I have a suggestion on how we might blend the 3e and 4e skill systems so that we can have the skills function with only as much complexity as the group desires.
The concept is to use broad skills a la 4e then split them into 3 specialties each.
When you level you would get 3 pts that could gain a new broad skill, level a single broad skill by 1 or level three specialties from different skills by 1.
Suggestion by Zyph for further detail in choosing.
1. No skills what so ever. Everything functions off abilities
2. Broad skills. You get starting +3 points in three of them, and every even level up one skill by 1
3. Hybrid skills. You get +3 points in three of them, and every even level you get 1 points to put towards one broad skill or 3 to split amongst your 9 narrow skills
4. Narrow skills. You get 27 skill points starting off, and every even level you get 3 more
Acrobatics: Tumble, jump, balance
Arcana:Arcane Lore, Arcane Rituals, Planar Lore
Athletics:run, swim, climb
Intrigue: Forgery, Disguise, Escape artist
Influence: Bluff, Diplomacy, Intimdate
History:Local History, Ancient History, Geography
Engineering: Open Locks, Disable Device, find/remove traps
Religion:Religeous Lore, Divine Rituals, Astrology
Streetwise: Appraise, insight(sense motive), gather information
Stealth: Sleight of hand, Move Silently, Hide
Perception: Listen, Search, Spot
Nature: knowledge nature, survival, herbalism
Animal afinity:animal handling/training, track, ride
Profession, craft, decipher script, and healing would be relegated to background traits or in the case of healing to a specialty.
Edition wars kill players,Dungeons and Dragons needs every player it can get.