the second.  But regardless of the label, I've definitely had several players who played their character's survival above all else.  They would hang back in battles, not to the point of not participating (well, not usually), but certainly sacrificing effectiveness for safety.  And all doors would remain closed unless they had a specific reason to open them.  As much as I've generally liked the individuals playing these characters, I've not enjoyed DMing these types of characters.

For myself, I would like to say I fall into the second category (as others, I don't like "timid" for this group, I'd prefer "planner"), but in all reality I tend to fall into the third, to the point of sometimes being reckless.  I won't knowingly dick over the party, but I've definitely charged in when wiser people would have held back.  As a result, I rarely play spellcasters and usually play fighter types.
It really depends on which edition of D&D I'm playing and who the DM is.

A long time ago, I used to play in a Ravenloft campaign with a sadistic DM. Immersion was absolute. If you ever did anything remotely stupid, you were dead. And you had to start at level 1 again... The highest level character I ever had with this sadistic bastard was level 7. It was loads of fun and I was a wuss.

In my other 2nd edition games, back when things were a bit more dangerous, I was the timid. If you weren't careful, you would usually die. This was enough to get the fun and excitement of combat.

In the last 2 editions, I was fearless. It's not like anything bad could happen to you, and when things did, well death wasn't permanent and you had more than enough healing anyways. Taking on an army was pretty much the only way to have a suitable challenge.

But overall, I'm more of a timid fearless type. I like the challenge, I like when these get complicated, I like the unexpected because you have to be clever. If the DM doesn't create the challenge, I'll make sure to spice things up a bit.
I favor the Captain Kirk, man-of-action approach.  

You say that's reckless? That's the fun of it ;).
/\ Art
There 3 types of adventurers. The coward, the timid, and the fearless. 

The Coward: The thought of death haunts this adventurer. I mean this guy thinks the DM is out to get him. If he hear monsters behind the door, he will go the other way. If the party is down and he's last one up, he will run. If the DM trys to add suspense, the adventurer will be shaken. This adventurer is a survivor and makes sure he is the last one to survive if things go bad.  

The Timid: The adventurer may not be fearless or a coward, but he's careful. This is the guy that alway tells the party to stay together, check for traps, and take the safest way. This adventurer will face the challenge, but going to be careful on how he does it. This adventurer could also be a strategist and making sure the party doesn't fight reckless.  

The Fearless: This mean two things, he either cocky or knows what he is doing. This adventurer charges in without a care and walks through traps like it ain't gonna hurt. If the party goes down, he goes down with them. If the DM trys to add suspense, the adventurer will take a double axe to it. He doesn't go around the orc camp, he goes through it. This adventurer could also be the juggernaut while party sits back and support him from distance away. 

Which one are you? 

Haha.  "Fearless."  Yeah, that's one way to put it.

"Bone-Flecked Jam On The Dungeon Wall" is another!
I think I'm probably somewhere between Timid (although I prefer Cautious) and Fearless. Depending on the game I'm playing, I may need more or less caution. Usually, I take care not to take ridiculous risks, but I don't hesitate to start a combat encounter. (Actually, I was told upon joining my current group that the party needed an instigator, so that defined my role in the adventures for a while.)
I'd go with 4, ya know 1=timid, 3=cautious, 5=fearless.

As a dwarven cleric most often (or Paladin) I'll go until I'm spent, maybe a tad more, but I'm not finishing the last guardian with no spells, and no magic to back me up, then running into the BBEG's room just cuz I'm here.

"The turning of the tide always begins with one soldier's decision to head back into the fray"

I know the label is wierd, but I try my best to label it. This is to measure bravery, anybody can be careful or cautious. A fearless adventurer knows not to get himself flanked by monsers. A coward can be reckless by panicking in a battle. 

Not all adventures are fearless. I played enough groups to know this. I once played a group full of cowards. I had to open doors while they all stay back and it's a good thing too, because I got hit hard by spells when I did that. Once my paladin eat most of the spellcaster's big spells, the group went from coward to timid, because they had plan to take her down and save me. 
Only three types, Crow? Even the oversimpified alignment system allows for nine choices.

I say we need at least another axis and timid needs to be renamed sensible. The other axis would be war-paint/sensible (armor)/full plate.

Just kidding, of course. But I've been playing mostly war-paint reckless or true sensible characters.


A long time ago, I used to play in a Ravenloft campaign with a sadistic DM. Immersion was absolute. If you ever did anything remotely stupid, you were dead. And you had to start at level 1 again... The highest level character I ever had with this sadistic bastard was level 7. It was loads of fun and I was a wuss.



Did we have the same DM?


Edition wars kill players,Dungeons and Dragons needs every player it can get.

I usually play the "If'n you don't give me a real good reason for risking my life, I aint going" type adventurer.

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds. Constitution Based Class for Next!

Which one is the "I don't have anything else planned for this weekend" adventurer?
In my campaign world, the fearless don't really last long if they restrained by the other types.  I do like one fearless in the group though to keep the others from paralyzing progress.  I run a pretty scary and tough game.  The monsters are played to their intelligence.  (Unless they are smarter than me and then they are played as good as I can).  

You forgot a type, the derp.

"HEY GUYSH! While you take a brek imma gonna open dis door kaaaaay?"
*throws open door and receives 5 goblin javelins though the torso*


But really, it depends on the character. I had a character who was dying and only had ~5 months to live. That character wasn't fearless, she just didn't care. 


You forgot a type, the derp.

"HEY GUYSH! While you take a brek imma gonna open dis door kaaaaay?"
*throws open door and receives 5 goblin javelins though the torso*


But really, it depends on the character. I had a character who was dying and only had ~5 months to live. That character wasn't fearless, she just didn't care. 




Reminds me of Final Fantasy 13. 

I thought of what one of my characters do if in the same situation. It's scarey to think about it.