Races and Monster I made please comment

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Ketass
Ketass are child like subterranean race , thier city are often hidden the unexplored region in the underdark as rumors said it at the brink of shadow fell but this was never proven , they look almost semilar to halfling in built except for thier slightly pointed ears, they tend to look like human children with skin tome from pale white to ash grey to yellow tone, thier eyes are black,blue, green,violet and red, miss match combination are also quite common in this race, thier hair can range from jet black to platinum blonde although green and blue hair are not un common, ketass tend to wear dark clothing often of jet black colors their hair are often long and free flowing but sometime ties to a top knot or a pony tail, Ketass society live in a rigid caste system similar to those of samurai but unlike the samurais katass are not born to a caste  but rather they must earn petition the house they want to join, all house  are equal in stature that even the house servantor  has its own equal representation in shogunate, it was said that the test that is subject to join a guild is so hard that one entering a sevant guild is equally as hard as one entering the warrior's guild, the head of the guild is called a lord Marshall  and is normally the most accomplish of all the members, all lord Marshall have an equal rank all are under a grand Marshall who is elected among the lord Marshall. Ketass in general are honorable who tend to prove honor my deed rather than by words.they mostly use drow or halfling names 

Ability Score: +2 strenght , +2 Dexterity or +2 Charisma 
Size: small
Speed:6
Vision: Darkvision
Language : common, elven
Skill bonus: +2 dungeoneering +2 Stealth
Wah of the Blade: gain proficiency with Bastard Sword and Short Sword
BladeMaster: can use medium size Light blades and Heavy Blade as if he is a medium size creature
Phasing(minor action, encounter)racial         
     Gain insubstantial and phasing until end of your next turn

Racial feats
Shadow Blade training: req: heroic, ketass race : when using long sword ,short sword, bastard sword, great sword and full blade gain +2 feat bonus to damage at heroic this increase to +3 at level 11 and +4 at level 21

Shadow Blade Finese:req:heroic, rogue class, ketass race and Shadow Blade feat: treat longsword and bastard sword as light blades

Shadow warrior: req: paragon:ketass race: he may use phasing as an immidiet interrupt with trigger , when hit by an attack

Ghost in the Blade: req:epic: ketass race: when ever he use Phasing he is also invisible until the end of your next turn 

Note: I dedicate this race to my old friend homer ng he was the one who made this race thanks ans may u enjoy the next world 






Virulent Clones                                                                                        Level 20 Minions
Medium Size Mantis/Humanoid Aberrant.                                                  XP:700  

Initiative +18.                                                        Perception+18; Dark vision 

AC:34/36.       Fort:35.         Reflex:32.           Will:29

HP:1 (minions don't get damage from miss attacks)

Resistant: 10 Fire 10 Acid

Movement: 6 Fly 8 Spider Climb 6/ 6 

Convert(Mantis/Soldier/flight pack)( minor,at will)

*Hand Spurs (standard, at will)weapon,soldier only

           Melee:+27 vs AC; 8 damage target is mark until the end of it's next turn

 Virulent Mark( immediate interrupt, at will) weapon,soldier mode only

                   Trigger: Mark leaves the area

                    Effect: Melee:+27 vs AC : 4 damage and target is grab 

*Mantis Claw(standard, at will)Mantis only

                Melee:+25 vs AC: 4 damage and make a secondary attack to the target 

                Secondary attack:+25 vs AC:4 damage

     Effect: Virulent Clone Shift 5 square


Jump to the Heavens(mantis only)

                 Jump is not limited to speed and all jump treated as running jump

Slimy Death(when hit points reach 0 or lower)

                   Close burst 1: +21 vs Reflex :  8 acid damage is immobilize until the end of its 

                                                                              next turn                  

Flight Pack(Virulent Clone is considers a gear neck item)

               Wearer gain 8 fly                 

Alignment: unaligned.                                                                         Language:common

Skills: Athletic +22(+31 jump)    Acrobatic+21   Perception +18

Str: 25(+17).       Dex:22(+16).       Wis:12(+11)

Con:22(+16).       Int:10(+10).           Cha:9(+9)

Gears: Heavy Shield  

 


Virulent Sentry.                                                                  Level 20 Skirmisher/Soldier

Medium Size Mantis/Humanoid Aberrant.                                                XP:2800

Clone Leader (aura 5) All Virulent Clone in the aura gain +2 to all defense.

Initiative:+18                                                                      Perception +18; Dark Vision 

AC: 34/36.                   Fort: 35               Reflex:32                Will:29

HP:192 Blooded:96; Slimy Death

Resistant: 10 Fire 10 Acid

Regeneration 10 (Regeneration stop next turn if damage by fire or acid)

Movement: 6 Fly 8 Spider Climb 6/ 6 

Convert(Mantis/Soldier)( minor,at will)

*Mantis Pick ( standard,at will) weapon, soldier only

              Melee Reach 2: +27 vs AC:2d6+8 damage and target is retrain

Minion's Oath( immediate interrupt, at will) weapon,  soldier only

              Trigger: target restrain by Virulent Clone attack other target aside 

                                from the Virulent Clone restraining him

               Effect: target is weaken until the end of target's turn

                Attack: +25 vs Fortitude: 2d6+8 targets is daze(save ends)

Threatening Reach (soldier mode only)

Soldier's Throw(minor action,encounter), soldier only

                Condition: must have restrain a target 

                Primary Target: Target restrain: Push target to the secondary target

                Secondary target: one target within close burst 5 aside from the 

                                                Primary target : +25 vs reflex: 4d8+7 damage

                                                Both target I'd prone and occupy the same place

                                         Miss: Only primary target is prone and take 1d10+7  and secondary 

                                                      must shift one square

*Mantis Blade(standard at will) Mantis only

           Melee : +24 vs AC: 1d8+4 damage (crit: 2d8+20)& make a secondary attack 

                          on the target:Melee : +24 vs AC: 1d8+4 damage (crit: 2d8+20)make a

                                 Bite attack against the target:+20 vs fort:1d8 damage

               Effect: Virulent Clone Shift 6 square (flying)

Mantis Breaker(standard,encounter) Mantis only

                Make 2 Melee attack:+22 vs AC; 2d12+3 acid damage (Crit:2d12+27) : if one 

                attack hits  He teleport  5 square if 2 attack hits he teleport 5 square and gain 

                 invisibility Until end of his next turn or until he attack which ever comes first 

Jump to the Heavens(mantis only)

                 Jump is not limited to speed and all jump treated as running jump

Slimy Death(when hit points reach 0 or lower)

                   Close burst 1: +23 vs Reflex: 2d10+6 acid damage and target is 

                                             immobile(save ends)

Alignment: unaligned.                                                                         Language:common

Skills: Athletic +23(+32 jump)    Acrobatic+21 Perception +18

Str: 26(+18)     Dex:23(+16)     Wis:12(+11)

Con:23(+16).      Int:10(+10)            Cha:9(+9)

Gears: Heavy Shield 

 



Virulent Sniper.                                                                  Level 20 Lurker/Artillery 

Medium Size Mantis/Humanoid Aberrant.                                                XP:2800

Clone Leader (aura 5) All Virulent Clone in the aura gain +2 to all defense.

Initiative:+20                                                                    Perception +18; Dark Vision 

AC: 34/32                    Fort: 35               Reflex:32                Will:29

HP:149 Blooded:74; Slimy Death

Resistant: 10 Fire 10 Acid

Regeneration 10 (Regeneration stop next turn if damage by fire or acid)

Movement: 6 Fly 8 Spider Climb 6/ 6 

Convert(Mantis/Soldier)( minor,at will)

*Spurs ( standard,at will) weapon, soldier only

              Melee :+27 vs AC:1d10+8 damage

*Superior Crossbow(standard,at will)weapon,soldier only

              Range:20/40;+27 vs AC: 3d6+8 damage make a secondary attack  vs target

                            Secondary Attack:+22 vs Fortitude:Target is blind(save ends)

Triple shot(standard,encounter)weapon, soldier only

             Make 3 Superior Crossbow Attack

Transwarp Shield ( immediate interrupt, standard)soldier only

                   Trigger: hit by a range attack

                    Triggering creature:+25 vs reflex: make triggering creature the target of the attack instead

*Mantis Blade(standard at will) Mantis only

              Melee : +24 vs AC: 1d8+4 damage (crit: 2d8+12) and make a secondary attack 

                                on the target:Melee : +24 vs AC: 1d8+4 damage (crit: 2d8+12)

 Sneak Slash(when he have concealment or more against the target)

              Add  +1d8 damage to attack damage 

Shadow Shift(when he swift)mantis only 

              Gain concealment 

Mantis Breaker(standard,encounter) Mantis only

                Make 2 Melee attack:+22 vs AC; 2d12+3 acid damage (Crit:2d12+27) : if one 

                attack hits  He have total concealment if 2 attack hits he gains 

                invisibility Until end of his next turn or until he attack which ever comes first 

Transwarp Field(standard, at will)Mantis only

                 Become insubstantial until the end of its next turn any creature successfully 

                                  Hitting him  in melee is weaken until the end of hitting creature turn 

Jump to the Heavens(mantis only)

                 Jump is not limited to speed and all jump treated as running jump

Slimy Death(when hit points reach 0 or lower)

                   Close burst 1: +23 vs Reflex: 2d10+6 acid damage and target is 

                                             immobile(save ends)

Alignment: unaligned.                                                                         Language:common

Skills: Athletic +23(+32 jump)    Stealth +21 Perception +18

Str: 26(+18)     Dex:23(+16)     Wis:12(+11)

Con:23(+16).      Int:10(+10)            Cha:9(+9)

Gears: Superior Crossbow  bolt case with 30 arrows 

 

Virulent Drone.                                                        Level 20 Elite Skirmisher/Soldier

Medium Size Mantis/Humanoid Aberrant.                                                XP:5600

Clone Commander (aura 5) All Virulent Clone in the aura gain +2 to all defense while   

                           Virulent Sentry and Virulent Sniper in aura gain +4 to all defense 

Initiative:+18.                                                                    Perception +18:Dark Vision 

AC: 36/38                 Fort: 37              Reflex:34                Will:31

HP:350.        Blooded:175;Slimy Death

Resistant: 10 Fire 10 Acid

Regeneration 10 (Regeneration stop next turn if damage by fire or acid)

Movement: 6 Fly 8 Spider Climb 6/ 6 

Convert(Mantis/Soldier)( minor,at will)

*Mantis Pick ( standard,at will) weapon, soldier only

              Melee Reach 2: +27 vs AC:1d10+8 damage and target is retrain  grab 

                                                                         and pull to the square adjacent to the Drone

Shield Bash(Standard at will)soldier only

            Melee:+25 vs Fortitude:1d10+8 damage target is daze until the end of its next turn

Soldier's Bash(standard at will) soldier only

              Make a Mantis Pick attack them a shield bash attack 

Minion's Oath( immediate interrupt, at will) weapon,  soldier only

              Trigger: target restrain by Virulent Drone attack other target aside 

                                from the Virulent Clone restraining him

               Effect: target is weaken until the end of target's turn

                Attack: +25 vs Fortitude: 1d10+8 targets is daze(save ends)

Threatening Reach (soldier mode only)

Soldier's Throw(minor action,encounter), soldier only

                Condition: must have restrain a target 

                Primary Target: Target restrain: Push target to the secondary target

                Secondary target: one target within close burst 5 aside from the 

                                                Primary target : +25 vs reflex: 4d8+7 damage

                                                Both target I'd prone and occupy the same place

                                         Miss: Only primary target is prone and take 1d10+7 and secondary 

                                                      must shift one square

*Mantis Blade(standard at will) Mantis only

                Melee : +25 vs AC: 2d8 + 8 damage (crit: 4d8+24)

               Effect: Virulent Clone Shift 3 square (flying)

Dual Blades(standard at will) mantis only

               Make 2 Mantis Blade attack 

Mantis Breaker(standard,encounter) Mantis only

                Make 2 Melee attack:+23 vs AC: 4d8+7 acid damage (Crit:4d8+39): if one 

                         attack hits He teleport  5 square if 2 attack hits he teleport 5 square and 

                          gain invisibility  Until end of his next turn or until he attack which ever comes 

                            first 

Jump to the Heavens(mantis only)

                 Jump is not limited to speed and all jump treated as running jump

Transwarp Shield ( immediate interrupt, standard)

                   Trigger: hit by a melee or range attack

                    Triggering creature:+25 vs reflex: make triggring creature the target of the attack instead

Slimy Death(when hit points reach 0 or lower)

                   Close burst 1: +23 vs Reflex: 3d10+6 acid damage and target is 

                                             immobile(save ends)

Alignment: unaligned.                                                                         Language:common

Skills: Athletic +23(+32 jump)    Acrobatic+21 Perception +18

Str: 26(+18)     Dex:23(+16)     Wis:12(+11)

Con:23(+16).      Int:10(+10)            Cha:9(+9)

Gears: Heavy Shield 

 


Virulent  Abomination.                                                                       Level 18 Solo Brute 
Huge  Size Mantis/Humanoid Aberrant.                                                XP:10,000
Transwarp Field(Aura 5) All enemies is aura takes 5 radiant damage if they

             Start their turn or enter the aura, all enemies who end their turn in the 

              Aura must make a safe if they fail they are daze and weaken until the 

              End of their next turn and teleport1 square in random direction

Initiative: +9.                                                                    Perception +12;Dark Vision 

AC:32.                    Fort:35.           Reflex:28.           Will: 33    

HP:1060      Blooded:530 ;  Slimy Death 

Resistant: 10 Fire 10 Acid

Regeneration 15 (Regeneration stop next turn if damage by fire or acid)

Saving throw +5

Action Points :2

Movement: 6 Fly 8 Spider Climb 6/ 6 

Convert(Mantis/Soldier)( minor,at will)

*Arm Blade(standard,at will) soldier only

          Reach 3 Melee: +21 vs AC: 3d8+7 damage target is pulled one square

Sweeping kick(standard,at will)soldier only

           Close blast 3:+17 vs Fortitude: 3d8+7 damage target is prone

Abomination Rampage(standard at will)soldier only

          Make Sweeping kick attack and 2 Arm Blasé attack

Booster Punch(standard recharge when Blooded)soldier only

          1 target within close blast 10: +19 vs Fortitude:4d12+7 push target 

                            1 square prone and daze (save ends)

Savage Blades(standard,at will)mantis only

         Reach 3:+21 vs AC:2d8+7 damage and target get 5 ongoing damage

                                 (save ends)

Scorpion Sting(standard, at will)mantis   Only

         Reach 3:+19 vs Fortitude:1d10+7 poison damage and target is weaken 

                          And ongoing 5 poison damage(save ends both)

Bite(standard,at will) mantis  only

         Reach 2:+21 vs AC: 2d8+7 damage and target is grapple and restrain

                        While target is grapple he is weaken and daze until escape

Savagery(standard, at will) mantis only

            Make 2 savage blades attack, 1 scorpion sting attack and one bite attack

                            Note: you can only have a maximum of 3 attack  per target

Radiant Blazer(standard,encounter)radiant

            Wall 4 within close blast 10 : 4d10+7 radiant damage and target is   

                    blinded (save ends)

Transwarp Shield ( immediate interrupt, standard)

                   Trigger: hit by a melee or range attack

                    Triggering creature:+19 vs reflex: make triggering creature the target of the  attack  instead 

Slimy Death(when hit points reach 0 or lower)

                   Close burst 1: +17 vs Reflex: 4d12+6 acid damage and target is 

                                             immobile(save ends)

Alignment: Chaotic Evil.                                                                      Language:Common

Skills:Athletic+21.        Endurance+20.        Intimidate+20 

Str:25(+16).            Dex:8(+9).           Wis:16(+12)

Con:22(+15).          Int:8(+9).              Cha:22(+15)


 

Virulent Queen                                                       Level 20 Solo  Skirmisher/Soldier

Huge  Size Mantis/Humanoid Aberrant.                                                XP:11,200

Clone Majesty  (aura 5) All Virulent Clone in the aura gain +2 to all defense while   

                                                         Virulent Sentry in aura gain +4 to all defense 

                                                         Virulent Sniper in aura gain  +4 to all defense

                                                          Virulent Drone in aura gain +4 to all defense 

Initiative:+18.  Non                                                               Perception +18; Dark Vision 

AC: 36/38                         Fort: 37            Reflex:34                Will:31

HP:960     Blooded:480;Slimy Death

Resistant: 10 Fire 10 Acid

Regeneration 10 (Regeneration stop next turn if damage by fire or acid)

Movement: 6 Fly 8 Spider Climb 6/ 6 

Convert(Mantis/Soldier)( minor,at will)

*Mantis Pick ( standard,at will) weapon, soldier only

              Melee Reach 4:+27 vs AC:2d8+8 damage and target is retrain  grab 

                                                                         and pull to the square adjacent to the Drone

Shield Bash(Standard at will)soldier only

       Melee 3:+25 vs Fortitude:2d8+8 damage target is daze until the end of its next turn

Twin Shoulder Cannon(standard at will)soldier only

            2 target within close blast 10;+23vs Reflex:2d8+8radiant damage and target is

                               Blinded until end of its next turn

Soldier's Bash(standard at will) soldier only

              Make a Mantis Pick attack ,twin cannon and  a shield bash attack 

Minion's Oath( immediate interrupt, at will) weapon,  soldier only

              Trigger: target restrain by Virulent Drone attack other target aside 

                                from the Virulent Clone restraining him

               Effect: target is weaken until the end of target's turn

                Attack: +25vs Fortitude: 1d12+8 target  is daze(save ends)

Threatening Reach (soldier mode only)

Soldier's Throw(minor action,encounter), soldier only

                Condition: must have restrain a target 

                Primary Target: Target restrain: Push target to the secondary target

                Secondary target: one target within close burst 5 aside from the 

                                                Primary target : +25 vs reflex: 4d8+7 damage

                                                Both target I'd prone and occupy the same place

                                         Miss: Only primary target is prone and take 1d10+7 damage and 

                                                   secondary    must shift one square

*Mantis Blade(standard at will) Mantis only

                Melee 3; +24 vs AC: 2d10 + 8 damage (crit: 4d10+28)

               Effect: Virulent Clone Shift 3 square (flying)

Dual Blades(standard at will) mantis only

               Make 2 Mantis Blade attack and poison Spray

Poison Spray(standard,at will) mantis only

               Close blast 4: +20 vs Fortitude:1d10+8 poison damage and target is daze until 

                              end of next turn after effect: ongoing 5 poison damage(save ends)

Mantis Breaker(standard,encounter) Mantis only

         Make 2 Melee 3attack: + 22 vs AC ;4d10+8 acid damage (Crit:4d10+48);if one 

        melee attack hit He teleport  5 square if 2 melee attack hits he teleport 5 square and 

        gain invisibility  Until end of his next turn or until he attack which ever comes first 

Jump to the Heavens(mantis only)

                 Jump is not limited to speed and all jump treated as running jump

Transwarp Shield ( immediate interrupt, standard)

                   Trigger: hit by a melee or range attack

                    Triggering creature:+25 vs reflex: make triggering creature  the target of the attack instead 

Slimy Death(when hit points reach 0 or lower)

                   Close burst 1: +23 vs Reflex: 3d10+6 acid damage and target is 

                                             immobile(save ends)

Alignment: unaligned.                                                                         Language:common

Skills: Athletic +23(+32 jump)    Acrobatic+21 Perception +18

Str: 26(+18)     Dex:23(+16)     Wis:12(+11)

Con:23(+16).      Int:10(+10)            Cha:9(+9)

Gears: Heavy Shield  

Virulent Clones are base on Hasbro insecticons clone this guys are design to suppose to be cannon fodders in this world they are abberant rather than robotic,they look like a mantis upper body and a lizard lower body, enabling them to move fast and a secondary Humaniod form,these creature are from the outer plan they have learn to form some sort of swarm in whiCh each have a function , the clone they are at the button down theseclones serve as the workers as well as shocks trooper , the sentry are soldier they are Normally the ones who police the Clones and also serve as elite troopers , the sniper are design to support via range attack they normally rain arrows on those who dare go near the hide, the drones are the queen personal body guards. thequeen herself rules the colony as well as the sole one who give birth, a queen give birth by mating with one of the drone after mating the queen devours the drone leaving its lower body only in which eggs are laid  By the hundreds.  Of there is a female born one drone  ust carry it and take care of it until she matured and them mate with her as well as giving up his life as the new queen devoured him and use his corps as egg incubator , once in a while an abonation is born this are normally thrown out to fend for theirselves these creature are primal and will eat anything it can catch. 
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