Dice rituals/superstition.

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OK so I just started studying religion. and it got me thinking abotut dice rituals and superstition. Mostly I have the impression that DnD are a knowledge seeking and well read. In other words they aren't the type of people you would suspect to be superstitius. I know we do indeed come from all walks of life. But I have a feeling that at least one person around the table have some sort of dice ritual.

So what are they?
Mine involve putting all my dice on One before we start. Another one of our players keeps rolling dice and if they land on the highest he puts them to the side to roll again later, otherwise he rolls them again until he gets the highest.
Ant Farm
Our current DM tends to assign a particular d20 to a particular NPC or monster, and will reroll if she accidentally rolls the wrong one. All of us have the tendency to switch to a different die if one keeps rolling badly. And this is in a group where half of us teach mathematics.
I don't really do anything special for my DM dice bucket, but my player dice I keep in my pillow case while they're not in use. The whole "karma while sleeping" thing and all that. Dunno if it works, but I've roll better with those dice than I do my DM dice, so something's different.
Although I have many sets of dice, I tend to use one green crystal d20 and one red crystal d20.  My other d20's "don't behave"

The rest of my dice simply go into a pile in front of me.

IMAGE(http://www.nodiatis.com/pub/19.jpg)

RedSiegfried wrote:
The cool thing is, you don't even NEED a reason to say yes.  Just stop looking for a reason to say no.
Dice Rules:


  • Never use the DM's dice (when you're not the DM).

  • If one die rolls off the table, reroll the entire set, not just the one that fell.

  • Do not mix and match sets in the same roll (when only one set will accomplish the roll)

  • If the same d20 misses three times in a row, change sets.

Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
The only thing I do is have a specific d20 for attacks against each PC (the green d20 for attacks against the eladrin rogue, the blue one for attacks against the blue-scaled dragonborn cleric, etc.). But that's not really superstition so much as making it as easy as possible to roll multiple attacks at once. I kinda wish my wizard player would do the same with his area attacks, to be honest.

My players 'retire' (for the rest of the session) any d20s that roll low (1-5) more than three or four times in a row. It rarely seems to help, though. It's almost as though the rolls were random, unconnected events or something...
"There's an old saying that all it takes for evil to triumph is that good people do nothing. I've always had a problem with that. If you do nothing to oppose evil, then how are you 'good'? To turn aside and allow evil to flourish is to collaborate with it. You ask for mercy. You claim you have done nothing. That 'nothing' is why you deserve no mercy." - Lorian Karthfaerr, drow paladin of Avandra Robin Laws says I'm a Storyteller:
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You're more inclined toward the role playing side of the equation and less interested in numbers or experience points. You're quick to compromise if you can help move the story forward, and get bored when the game slows down for a long planning session. You want to play out a story that moves like it's orchestrated by a skilled novelist or film director. Storyteller 92% Tactician 83% Method Actor 75% Butt-Kicker 67% Power Gamer 67% Specialist 58% Casual Gamer 8%
I know of one guy that is so unlucky that he (seriously) refuses to touch his dice. He rolls using tongs and a dice tumbler.
I've seen people put dice in time-out when they start rolling badly, and then just like a child after awhile they'll take the dice out of time out until it "mis-behaves" again.
I know of one guy that is so unlucky that he (seriously) refuses to touch his dice. He rolls using tongs and a dice tumbler.


Have you tried explaining confirmation bias to him?
"There's an old saying that all it takes for evil to triumph is that good people do nothing. I've always had a problem with that. If you do nothing to oppose evil, then how are you 'good'? To turn aside and allow evil to flourish is to collaborate with it. You ask for mercy. You claim you have done nothing. That 'nothing' is why you deserve no mercy." - Lorian Karthfaerr, drow paladin of Avandra Robin Laws says I'm a Storyteller:
Show
You're more inclined toward the role playing side of the equation and less interested in numbers or experience points. You're quick to compromise if you can help move the story forward, and get bored when the game slows down for a long planning session. You want to play out a story that moves like it's orchestrated by a skilled novelist or film director. Storyteller 92% Tactician 83% Method Actor 75% Butt-Kicker 67% Power Gamer 67% Specialist 58% Casual Gamer 8%
I've seen people put dice in time-out when they start rolling badly, and then just like a child after awhile they'll take the dice out of time out until it "mis-behaves" again.


Mostly this, yeah.
Personally I wont use any other dice than my precision dice. One of my players puts his 20s up, so the aroma will sink down and make them, bottom heavy. Another one chevs on them to reistall the luck in them.
My boyfriend has learned not to touch *my* dice. I like instantly PMS on him if he does. I've got some that I'm fine with loaning, but the ones I regularly game with I'm overly protective of.

While I've got the thing about setting a d20 so the 20 is up in my head, I find myself more frequently leaving a die on the number it last rolled until I need to roll it again. Sometimes, if I pick my dice up and can't remember what it had been on, I'll just keep ahold of it until I do need to roll it again. 

And sometimes, if I'm not certain the people borrowing my dice wash their hands after using the restroom or there's been heavy use of sticky snacks during a game, I'll coat them with hand sanitizer after I get them back.
Years ago I had a black twenty sided die with red numbers.  I liked the way the die looked, so I only used it when a monster had a really devastating attack.  After awhile my players starting referring to this as my 'demon die'.  I absolutely loved that name, and so I started keeping that 'demon die' out where the players could see it.  Whenever I was making a really big attack, or targeting a character that was close to death, I would make a big show of reaching for my demon die and rolling it out where everyone could see.  If I rolled a potential crit, I would pause and wait for the tension to rise before explaining what had just happened.  It was great fun, and I had such good feedback from the style, that I kept thinking up new and interesting ways to roll the die, or otherwise add to the theatrical moment.

One of my female players used to suck on her dice whenever she needed to make an important roll.  I am not sure why, but most of the guys liked this even more than my theatrical demon die.   
I don't roll on paper. I find that it tends to make them stop rolling more quickly, whether that's a good or bad thing I don't know, but I don't like it.
My monday night wouldn't be half as cool if DnD didn't exist.
I always roll multiple dice one at a time. 
Thanks for all the stuff guys, its always cool to learn how other people "think"