How do you want initiative to work in D&D Next? Feel free to give as little or as much information about initiative as you wish.
Personally, I like how it is presented as is in most respects. I would (and do) change one thing in my games:
Bonus to initiative
While I do like Dex to initiative, it's not the only bonus to init that should exist in my opinion. In my games, I always let players choose Int to initiative if they desire. Upon looking around these forums, I've seen a lot of players saying other abilities could add to initiative as well. Wisdom makes a lot of sense to me. Others, such as Constitution do not.
I am going to start experimenting with bonuses other than Dex and Int to initiative and see what I think. To me, Dex, Int and Wis make perfect sense. Strength kind of makes sense. Charisma doesn't make sense but I would probably allow it. Constitution makes the least sense to me, but I will try it to see what I think.
Dex - You move faster than others, faster physical reflexes
Int - You are smarter than others, react faster, respond faster, technically reflexes as well here
Wis - You saw the fight coming, spotted it a fraction of a second earlier, noticed it earlier
Str - You are able to use your strength to respond to threats faster.
Cha - Your force of personality is so strong, others let you go first?
Con - You......?
I also may change one more thing. I am unsure, as I haven't playtested what is there and I am not 100% sold on any method yet.
The only thing I dislike about the surprise round is that those that roll well and are not surprised can take two full rounds before the others get to react. I am thinking that those that are not surprised roll for initiative, then those that are surprised roll for initiative. Everyone would go in the first round, but those surprised will all go after those that are not surprised no matter what anyone rolls.
Alternately, I want to try leaving it as it is in the packet but on those that are surprised they can take a move action only, so long as it doesn't cause any direct (or intend to cause indirect) damage to opponents.
I may like surprise as it is. I have not playtested it yet, so all this are just ideas I am kicking around. I should get a chance to test out all these styles this weekend.
How do you guys feel about initiative? How do you want it to work?