Ringworld Puppeteer?

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Has anybody created a puppeteer as a race? a creature? for 4e?

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Has anybody created a puppeteer as a race? a creature? for 4e?

I play in a campaign where one of the players reflavored the fey beast tamer theme and pxie race so his spirit was cursed and forced ro reside in a tiny doll body. They control their former body psychically. That's about as close as I've seen though.
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141722973 wrote:
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57036828 wrote:
Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
75239035 wrote:
I personally don't want him decapitated.
141722973 wrote:
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58115148 wrote:
I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas. (ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
This is a puppeteer:

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This is a puppeteer:


Ok, so it's a D&D specific creature, sorry.
"The real purpose of socialism is precisely to overcome and advance beyond the predatory phase of human development." -Albert Einstein Resident Left Hand of Stalin and Banana Stand Grandstander Half of the Ambiguously Gay Duo House of Trolls, looking for a partner Wondering what happened to the Star Wars forums?
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141722973 wrote:
And it wasn't ****. It was subjectively concensual sex.
57036828 wrote:
Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
75239035 wrote:
I personally don't want him decapitated.
141722973 wrote:
And do not call me a Yank. I am a Québecois, basically your better.
And the greatest post moderation of all time...
58115148 wrote:
I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas. (ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
Actually is is a Ringworld specific creature from Larry Niven's Ringworld universe.  It is intelligent, but puppeteer adventurers and those leave their homeworld for any reason are insane in some form.  They have a high intelligence.  Put into D&D terms, they would make the best artificers.  I can't quite codify what else for a puppeteer PC or even NPC.  They can kick like a horse but only in extreme circumstances.  The are devout cowards.  They generally don't use weapons and if they do the weapon cannot be larger than a dagger.  They can't use ranged weapons at all (at least ranged D&D weapons).  They don't wear clothing so armor is out of the question.  They come in three genders:  female breeder, female incubator, and male.  Just as the names imply, the female breeder and male implant the female incubator with the egg and the sperm.  (Actually, breeder and incubator are terms I made up.  They're not the real terms which I do not remember.)

Any other info, you will need to go to a site that has more on them.  There's a Ringworld RPG that has specifics, but I can't seem to make a decent conversion from that to D&D. 

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Problem with is that 4e artificers have alot of nice weapon powers. You can use their powers with a dagger, though very small damage dice isnt a good start for "best artificers".


I suppose maybe like Int with Wis/Con

+2 Arcana, +2...stealth? (cowardlyness) maybe perception to look out for danger (and having two heads)

If you want the weapon fluff, I'd say they wield weapons like a small race does. Armour definitely still needs to be in, even if you describe it as being minimal.

Genders arent a mechanical concern.


Maybe their racial encounter power is an immediate reaction shift to an enemy moving adjacent to represent the coward aspect. 
The problem with weapons is that they have to use their mouths to hold the weapon.  anything larger than a dagger would be extremely awkward for them.  Putting on and taking off armor is a similar problem.  Again they would need to use their mouths.  The only type of armor they could possibly wear would be cloth.  Anything heavier, they would need help to get it on or off.  As a general race feature, they go naked.  In fact, only the puppeteer king wears any type of clothing at all and that is a series of metal plates (looks like metal plates in the images I can find) along the length of his spine and, even then, they are for decoration more than for protection.

They would definitely get all-round vision.

I like the idea of the IR shift, but I probably would make it an immediate interupt instead.

The arcana/stealth definitely could work.

Int (definitely) with Wis (not sure, they don't seem to have a lot of common sense)/Con (possibly)

If you showed a normal puppeteer aggression, one of three things could happen.  First, they would try to run, second, if they can't run, they curl up into a fetal position and hope you go away, third, die of shock.  Generally, the third item is reserved for when a member of their race shows aggression.

An insane puppeteer (PC or a lone NPC) would do one of two things:  run, or attack.  They generally attack by making sure their back is to the enemy and kicking out like a horse.  Apparantly, their kicks are strong enough to break the enemy's spine by kicking through their rib cage.  If one kick doesn't do it, then they would definitely run.

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Maybe speed 7.


But I'm kind of wondering how this race makes good artificers, how can you build stuff if you can only utilize tools with your mouths?   Implements dont seemto be an issue though.


Either way the race might have to break a few of the "don'ts" of 4e race design, perhaps giving them a natural weapon of a kick (1d10, +2 prof) so they arent as screwed with weapon classes.   


  
I think they would make great artificers because in the Ringworld timeline they managed to turn their whole planet into a spaceship to escape the black hole at the galaxy's core.  They are a very technical race.

Here's the link to the wikipedia article:  en.wikipedia.org/wiki/Pierson%27s_Puppet... 

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I think they should be able to wield weapon with their mouths then, I dont see any other description in the Wiki on how they managed to build all their stuff with only mouths to work with, so their mouths (which do look kinda odd) must be manipulatable in such a way that they can work on fine equipment.


Adventurer ones are already crazy anyway. And it may look silly, but then again its a creature 3 legs and 2 heads.  
For a creature entry, it will look something like this:

Puppeteer         Level X Type
Medium natural beast          XP x

HP x Bloodied x/2                     Initiative X
AC x Fortitude x Reflex x Will x       Perception x
Speed 6                                   All-Round Vision

Traits
Insanity
(Not sure what to put yet)
Herd Mentality
Can run without the running penalties

Standard Actions
Kick * At-Will
Attack:  Melee 1 (one creature); x vs AC
Hit: ydx + z damage

Skills
Arcana x Dungeoneering x History x
Str x Dex x Wis x
Con x Int x Cha x

Alignment unaligned Languages Common, Deep Speech

I just haven't figured out at what the x's, y's, and z's should be yet.

The PC version is just as difficult.

Puppeteer
Racial Traits
Average Height:  x to y
Average Weight:  x to y

Ability Scores:  +2 Int, +2 Con/Dex (I'm leaning toward either Dex or Str, just not sure which)
Size:  Medium
Speed:  6 squares
Vision:  Normal, All-round vision

Languages:  Common, Deep Speech
Skill Bonuses:  +2 Arcana, +2 Dungeoneering
Insanity:  (Not sure what to put yet)

That's all I have for now.

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Give them the small weapon rules.

Speed 7

A racial power that let's the shift away from an enemy when battle starts.

And can't be surprised.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
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The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

I didn't think of the surprise aspect.  I like it.

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