Second set of characters for August Play test. This group is a little less experienced than the first, but they have all played at least one 3.5 game (some WoD and 4e players as well). Interestingly, character creation was cumbersome and hectic. Two strong factors were the time (quite late and we were all a bit sleepy) and the Character Sheet. I like the setup for the character sheet, but these players said that it was not intuitive (without a real “place” for ability modifiers or attack formula). Personally I always felt insulted to label every box on a character sheet, but these players wanted that back.
The Good: Backgrounds. Everybody really got into backgrounds, and they turned into the defining character features. We had 3 characters make ‘unique’ backgrounds, as follows
Mercenary—Spot, Survival and Intimidate. Trait: Blade for hire—you can take on temporary jobs from organized military, militia and guards.
Hunter of Darkness—Insight, Forbidden Lore and Spot. Trait: Cursed—you have dedicated your life to hunting down creatures of the night. As a result, those creatures know your reputation and constantly hunt you wherever you go.
The Prey—Bluff, Survival and Insight. Trait: Wanted—Due to your history (criminal or otherwise), you are wanted as bounty. As such you have spent your life finding safe places to lay low, even in dangerous environments. You can find places of shelter or provisions in urban or wild locations.
The Bad: Fighters. I was as surprised as I’m sure you are. We had one min/maxer see the possibility of, and I quote “all the damages” and rolled a dwarf fighter. We had one player who said, and I quote “I want an easy character, I’ll make a fighter.” After looking through the combat maneuvers she said (quote again) “This is ******* complicated.” She chose a duelist because she likes the word “swashbuckler.”
The Ugly: Specialties. We had two players pick “duel wielder” because they like the flavor. They felt like there was great potential for specialties, but they mostly felt shoehorned to take what worked for their class. That being said, a couple of them will likely pick-&-choose all their feats, giving them the style that they actually want without any house rules.