[RTR-ICD] Havoc Festival

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Havoc Festival (Rare) -
Enchantment
Players can't gain life.
At the beginning of each player's upkeep, that player loses half of his or her life, rounded up.
"We can't control enemies who have no regard for their own survival." - Arrester Lavinia, Tenth Precinct

Source: Today's ReConstructed on DailyMTG
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
Lol
Wut?

3DH4LIF3

now this is very Rakdos :D
I love it
proud member of the 2011 community team
WHEEEEEEEEEE!!!!
"I think me going Bang bang bang I win is pretty intuitive" Mafia Record: Wouldn't you like to know? 2011 Mafia Awards - Mastermind of the Year
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57817638 wrote:
58060728 wrote:
88318561 wrote:
58060728 wrote:
Moriok Rigger does absolutely nothing to boost other riggers. You are incorrect.
Moriok Rigger is not a Rigger in print. Only in Errata WHAT NOW! (yes, I did put that phrase in for that exact reason)
Congratulations, they have activated your trap card!
Wow, pretty cute firebreathing imps winning the game Cool
And Sulfuric Vortex returns! It's pretty expensive, but wow.
"Players can't gain life."

I haven't seen that before! 
This is right up Rakdos's alley, no denying that.

I love the flavor and the artwork is neat simply for unstoppable waves of aggressive imps.
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Board Snippets
147048523 wrote:
"I don't like X, they should remove it." "I like X, they should keep it." "They should replace X with Y." "Anybody that likes X is dumb. Y is better." "Why don't they include both X and Y." "Yeah, everybody can be happy then!" "But I don't like X, they should remove it." "X really needs to be replaced with Y." "But they can include both X and Y." "But I don't like X, they need to remove it." "Remove X, I don't like it." Repeat. Obstinance?
56790678 wrote:
Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived. You haven't lived.
56902498 wrote:
Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up! We're using standard edition war rules. No posts of substance. Do not read the other person's posts with comprehension. Make frequent comparison to video games, MMOs, and CCGs. Use the words "fallacy" and "straw man", incorrectly and often. Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory. If you're getting tired, just declare victory and leave the thread. Wait for the buzzer... and.... One, two, three, four, I declare Edition War Five, six, seven eight, I use the web to Go!
57062508 wrote:
D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.
56760448 wrote:
Just a quick note on the MMORPG as an insult comparison... MMORPGs, raking in money by the dumptruck full. Many options, tons of fans across many audiences, massive resources allocated to development. TTRPGs, dying product. Squeaking out an existence that relys on low cost. Fans fit primarily into a few small demographics. R&D budgets small, often rushed to market and patched after deployment. You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad. Lets face it, they make the money, have the audience and the budget. We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.
90571711 wrote:
Adding options at the system level is good. Adding options at the table level is hard. Removing options at the system level is bad. Removing options at the table level is easy. This is not complicated.
57333888 wrote:
112760109 wrote:
56902838 wrote:
Something like Tactical Shift is more magical than martial healing.
Telling someone to move over a few feet is magical now? :| I weep for this generation.
Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical.
158710691 wrote:
D&D definitely improves mental health; Just as long as you stay away from these forums ;)
i suppose it will be ok in limited since it smashes through board stalls like nobody's business.
Rakdos getting better and better here. 
Obligatory do-nothing anti-life gain enchantment that's in every block and sucks so bad you want to punch yourself in the face when you open it.

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Didn't someone just make this in the Ravnica preview contest over in YMtC?

I really like the Rakdos flavor this time around. They're all about Carnivals and Parties and Candied Hands and stuff. I'm into it.

139359831 wrote:
That is a lovely painting of Richard Garfield. It really brings out his feminine side.
Combos with Exquisite Blood!!!




Wait.......

This.

...Hang on, I just want to say that again...

This.

...Is the card that i've been waiting for. This is the rakdos card that can do well in multiplayer, and make players think twice about gain-life strategies. It's also an excellent combo with wound reflection.


And best of all, it will be a dollar box rare!!!

HOW TO AUTOCARD! When posting in a text box, type [c]Plains[/c] to make your post showPlains.
Are you making a casual mill deck? Please read.
Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is. One-Shot Mill spells are something you should avoid. You can toss tome scours at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour, you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral. Try to find more permanent styles of milling, like memory erosion, hedron crab, and curse of the bloody tome, so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements. ​Traumatize Rant​. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes. You can mill more than 24 before turn 5...which you can then cast the echoes. If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt. The problem is that there is no mill card that can do that...except hedron crab, over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome, are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy. There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 post to pay for X on sands of delirium or for ambassador laquatus. Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment, it is easier to ramp in multiplayer, allowing for big X spells, like mind grind, to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it. There are always new strategies coming out with each set, so check gatherer for any new mill cards that you find to be the most fun for you! Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!
Combos with Exquisite Blood!!!




Wait.......

proud member of the 2011 community team

This.

...Hang on, I just want to say that again...

This.

...Is the card that i've been waiting for. This is the rakdos card that can do well in multiplayer, and make players think twice about gain-life strategies. It's also an excellent combo with wound reflection.


And best of all, it will be a dollar box rare!!!




A dollar? I think you're being too kind.
Play it with lifegain and flicker effects.

...No, that's unnecessarily complicated.
not quite Everlasting torment but cute. Maybe a 1-of for lols.
It's flavorful, so I can't hate it.

But then again I haven't opened this in a pack yet.

3,000th post: September 5, 2010 4,000th post: March 24, 2012 Winner of the YMTC Ravnica War of the Guilds contest as guild Dimir.

Snapcaster Mage is the best card of all time. How do you deal?


This.

...Hang on, I just want to say that again...

This.

...Is the card that i've been waiting for. This is the rakdos card that can do well in multiplayer, and make players think twice about gain-life strategies. It's also an excellent combo with wound reflection.


And best of all, it will be a dollar box rare!!!




A dollar? I think you're being too kind.



Who else other than EDH or multiplayer people would buy this? Even in those scenes the effect is not too ridiculous to make it a staple, but it's just what a casual player like myself needs. Maybe not immediately, but it won't take long for these to end up in the dollar box.
HOW TO AUTOCARD! When posting in a text box, type [c]Plains[/c] to make your post showPlains.
Are you making a casual mill deck? Please read.
Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is. One-Shot Mill spells are something you should avoid. You can toss tome scours at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour, you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral. Try to find more permanent styles of milling, like memory erosion, hedron crab, and curse of the bloody tome, so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements. ​Traumatize Rant​. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes. You can mill more than 24 before turn 5...which you can then cast the echoes. If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt. The problem is that there is no mill card that can do that...except hedron crab, over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome, are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy. There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 post to pay for X on sands of delirium or for ambassador laquatus. Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment, it is easier to ramp in multiplayer, allowing for big X spells, like mind grind, to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it. There are always new strategies coming out with each set, so check gatherer for any new mill cards that you find to be the most fun for you! Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!
But then again I haven't opened this in a pack yet.



Once you do you'll wish you were never born.

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Yay!  More of these bad cards!  That wasn't sarcasm.  Bad cards like this, combined with good cards, are why Ravnica was awesome.  It was just full of so many neat effects that even the bad cards didn't feel like punches in the face.

Also I like how much more flavorful Rakdos has become.  The old Ravnica cards just seemed to have the flavor of destructive folks.  Now it's increasingly obvious they're huge partyers.
Thank you, Johannes Voss, for an awesome new avatar.
Hah.  I love this card, though I will probably never ever use it.  Just makes me smile.

This.

...Hang on, I just want to say that again...

This.

...Is the card that i've been waiting for. This is the rakdos card that can do well in multiplayer, and make players think twice about gain-life strategies. It's also an excellent combo with wound reflection.


And best of all, it will be a dollar box rare!!!




A dollar? I think you're being too kind.



Who else other than EDH or multiplayer people would buy this? Even in those scenes the effect is not too ridiculous to make it a staple, but it's just what a casual player like myself needs. Maybe not immediately, but it won't take long for these to end up in the dollar box.



I think you interpreted my post wrong. I was saying it should be worth less than a dollar, not more.

crazy carnival of BDSM doom

 i love the baby devil and buff creepy baby.

I'm a buff baby that can dance' like a man.
I can shake-ah my fanny; I can shake-ah my can.

I'm a tough, tootin' baby; I can punch-ah your buns.

Punch-ah your buns, I can punch all your buns.

If you're an evil witch, I will punch you for fun!

 
I like this card, it has a whole "put up or I'll shut you up next turn when you have half your life" feeling to it, very very Rakkdos. 
How to Auto Card
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Auto Deck
(again, replace { with [) {deck} Lands 20 4x Halimar Depths 4X Unstable Frontier 8X Island 4X Swamp Creatures 12 4x Hedron Crabs 4x Nemesis of Reason 4x Mnemonic Wall Spells 28 4X Spreading Seas 4X Suffer the Past 4x Mind Funeral 4X Archive Trap 4X Ponder 4x Into the Roil 4X Soul Manipulation {/deck}
This does horrible things in multiplayer, and replaces Sorin Markov in my vampire deck post-rotation; very nice, especially along with a new Standard dual colour kill spell.

Return to Ravnica is already my favourite set ever.
4 turn clock from 17 life or lower. 2 turn clock with paradox haze. 1 turn clock with wound reflection.

This card will be a 1-of in some mid-level deck.
This is kinds cool and very flavorful. My favourite part is the art with the devil burning the guys face and on the right side were a Rakdos goon crashes through the window delivering a kick to another poor guys face.
very good !
this is what I'd like to see more...
Its silly enough someone will make this work.
Casual junk in my opinion.
Best art of the set?

IMAGE(http://oi39.tinypic.com/14mvxh5.jpg)

wow, really?

How to autocard: [spoiler] [c]Blaze[/c] = Blaze

you can also...

[deck]

38 Relentless Rats

22 Swamp

[/deck]

=

Cool but bad. This could have cost 2 less and would see very little play even in casual.
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Good in EHD
4 turn clock from 17 life or lower. 2 turn clock with paradox haze. 1 turn clock with wound reflection.


Alternatively knock them out in one hit with Curse of Bloodletting or Furnace of Rath

4 turn clock from 17 life or lower. 2 turn clock with paradox haze. 1 turn clock with wound reflection.


Alternatively knock them out in one hit with Curse of Bloodletting or Furnace of Rath




No I don't think that would work as they say damage and this is loss of life.