Roll Playing or Role Playing?

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Do you prefer to solve situations by rolling dice or acting it out?



( and yes, i am aware that I ask a ton of questions) 
I fight for freedom. I fight for justice. I fight for honor. I fight for VENGEANCE.Beware, all you monsters, all you villains, for you have unleashed the wrath of Edward Darkforest. May your god have pity on your soul. http://www.youtube.com/watch?v=CDDGJr6LOiw&feature=share Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Do you prefer to solve situations by rolling dice or acting it out?

Yes.
Thinking about creating a race for 4e? Make things a lil' easier on yourself by reading my Race Mechanic Creation Guide first.
Do you prefer to solve situations by rolling dice or acting it out?

The latter... or more precisely: I prefer the roleplaying parts, but I prefer to describe my approach rather than acting it out.
Do you prefer to solve situations by rolling dice or acting it out?

Yes.



Cry Havoc!  And let slip the hogs of war!

Do you prefer to solve situations by rolling dice or acting it out?

The latter... or more precisely: I prefer the roleplaying parts, but I prefer to describe my approach rather than acting it out.



I meant description. sorry. I don't think any of us actually acts out what our characters do. We mainly rely on description.
I fight for freedom. I fight for justice. I fight for honor. I fight for VENGEANCE.Beware, all you monsters, all you villains, for you have unleashed the wrath of Edward Darkforest. May your god have pity on your soul. http://www.youtube.com/watch?v=CDDGJr6LOiw&feature=share Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Do you prefer to solve situations by rolling dice or acting it out?

The latter... or more precisely: I prefer the roleplaying parts, but I prefer to describe my approach rather than acting it out.



I meant description. sorry. I don't think any of us actually acts out what our characters do. We mainly rely on description.

Hey! I act out my character's actions sometimes! Also,
Do you prefer to solve situations by rolling dice or acting it out?

Yes.

I like to act out what I'm going to do, talk through it, etc. Then i break out the dice and roll a Bluff/Diplomacy/Whatever check. It makes it easy to determine if I suceed or fail. On a side note, my group doesn't really use skill challenges, so anything out of combat is much more open-ended, but usually involves rolling a check of some sort.
Its often a mix, if I or someone else in my group has a great idea for a speech, they say it then roll (and might get a bonus) otherwise alot of the time they roll and give an answer based on that. Other times people just seem quiet and roll, and usually I have the NPC give a humorous response based on the result.


I once had someone playing a minotaur (not so great cha either) pull a seemingly awesome speech out of his ass on the spot. I let him auto-win after me and my group were done picking up our jaws.  
Its often a mix, if I or someone else in my group has a great idea for a speech, they say it then roll (and might get a bonus) otherwise alot of the time they roll and give an answer based on that. Other times people just seem quiet and roll, and usually I have the NPC give a humorous response based on the result.

I once had someone playing a minotaur (not so great cha either) pull a seemingly awesome speech out of his ass on the spot. I let him auto-win after me and my group were done picking up our jaws.  



^This.   OK, not the minotaur bit, but if a player pulls off a tremedous display of RP'ing, he's at least getting a nice fat bonus to the roll if not automatic success.

I don't think any of us actually acts out what our characters do.

Social interactions are frequently acted out (verbally) in character... but it can take a long time, so I try to abbreviate it. Example:

"This guy's story seems sketchy. I'm going to talk with him awhile. I'll ask him some detailed questions about the events that a liar wouldn't have thought about and see if he hesitates. I'll also do it again later to see if he's consistent."

If the DM desires, the questioning can always be act out, but most are thankful not to. It should at least allow me to roll an insight check (and I mostly prefer to take 10).

It depends on the situation and the players.  It's very rare for me to let things go solely by a roll with no description, though.  Non-social actions, like climbing things, or remembering lore, tend to be more dice-involved, while social interactions tend toward more natural conversation flow, often with me as DM calling for a die roll if things come to a lull without being decided.
Seriously, though, you should check out the PbP Haven. You might also like Real Adventures, IF you're cool.
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I'll allow PCs do do things with only a roll if that's what they want. However, I will either give bonuses or drop the DC one 'rank' for good roleplaying (e.g. a great speech might make what was going to be a hard DC Diplomacy roll into a medium DC one). Also, even a failed roll after a good bit of roleplaying will usually yield a net positive result, even if it's not the result the PC was hoping for (e.g. a great speech to try and forge an alliance with an NPC means that a failed roll still results in the NPC giving out some helpful information, even though he doesn't agree to the alliance).

What I won't do is allow eloquent players to obviate the necessity for their characters to invest in social skills. I'm not going to let your low-Charisma-not-trained-in-Diplomacy character sweet-talk the drow matriarch into setting you and your friends free without a Diplomacy roll just because you the player could talk all eight legs off a drider.

"My flying carpet is full of elves."

Roleplaying first.
"The real purpose of socialism is precisely to overcome and advance beyond the predatory phase of human development." -Albert Einstein Resident Left Hand of Stalin and Banana Stand Grandstander Half of the Ambiguously Gay Duo House of Trolls, looking for a partner Wondering what happened to the Star Wars forums?
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141722973 wrote:
And it wasn't ****. It was subjectively concensual sex.
57036828 wrote:
Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
75239035 wrote:
I personally don't want him decapitated.
141722973 wrote:
And do not call me a Yank. I am a Québecois, basically your better.
And the greatest post moderation of all time...
58115148 wrote:
I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas. (ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
I may not have much experience in D&D, but I like how the DMs I've played with handle social encounters, and they did so by first engaging the skill challenge by dice, and then have the player try to act out the scenario. Some players are good actors and put on a convincing performance, while others are either too embarassed to role-play or are too intellectually deficient in role-playing ability to put on a pleasant performance. If the players don't want to rp, or are horrible at rping, they don't have to. If one person who's bad at rp but wishes to perform anyway, the whole group puts up a vote with a winning majority. Although that alienates the bad performer, it's to the benefit of the group as a whole.
First I say what I'm attempting to do, then the dice tell me how well I actually did.
Another day, another three or four entries to my Ignore List.
First I say what I'm attempting to do, then the dice tell me how well I actually did.


Indeed.  Otherwise, what is the point of having skills?
First I say what I'm attempting to do, then the dice tell me how well I actually did.


Indeed.  Otherwise, what is the point of having skills dice?



D&D Next = D&D: Quantum Edition
First I say what I'm attempting to do, then the dice tell me how well I actually did.


Indeed.  Otherwise, what is the point of having skills dice?




At least you didn't type "Fixed" in there.  I despise that.

I don't really agree, though.  In D&D, yes, you use dice to determine success.  It introduces randomness.  it could be anything, though: a coin, a RNG on your phone, whatever.

I do not believe that "roleplaying" should ever override the character sheet.  Because if you're roleplaying something awesome in an area where your character is weak, then you're not really roleplaying the character anymore.

If my players wanted a game where I judge them based purely on their roleplaying, I'd do it.  They could have success or failure based on how intimidating they could be, or how diplomatic.  But they'd have to do everything else, too.  Want to jump over that 20-foot chasm?  No problem.  We'll go outside and see if you can do it.  Need to lift a 500-pound portcullis?  We'll get a couple of us together and see if you can lift us.  Knowledge check?  Just make something up; your success or failure will be based on how well you personally know the Monster Manual.

Skills are a part of the character, and they shouldn't be bypassed.

I'm cool with automatic successes, but I'm not going to pass Bob, the half-orc Barbarian with a 6 Charisma as he tries to sway an audience with some form of Diplomacy, even if he's played by Aaron, the brother of Moses.
I do not believe that "roleplaying" should ever override the character sheet.  Because if you're roleplaying something awesome in an area where your character is weak, then you're not really roleplaying the character anymore.



If you go too far down that route, what do you do with characters that have Int < 10?  Stop them solving any puzzels?

Better I think, to give bonuses or penalties to a character's base roll if the player does something exceptional.

That's my take anyway ;)
Otherwise, what is the point of having skills dice?

I don't really agree... I do not believe that "roleplaying" should ever override the character sheet.

I didn't get that from his change. It seemed to instead indicate that what is on your character sheet (skills) should be useful even if you don't roll.

Not quite.

It's more saying that the dice are the part that represents things that are outside your control.

If you get to specify exactly what happens, then you're roleplaying a god, not a character.
D&D Next = D&D: Quantum Edition
If you get to specify exactly what happens, then you're roleplaying a god, not a character.


In that case, Mand, I'm in total agreement.  I've just heard the "D&D exists so that polyhedral dice manufacturers can stay in business" so much lately that I immediately jumped to that interpretation of your edit.

I actually have a D&D variant that I got from the Diablo 2 CE (I think) that used only d6s.  I haven't played it, though.  But, I've heard people wish for a d6-based D&D system.  I tend to point them to GURPS when I hear it.
why would anyone want to do that, cubes are boring 
D&D Next = D&D: Quantum Edition
If you get to specify exactly what happens, then you're roleplaying a god, not a character.


In that case, Mand, I'm in total agreement.  I've just heard the "D&D exists so that polyhedral dice manufacturers can stay in business" so much lately that I immediately jumped to that interpretation of your edit.

I actually have a D&D variant that I got from the Diablo 2 CE (I think) that used only d6s.  I haven't played it, though.  But, I've heard people wish for a d6-based D&D system.  I tend to point them to GURPS when I hear it.



You mean like 2e?
"The real purpose of socialism is precisely to overcome and advance beyond the predatory phase of human development." -Albert Einstein Resident Left Hand of Stalin and Banana Stand Grandstander Half of the Ambiguously Gay Duo House of Trolls, looking for a partner Wondering what happened to the Star Wars forums?
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Star Wars Minis has a home here http://www.bloomilk.com/ and Star Wars Saga Edition RPG has a home here http://thesagacontinues.createaforum.com/index.php
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141722973 wrote:
And it wasn't ****. It was subjectively concensual sex.
57036828 wrote:
Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
75239035 wrote:
I personally don't want him decapitated.
141722973 wrote:
And do not call me a Yank. I am a Québecois, basically your better.
And the greatest post moderation of all time...
58115148 wrote:
I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas. (ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
I guess.  If 2e used d6s.  The 2e stuff I've seen, though, asks for the entire gamut of standard polyhedrals.
Roleplay vs. Rollplay:
why would anyone want to do that, cubes are boring 

Heh. I've never quite grasped people's affinity to polyhedrals. They like dice merely for their shape, even if it has nothing to do with the roleplaying. I guess it's kinda a tactile indulgence.

It seems akin to liking hexes for their shape... even though staggered squares are mechanically the same thing (and easier to work with when dealing with our ubiquitous right angles and cardinal directions).

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