What's your current campaign?

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I just was curious as to what you guys were playing, and what characters you were playing as. i'm doing a total war campaign. A city is under attack by monsters that are controlled by an evil lich, and the PCs have to stop this siege. We started today, and it already became pretty epic. I'm DMing and playing a Minotaur warlord.
I fight for freedom. I fight for justice. I fight for honor. I fight for VENGEANCE.Beware, all you monsters, all you villains, for you have unleashed the wrath of Edward Darkforest. May your god have pity on your soul. http://www.youtube.com/watch?v=CDDGJr6LOiw&feature=share Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Game 1:  I'm DM'ing a group in Eberron, started in the Tower City of Sharn and is now moving toward other areas abroad.  Can't say too much here because my players frequent the forums :p

Game 2:  Playing as an Avenger Revenant in an online campaign with bald hermit DM'ing.  Lots of fun there, looking forward to tonight's session !  The Dolinator will deal out some pain !

Game 3:  Playing in a Shadowrun campaign.  Currently playing a pistols street samurai ninja who is actively looking to get some vengeance.  Currently on our 4th mission and loving it.
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

IMAGE(http://www.nodiatis.com/pub/19.jpg)

We are about to embark on the Badarse Dungeon Crushers attempt to overthrow the nine dungeon lords ruling the land. Will probably be the most brutal game ever. Expecting at least one pc death a week and very excited.

Please note: we are a special group that is anamolous in nature and does not represent the norm of DnD.

I'll be playing a Fighter|Cleric/Warden. 
DMing - Scales of War with some modification (including restatting all monsters). Party is one session away from 14th level.

DMing - The LFR EPIC campaign. Group just hit 24th level.

DMing - An occasional group that runs the Steading of the Hill Giant chief.

Playing - The LFR Epic campaign. Group is 24th level. Our DM is one of the players in the above game, and we alternate play order, so sometimes I've already run the mod, sometimes she has.

Playing - A 6th level enchanter mage...thusfar the campaign seems to be set in the Chaos Scar (about which I know very little) but may be heading to Gardmore Abbey soon.
DMing - Heavily modified PoL setting, massive far realm invasion lead by things resembling Reapers crossed with Phyrexians. Level 19 currently, started at 1. Technically the invasion is starting in epic tier, everything so far has been build up. Used to be more abyssal plague based.


DMing - same setting, different part of th world, aimed at new players.


Player - Half-Orc Berserker Samurai, im effectively an Orc Blademaster. PoL setting, hasn't gotten far.  


Player - human rogue built like a duelist, nauticial adventure.
DMing a fairly standard PoL (My favoirte setting by far) campaign, haven't started yet since I'm in high school and we are about to start school so it's better to wait until our schedules are normal.


DMing a Star Wars SAGA campaign, same group as the one above, and also haven't started yet for the same reason. It's in three acts that are different eras and will roughly compose 7ish levels, dpending on how long it takes to conclude them. (Well, the second arc will basically start its last adventure when their clone troopers turn on them....mwahahaha)


Playing in an online FR campaign, I'm an Elf Paladin of Corellon, with a bit of warlock thrown in.      

About to start playing  in a PbP Star Wars SAGA  game set in the criminal underworld, betrayal and killing of other PCs is allowed and expected. (Another mwaha etc would be approriate here).
"The real purpose of socialism is precisely to overcome and advance beyond the predatory phase of human development." -Albert Einstein Resident Left Hand of Stalin and Banana Stand Grandstander Half of the Ambiguously Gay Duo House of Trolls, looking for a partner Wondering what happened to the Star Wars forums?
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141722973 wrote:
And it wasn't ****. It was subjectively concensual sex.
57036828 wrote:
Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
75239035 wrote:
I personally don't want him decapitated.
141722973 wrote:
And do not call me a Yank. I am a Québecois, basically your better.
And the greatest post moderation of all time...
58115148 wrote:
I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas. (ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
DMing:
Game 1 - Pbp homebrew game, set in a meritocratic nation of merchants and money-lenders that sees a potential war looming on the horizon; Party consists of a Halfling Monk, Tiefling Paladin, Changeling Psion, Human Ardent, Human Ranger, and Half-Orc Berserker. They are currently investigating reports of enemy agents infiltrating the slum districts of a prosperous port city, which has thrown the lower folk into a frenzy and drawn the attention of a morally ambiguous clergy devoted to a protector god

Playing:

Game 1 - RL game with my normal crew, set in Amn (Forgotten Realms). We have a human monk wishing to perfect his discipline and record his experiences for future generations to use (my character), a human warlord from Cormyr who has been living a sellsword's life for a few years following a disgraceful military discharge, an eladrin swordmage who is hunting down her recently deceased mentor's brother in order to set his estate in order, a human wizard who wishes to avenge her father's failed mercantile endeavors, and a tiefling warlock who is seeking a loophole in her pact with a ruthless fey spirit.

Game 2 - Pbp Keep on the Shadowfell w/ some variations; Playing an Elf Ranger alongside a Minotaur Barbarian, Gnome Psion, Human Fighter, Shadar-Kai Cleric, and Changeling Hexblade. About to confront Kalarel (or so it seems), having dealt with some of his undead abominations.

Game 3 - Pbp homebrew game; Playing a monotheist cleric from a recently-fallen kingdom, alongside two countrymen, a traditionalist knight and an amicable swordmage, and three enemies-turned-allies: a rough-and-tumble blackguard from a wintery region, a trickster rogue with a knack for spying, and a kind-hearted wizard who seeks peace between factions. Currently preparing for a tournament in one of the remaining hospitable areas following a natural disaster of epic proportions
My Sig
Reality is but the sum total of all illusions. Proud Hand of Karsus, now and forever Mess with one Hand, mess with 'em all I am Blue/Green
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Board Snippets
147048523 wrote:
"I don't like X, they should remove it." "I like X, they should keep it." "They should replace X with Y." "Anybody that likes X is dumb. Y is better." "Why don't they include both X and Y." "Yeah, everybody can be happy then!" "But I don't like X, they should remove it." "X really needs to be replaced with Y." "But they can include both X and Y." "But I don't like X, they need to remove it." "Remove X, I don't like it." Repeat. Obstinance?
56790678 wrote:
Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived. You haven't lived.
56902498 wrote:
Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up! We're using standard edition war rules. No posts of substance. Do not read the other person's posts with comprehension. Make frequent comparison to video games, MMOs, and CCGs. Use the words "fallacy" and "straw man", incorrectly and often. Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory. If you're getting tired, just declare victory and leave the thread. Wait for the buzzer... and.... One, two, three, four, I declare Edition War Five, six, seven eight, I use the web to Go!
57062508 wrote:
D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.
56760448 wrote:
Just a quick note on the MMORPG as an insult comparison... MMORPGs, raking in money by the dumptruck full. Many options, tons of fans across many audiences, massive resources allocated to development. TTRPGs, dying product. Squeaking out an existence that relys on low cost. Fans fit primarily into a few small demographics. R&D budgets small, often rushed to market and patched after deployment. You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad. Lets face it, they make the money, have the audience and the budget. We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.
90571711 wrote:
Adding options at the system level is good. Adding options at the table level is hard. Removing options at the system level is bad. Removing options at the table level is easy. This is not complicated.
57333888 wrote:
112760109 wrote:
56902838 wrote:
Something like Tactical Shift is more magical than martial healing.
Telling someone to move over a few feet is magical now? :| I weep for this generation.
Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical.
158710691 wrote:
D&D definitely improves mental health; Just as long as you stay away from these forums ;)
Playing a dwarf fighter in a Harn game variant on Tomb of Horrors.
Playing a feylock in Scales of War
Running 2 versions of a game based on a game I ran back in 2nd ed. 500 years later, the world is different, but there are traces... I just haven't always spelled them out.
Running a Heroes of Shadow game to try to figure out how the options in that book work (answer: poorly).
Real Life:


  • Sharn-Based Eberron game. Lots of shenanigans because our party is wierd. A drow assassin who optimized stealth, a changeling psion who optimized bluff, a psychotic demonspawn dissowned heir of vadalis, a warforged from the PoL setting (long story), a kobold who thinks he's a dragonborn, and a hengeyokai artificer obsessed with alchemy. Good times to be had. I'm playing the changeling.


PbP:


  •  A pretty standard fantasy setting, albeit a homebrew one. Playing a desert wind drow from the desert.

  • A Game of Thrones inspired setting run by LordManshoon above me. This one literally just started, as in, the OOC thread went up an hour or so ago, so I'm not sure it counts. I'm playing a druid who never wanted to be an adventurer.

  • A setting I know very little about in which I am playing another lying changeling.


im dming 2 campaigns. one is my own homebrew mixed with core world. they are currently in gloomwraught. they are level 13 currently

my second game is a b/x d&d game, they are level 6 and are playing in a classic tourney adventure, cant name it in case they see this

i am also dming games of my 4e forever playtest

frothsof4e.blogspot.com/2012/08/4e-forev...

if i have people that cant make it to these games, i run a one-shot. i run at least one game a week, usually two, and have done so pretty consistently over the last two or three years

im actually looking for labyrinth lord (b/x) players, check my sig for more info
DMing: A Rod of Seven Parts heroic tier campaign about to become a WorldFall (dimensional collapse) paragon tier campaign destined to enter into a Far Realms epic tier finish.
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
DMing: The Scales of War campaign. I run this one twice a month, on Friday nights. The group just hit 25th level and are 3 adventures away from completion.

DMing: A homebrew Dark Sun campaign (Lord of the Lost, on Epic words). This one is bi-weekly, on Saturday afternoons. The group hit 19th level a couple of weeks back, and are moving towards wrapping up the paragon level plots. 

DMing: An Eberron campaign (currently using Seekers of the Ashen Crown). This one is once a month or so.

Playing: A homebrew maritime campaign (Tourmaline, on Epic Words). This one meets roughly every other Thursday night. I am playing a 10th level Vryloka Cosmic Sorcerer (-ess).

Playing: A homebrew 4e game one Friday a month. I am running an 11th level Tiefling Infernal Hexblade. 

Playing: An Eberron campaign, one Friday a month. I am running a 3rd level Human Warpriest of Domination.

Oh, and I also DM for Encounters most every Wednesday at my FLGS! Whew! I am busy sometimes. But no complaints. I have dreamed for years about being able to game this much, so I'm pretty happy. And I'm not running out of material or losing interest in 4E at all. I plan on keeping this up as long as I have the strength. 
 
Oh, jeez, so many.  I play PbP, and you can end up in a lot of games there.

DMing:  Ganoltir: The Age of Myth.  In a homebrew world where the gods created the mortals a mere 50 years ago, and many of the First Generation, who have personally met their gods, still walk the earth, a party of warriors and scholars have decided to take up the mantle of explorer and have set out to map the great and largely unknown world.  

Playing: Beyond the Vale of Tears.  A Fury Blackguard based somewhat off of Zaraki Kenpachi.

Playing: Echoes of Creation.  A Two-Hander Fighter in mythological Greece.

Playing: Castle Greyhawk.  Krana, the half-orc Whirling Barbarian.

Playing: House of Names.  "Mouse", a hengeyokai(mouse) monk.

And several more, but I won't drawl on. 
Seriously, though, you should check out the PbP Haven. You might also like Real Adventures, IF you're cool.
Knights of W.T.F.- Silver Spur Winner
4enclave, a place where 4e fans can talk 4e in peace.
The only game I play in on a regular basis is Encounters, and I'm looking forward to this season.

The campaign I DM is a "homebrew" campaign.  I say it's "homebrew" because I steal a lot from Wizards: deity names, cosmology, ancient empire names, and so on.  The PCs are Wardens of the Nerath Empire, who were stationed in the south, in the region of Nera (straight up stole the map from Conquest of Nerath, too).  Now, they're working to reassemble the Deck of Many Things so that it can be destroyed.  That's the quest anyway.  It's up to them if they want to keep it or draw from it, though.

The overall storyarc of the game surrounds the return of dragons to the world.  Nerath was founded almost a milennium ago by Nera, who rid the world of the dragon menace--or so everyone thought.  The group found a young woman who was referred to as the Dragon Soul by the Cult of Scale.  What the players don't yet know is that the evil Cult of Scale has been working to wake the chromatic dragons which have been asleep since Nera's campaign to remove them from what is modern Nerath. Another group is now working to wake the metallics.  And somewhere down the line, the primordials will invade the world and try to restart the Dawn War again.

On Saturdays when I don't DM, we also play Shadowrun, where I play an elf technomancer or an elf black mage, depending on the campaign we play.  We also have a couple of 4E campaigns in stasis, and we've been known to dabble in a bit of Paranoia.
Hi!


I'm dming 2 campaigns at the moment (actually 3, but one is a spin-off of a main one).


1. Forgotten Realms: Main campaign, 12th level characters. 


CONCEPT: Mystra is not dead...not completely... ;) She split in two halves: one tends to "good", the other tends to "evil". There's something, in some hidden place, that can "reunite" the 2 parts...but to do so, Shar has to be stopped. 


In the meanwhile, Shar guided Netheril to conquest and the empire conquered lots of regions in the north while adventurers where "trapped" in undermountain by the "Halaster recall". 


Players met all FR relevant npcs (I wanted to do this as a "gift" for our first-long run campaign) and they're plannin' a way to solve things.


OBJECTIVE: protect the Mystra's Cleric, that's kinda Chosen.


- A Human Pit Fighter that abandoned Cormyr and has strong mysterious tendrill tyin' him to southern deserts...


- A Goliath Warden. A bad roleplayer, but still a good character tied to the north.


- A Gnome Psion. An evil (and tormented) creature that is allied to a mind flyer and had strong connections with Shar, now abandoned. 


- A Human Cleric. Is a new "Mystra's Chosen" and knows the above mentioned truth. It's the "leader" in both meanings.


- An Elf Ranger by Myth Drannor. His cousins of Evereska betrayed (for not explained reasons...) and now are allied to Netheril. He wants to discover the truth and has strong ties with Elminster's new "friends", Fey people of the Dales.



2. Homebrew, customized Points of Light, 4th level, just started.


I took the Conquest of Nerath map and made the world accordingly.


2 players: Eladrin twins, divided at birth as a "mysterious gift" to the raven queen by their relatives. One is a Wizard, raised in the Feywild and then in Fallcrest by Nimozaran the Green. The other one is a Rogue, raised in a decadent castle in the Shadowfell, around Winterbole forest.


Both of 'em has companions: 


- The "Fey" Eladrin has an incredibly intelligent wolf, that is thought to be a "person". She's a girl and is named...Mialee (Gygax tribute). ;)


- The "Shadow" twin as a spiritual guide, a Raven Queen cleric that knows a lot about their division and has to prepare his protected for the final truth.


A new companion added: a Halfling named Corrin, an apprentice of Nimozaran the Green that turned out to be a "Warlock" with ties to the feywild. It's serious, dark and theatrical, in a "grotesque" way. They wanted him in the fellowship at all costs.


This campaing has STRONG strategic elements: they're creating a new guild that will incorporate other guilds. They'll have a register, payed people under 'em and so on...

Currently the groups I'm involved with have two non-D&D campaigns that I run...

1) Mage The Ascension (i.e. the purple book): This one's been running for more than 5 years and just recently concluded our second major epic a few months ago and we're now starting into a new one.

2) Star Trek (the LUG version): This one's been going for about two years and the PC's have advanced from one of their ship's away teams up to its senior staff. By my estimation they're roughly half-way through the campaign (which will likely end with a parting of the ways as one or more gets promoted to captain of their own vessel).

... and three campaigns that I play in...

1) a 4E campaign where we worked our way up from adventurers to leaders of a city and now to nobles leading and protecting our kingdom as we enter into mid-paragon. The PC's have currently organized and are leading part of a multi-kingdom effort to seek out the source of a prophesized dark legion and destroy it before it can harm our peoples.

2) a low-level 4E campaign that started with PC's being forced to flee an invading army as their castle was overrun. The princess, her maid, and a blacksmith barely made it out with the help of a guy who's working to put the romance back in nec-romance-r. They've since been joined by a clockwork dog and a disgraced knight of the kingdom who had been away on an atonement quest when the kingdom fell. Right now its largely a "running from the invasion forces and helping people out when we can" sorta campaign.

3) a deliberately low powered Rifts campaign (i.e. everyone's a human or near-human and no one's got any robot vehicles, much less Glitterboys) right now centered around investigating a prophesy laid out by the Grey Seers (what the vague words pertain to, is it good or bad, and if bad can it be stopped?).

This Monday we'll be starting a new 4E campaign as well. This one is largely to teach two new players the game and we'll probably be spending the first session or two running "Dawn of Worlds" to actually get the world we'll be creating our characters in. 
-Playing a heroic tier campaing as a drow executioner/warlock hybrid (started as level 1, we are level 7 now)

-DM'ing a late Heroic & Paragon Tier campaing (started level 8, we are 14 now), kinda of insane campaing, far realm mutants, steampunk soldiers, dimensional travel, sanity effects ala eternal darkness, castlevania, lots and lots of betrayl and backstabbing.
Currently? Just the one. Playing a level 6 Human Thief in the Madness at Gardmore Abbey campaign. Just started the first session last Saturday. We plan to continue to play two Saturdays a month at my DM's house.
Currently playing every Friday a nifty planehopper in and around a homebrewed world universe.  

The plotlines have shifted as we've gone from tier to tier: Heroic had us defusing local threats to enable first a peace and then an alliance between rival city-states, Paragon saw us mostly alternating between getting trapped in the Shadowfell and then getting trapped in the Feywild, and Epic - without too much unhealthy speculation - so far looks like it might just be a nice little Spelljammer arc as we keep hitting all the berk tourism destinations on our way to the Far Realm.  

This will be the second 1st-30th campaign for our 6 person group, assuming our DM doesn't kill us to celebrate hitting 24th level, and we are already setting up for our third when this ends.

In between we run tons of one-shots or short adventures, Lair Assaults, board games, and for a break after this campaign one of us is running a Rogue Trader adventure.  Plus I DM Encounters(weekly) and Lair Assaults (monthly) and tournaments (rarely) at the FLGS, because it's always cool to see what other groups and players come up with.

INSIDE SCOOP, GAMERS: In the new version of D&D, it will no longer be "Edition Wars." It will be "Edition Lair Assault." - dungeonbastard

Currently I am playing an Githzerai Avenger/Psion/(invoker) with silly high defenses yet largely a controller build. The setting is the old Ravnica of Magic the Gathering and my Githzerai is flavored as an Azorius Vedalken Lawmage. At level 10, both my at-wills throw enemies across the battlefield. I will probably take an invoker paragon path called Angelic Aspect and flavor it that I am turning into a sphinx instead of an angel. One day the character looks to embody the perfection of thought and form of sphinxes.

What I will be playing in the future if I can find a group: Gnome Battlemind! woot!

IMAGE(http://www.nodiatis.com/pub/20.jpg)

Just started DMing a short campaign (4-6 sessions probably) set in Mechanus, home of the Modrons. Read more about it here. Could still use some input!
We just started an off-the-beaten-path (for us, at least) campaign composed of several mini-campaigns (or vignettes) starring different characters each. We alternate DM duties between vignettes so that way everyone gets a chance to DM and to play. The vignettes are all loosely interconnected to an overall plot centered around the Nine Hells but are mostly independent from each other. We make a new group of heroes for every vignette and start at various levels depending on what the current DM believes better serves the story.

We just finished our first vignette, which lasted only two sessions, and revolved around a princess reclaiming her land from an insane despot.

I'm very excited for this campaign and I hope it all goes well.
DM - Homebrew Campaign. I also play a PC in the campaign, several actaully, at different points. Used similar to NPC's, to serve a specific purpose and fill a specific role. The campaign revolves around the party stopping the return of this ancient evil being, who plunged the world into madness and nearly took over the continent, her power was beyond that of even the Gods. She was stopped, however, but is now (hundreds of years later) on the verge of returning. At this point (they're level 15) they're about to confront the one summoning the being. At the end of this adventure, when she returns (they don't realize it, but they took too long and it's too late to it) she will be brought back and they will all die.

However, they will be saved by a Chronomancer, a timeless being who is rebelling and refusing to cooperate with the other Chronomancers who want time to continue as it is "supposed" to, where the being will rule the world for thousands of years. However, 2 yrs passed while they were recovering from his saving them, and much has changed. They will spend some tiem building up their forces to face her.  Essentially, that's all.
Actually in a glut of games right now, after months of basically none. 

1- A player in a game. We are all new to the contenint of "[fantasy asia]" from "Somewhere else (literally told to just make something up, european-ish) and are doing default adventuring stuff. Probably my most enjoyable game, if we didn't have one player who throws fits (literally screaming) if we aren't fighting. (The DM is asking me on advice to kick him, as a more senior DM, and its real awkward. Half hope he reads this and shapes up...) We have a lot of good RP with my old demon hunting buddy (we are both arcane mages), a hired thief and dungeoncrawler and his female conan equivilent muscle/partner.  3 sessions in.

2- Game I'm GMing. Super heroes set in marvel world during Iron Mans reign as director of shield and the 50 states init. We've done one session and I enjoyed it. some good roleplaying, and general feeling out of the characters. Probably going to bring in more super powered foes soon, and I've got some interesting stuff to come. The team runs a states plan and is fighting some nazi robot makers in an underwater base. If you know marvel, you can guess some future plot points. 

3- A pathfinder game I'm playing. DM is kind of crappy, and its alright. Pathfinder is annoying but its a really funny group. Spend most of the game doubled over laughing. Currently doing low level BS adventuring for super powered NPCs because the DM has one of those "Im the DM and every NPC you meet is way better than you" complexes.  We have only had two sessions so far. 

I expect one of these games to breakdown relatively soon because thats how RPG games go, and have a 3.5 game I'm dying to run. 4 games at a time is too much, but 3 seems managable.  Its a new concept I am trying where I plan stuff ahead of time, and have more than just a backbone thrown together. I've got a story to actually tell, that I think will be interesting. We will see how that goes.

** [Fantasy Asia] campaign has a character journal if you want to read it. huntingdemons.blogspot.com/ 

"In a way, you are worse than Krusk"                               " As usual, Krusk comments with assuredness, but lacks the clarity and awareness of what he's talking about"

"Can't say enough how much I agree with Krusk"        "Wow, thank you very much"

"Your advice is the worst"

Actually in a glut of games right now, after months of basically none. 

1- A player in a game. We are all new to the contenint of "[fantasy asia]" from "Somewhere else (literally told to just make something up, european-ish) and are doing default adventuring stuff. Probably my most enjoyable game, if we didn't have one player who throws fits (literally screaming) if we aren't fighting. (The DM is asking me on advice to kick him, as a more senior DM, and its real awkward. Half hope he reads this and shapes up...)  



Someone is SCREAMING? Kick him, that's ridiculous.
"The real purpose of socialism is precisely to overcome and advance beyond the predatory phase of human development." -Albert Einstein Resident Left Hand of Stalin and Banana Stand Grandstander Half of the Ambiguously Gay Duo House of Trolls, looking for a partner Wondering what happened to the Star Wars forums?
Show
Star Wars Minis has a home here http://www.bloomilk.com/ and Star Wars Saga Edition RPG has a home here http://thesagacontinues.createaforum.com/index.php
Show
141722973 wrote:
And it wasn't ****. It was subjectively concensual sex.
57036828 wrote:
Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
75239035 wrote:
I personally don't want him decapitated.
141722973 wrote:
And do not call me a Yank. I am a Québecois, basically your better.
And the greatest post moderation of all time...
58115148 wrote:
I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas. (ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
Someone is SCREAMING? Kick him, that's ridiculous.



Yeah its long and complicated. But he screams through the first 15 min or so of non-combat stuff we try to do and so we ignore him and he eventually stops and just  huffs and whines about it until we are directly walking to a combat encounter in game. (hes like 35 IIRC?). Problem is he married one of our best friends and we like her, but couldn't see her again if he is kicked. Like I said, complicated "rock and a hard place" situation. We will work something out, and have broken the subject of "he is a **** 24/7" with his wife a few times and are working the "you need to fix him" steps in. Its a delicate process. 

"In a way, you are worse than Krusk"                               " As usual, Krusk comments with assuredness, but lacks the clarity and awareness of what he's talking about"

"Can't say enough how much I agree with Krusk"        "Wow, thank you very much"

"Your advice is the worst"

Someone is SCREAMING? Kick him, that's ridiculous.



Yeah its long and complicated. But he screams through the first 15 min or so of non-combat stuff we try to do and so we ignore him and he eventually stops and just  huffs and whines about it until we are directly walking to a combat encounter in game. (hes like 35 IIRC?). Problem is he married one of our best friends and we like her, but couldn't see her again if he is kicked. Like I said, complicated "rock and a hard place" situation. We will work something out, and have broken the subject of "he is a **** 24/7" with his wife a few times and are working the "you need to fix him" steps in. Its a delicate process. 


Ah, that makes sense.
"The real purpose of socialism is precisely to overcome and advance beyond the predatory phase of human development." -Albert Einstein Resident Left Hand of Stalin and Banana Stand Grandstander Half of the Ambiguously Gay Duo House of Trolls, looking for a partner Wondering what happened to the Star Wars forums?
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Star Wars Minis has a home here http://www.bloomilk.com/ and Star Wars Saga Edition RPG has a home here http://thesagacontinues.createaforum.com/index.php
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141722973 wrote:
And it wasn't ****. It was subjectively concensual sex.
57036828 wrote:
Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
75239035 wrote:
I personally don't want him decapitated.
141722973 wrote:
And do not call me a Yank. I am a Québecois, basically your better.
And the greatest post moderation of all time...
58115148 wrote:
I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas. (ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
I've just been playing Encounters, and Lair assult from time to time. 

Currently I'm playing a Drow Hunter name shurra. 
Someone is SCREAMING? Kick him, that's ridiculous.



Yeah its long and complicated. But he screams through the first 15 min or so of non-combat stuff we try to do and so we ignore him and he eventually stops and just  huffs and whines about it until we are directly walking to a combat encounter in game. (hes like 35 IIRC?). Problem is he married one of our best friends and we like her, but couldn't see her again if he is kicked. Like I said, complicated "rock and a hard place" situation. We will work something out, and have broken the subject of "he is a **** 24/7" with his wife a few times and are working the "you need to fix him" steps in. Its a delicate process. 


It warms my heart that there's someone for everyone, at least.
We're playing in a homebrew campaign setting, using the Points of Light concept.

started with:

Dwarf Cleric
Human Psion
Human Thief
Halfelf Warlock
Shifter Warden
Halfelf Paladin

During the course of our travels, the Thief ducked out on us for a while, and we met a Mul Warlord. Then we went off on a mission to the Warlock's homeland, and he refused to join us. Around mid/late Heroic our Paladin was captured by elves claiming she was the reincarnated form of an ancient lich. In our chase we recovered both the Thief and the Warlock, but the Warden was gravely wounded and lost to us. Shortly after that we found a Warforged Fighter|Battlemind. The Paladin, ultimately, was the reincarnated lich, and because the elves had recovered and reassembled her phylactery, the magic of it reverted her. So we lost the Paladin, and the elven kingdoms kind of when belly-up (they were using mind flayers as slave labor and the lich immediately used her magic to set them free).

She also killed the Warlord.

During our escape, we met up with a Goliath Warden who had been in the service of the elves. The town we went to had a healer capable of raising the Warlord's body, but something had captured his soul, so we went down to the underworld to retreive it. While there, the Warlock (Dark Pact) met up with a cabal of powerful arcane servants of the Raven Queen, and joined with them. When we finally managed to free the Warlord, we found a Halfelf Druid/Shaman had also been captured by the same entity, and freed her as well. And she joined up with us.

So now we have:

Dwarf Cleric
Human Psion
Human Thief
Mul Warlord
Warforged Fighter|Battlemind
Goliath Warden
Halfelf Druid/Shaman

Currently we're in a pocket demense, we think somewhere in or near the far realm. We've been captured by some strange entity and are being forced to undergo a series of experiments, and also fight in gladitorial games (team-based). The Warforged was separated from us, and we're hoping to find him during our escape.

((The character rotation is largely due to the fact that we rotate DMs, and have had two players leave the group. So characters are kind of popping in and out of the roster)). 

"Not only are you wrong, but I even created an Excel spreadsheet to show you how wrong you are." --James Wyatt, May 2006

Dilige, et quod vis fac

DMing Sunless Citadel adventure path. They're still on Sunless Citadel, but they're almost done (on the bottom level of the citadel). We've got a (homebrewed) Locathah Barbarian/Scout, Sea Kin Swashbuckler, Gnome Illusionist, and Halfling Druid. The Swashbuckler and Barb/Scout tumble all over the place to avoid OAs and get flanking bonuses while the gnome usually is a little too conservative with his spells resulting in him shooting his heavy crossbow a lot, and the druid rides her animal companion riding dog into combat.

Playing
A 4e campaign that I'm not really enjoying a ton but my brother's DMing and I feel kind of obligated to play, but I'm a dragonborn Warden/Warlord hybrid.
And a group that stopped over the Summer is resuming Friday next week in which I'm playing a cleric. 
Playing:

- Dark Sun homebrew adventure campaign, heroic tier as a gladiator wizard, Brickyard Lot.

- Madness at Gardmore Abbey as an evil shyster cleric named Friar Griftheart.

DMing:

- Location-in-motion adventures of my own design for fairly consistent pick-up groups of well-wishers from the WotC forums (in that they don't wish me any specific harm). The next adventure, Star*Juice, takes place on a big neogi spaceship with a mutiny in progress, a slave revolt about to occur, all while being hunted by another spaceship full of illithids.

- Dungeon World, whenever, wherever.

I generally DM 4e by request now rather than run a continuous campaign. 

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
DMs: Don't Prep the Plot | Structure First, Story Last | Prep Tips | Spoilers Don't Spoil Anything | No Myth Roleplaying
Players: 11 Ways to Be a Better Roleplayer | You Are Not Your Character     Hilarious D&D Actual Play Podcast: Crit Juice!

Here, Have Some Free Material From Me: Encounters With Alternate Goals  |  Dark Sun Full-Contact Futbol   |   Pre-Generated D&D 5e PCs

Follow me on Twitter: @is3rith

Playing:

- Dark Sun homebrew adventure campaign, heroic tier as a gladiator wizard, Brickyard Lot.

- Madness at Gardmore Abbey as an evil shyster cleric named Friar Griftheart.
 



I'm in these two campaigns, as Nori, the Mul Gladiator Warden, and Thalai Eaglespirit, the Goliath Fighter|Seeker, respectively

As for DMing, I'm currently working on putting together a group for Dungeon World, for a homebrewed adventure set in pseudo-Athas tentatively titled "Into the Gullet of the Graboid"
DM advice: 1. Do a Session Zero. 2. Start With Action. 3. Always say "Yes" to player ideas. 4. Don't build railroads. 5. Make success, failure, and middling rolls interesting. Player advice: 1. Don't be a dick. 2. Build off each other, don't block each other. 3. You're supposed to be a badass. Act like it. Take risks. My poorly updated blog: http://engineeredfun.wordpress.com/
Dming one game in my homebrew world where the party must gather all 50 keys to the zodiac gate which supposely leads to "Ones ultimate dreams" Three of the players are working for different guilds to uncover the truth behind its secrets, one is after the power himself, one is running from one of the guilds in which one of the other players are in, and the others are just following for the thrill.

Playing one game where we must fight this cult that wishs to wake up a tarrsque. Im a narcoleptic catgirl rogue that randomly falls asleep while disarming traps and sometimes breaks into peoples houses just to sleep in their bed.

DMing:

- Location-in-motion adventures of my own design for fairly consistent pick-up groups of well-wishers from the WotC forums (in that they don't wish me any specific harm).  



"The real purpose of socialism is precisely to overcome and advance beyond the predatory phase of human development." -Albert Einstein Resident Left Hand of Stalin and Banana Stand Grandstander Half of the Ambiguously Gay Duo House of Trolls, looking for a partner Wondering what happened to the Star Wars forums?
Show
Star Wars Minis has a home here http://www.bloomilk.com/ and Star Wars Saga Edition RPG has a home here http://thesagacontinues.createaforum.com/index.php
Show
141722973 wrote:
And it wasn't ****. It was subjectively concensual sex.
57036828 wrote:
Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
75239035 wrote:
I personally don't want him decapitated.
141722973 wrote:
And do not call me a Yank. I am a Québecois, basically your better.
And the greatest post moderation of all time...
58115148 wrote:
I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas. (ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
Playing:

- Location-in-motion adventures of my own design for fairly consistent pick-up groups of well-wishers from the WotC forums (in that they don't wish me any specific harm). The next adventure, Star*Juice, takes place on a big neogi spaceship with a mutiny in progress, a slave revolt about to occur, all while being hunted by another spaceship full of illithids.
 



I should add, I'm planning to play in this one as Jerusalem S.L.I.M. (Sentient Living Intelligent Machine), a warforged bard who wants to kill all neogi and lead a robot uprising.  He's mostly upset because the Neogi used him as a work drone and made him clean up the droppings of Snookums the Giant Space Hamster instead of allowing him to pursue his dream of performing musical theatre.  He's sort of a cross between Jesus, Enjolras from Les Miserables, and Bender.
DM advice: 1. Do a Session Zero. 2. Start With Action. 3. Always say "Yes" to player ideas. 4. Don't build railroads. 5. Make success, failure, and middling rolls interesting. Player advice: 1. Don't be a dick. 2. Build off each other, don't block each other. 3. You're supposed to be a badass. Act like it. Take risks. My poorly updated blog: http://engineeredfun.wordpress.com/
DM-ing a homebrewn world.
So far I used a few quests and encounters from DMG, Dungeon delve and DDI.
The current goal of my players is to stop a group called the elements from taking over the nentir vale.
Afterwards(paragon thier and up) they'll deal with a prophecy about the crimson dawn(ressurection of an evil god who can corrupt and turn anything evil if he wants to with his touch, his touch can make even bahamtuth chaotic evil). During Heroic they've been besieged by hitmen/mercenaries and assasins trying to claim a bounty on their head put there by the cult of the crimson dawn. The cult thought they where prophecised to end the crimson dawn. Whilst in fact they are the ones prophecised to start it by ressurecting the evil god(The cult mistranslated the ancient text)
Mid-paragon they'll raise him and from then onward they'll deal with the consecuenses and try to kill the god 
"Into the heart of battle, I shall walk In the eye of the storm, I will stand Onto the end of the earth, I shall hunt In defence of others, I shall fight For honour and glory, I will live And for justice, I would die"
Playing:
Nada. Of the last two campaigns I participated in, one ended because the DM has personal matters to attend to and the other I had to opt out of due to scheduling conflicts.

DMing:
I'm currently running a game a more lighthearted campaign than I usually do, where in a party of unlikely friends (including the daughter of the guard captain, a courier, a man from a distant country, a bard, lead by a soldier, and helped along the way by several others) uncovered a cult that worships a goddess of chaos and darkness. They chased the cult across half the country, trying to thwart the cult's efforts to summon their goddess to the material world and overthrow the beloved princesses that led the country together.

Along the way, they thwarted the kidnapping of a princess, convinced several high ranking cultists to change sides, assaulted several hidden bases and suffered recurring, surreal, collective dreams. Just when they had fought their way inside the cultist's primary base, defeated their last lieutenant and made it to the two leaders of the cult... A former lieutenant resurfaced, betrayed the cult and escaped, leading to a complicated alliance between the cult leaders and the heroes: One leader wished to return his god to glory, as he felt it was what was best for the world. The other wanted to steal the god's power for his own conquest. And the heroes... Knew that the god was not to be trifled with, and the lieutenant was plotting against them all.

So the heroes gathered their allies and chased down the lieutenant, fighting their way into her hiding place as the lieutenant prepared the ritual to summon the goddess to the world, the ritual that would destroy it, while the princesses led an army to hold off the lieutenant's remaining allies. The heroes finally reached the ritual chamber, only to find that the cult leaders had run ahead. They arrived just in time to see the cult leaders left laying in crumpled heaps as the lieutenant took on the form of the goddess, who prepared to end the world...

But fortune favored the heroes, as they had arrived before the goddess could regain all of her former power. It was a difficult battle, but in the end, they defeated her. Though, in her final moments, the goddess laid a curse upon them, they survived and set out to break the curse.

Oh, and the entire campaign? It was based on the setting of My Little Pony: Friendship is Magic. (Half the party? Pegasi. The foreign man? A gryphon.)


Though I've been looking to run a oneshot or two~three session long campaign, to spice things up.
Gunmage, a homebrew arcane striker. (Heroic Tier playtest ready.) GDocs link. (More up to date.)