Round 2:Mogg FlunkiesMurderMurderRing of XathridDuty-Bound DeadSign in BloodDuty-Bound DeadRancorKrenko's CommandKrenko's CommandRummaging GoblinWild GuessCraterizeWarclamp MastiffMountain
Round 3:Essence DrainLiliana of the Dark RealmsKnight of InfamyWalking CorpseMark of the VampireSearing SpearKnight of InfamyBloodthrone VampireTorch FiendSmeltFarseekKindled FuryMind SculptErasePlains
Round 2:Rise from the GraveMurderMurderCrippling BlightRavenous RatsGiant ScorpionDuty-Bound DeadVile RebirthCrippling BlightIndexIndexRing of XathridHydrosurgeIndexMountain
Round 3:Tormod's CryptLiliana of the Dark RealmsKnight of InfamyTormod's CryptWatercourserVile RebirthLiliana's ShadeDuskmantle ProwlerWatercourserBlood ReckoningDisentombKindled FuryMind SculptErasePlains
Round 2: Krenko's CommandGarruk's Packleader Turn to Slag Krenko's CommandBond Beetle Krenko's CommandElvish Visionary RancorSpiked BalothKrenko's CommandTitanic Growth Naturalize Craterize Warclamp MastiffMountain
Round 3: Spiked BalothLiliana of the Dark Realms Farseek Elvish Visionary Farseek Searing Spear Arbor ElfTitanic GrowthWall of FireFlinthoof BoarVolcanic Strength Kindled Fury Mind SculptErasePlains
Round 1:Krenko, Mob BossRummaging GoblinSearing SpearArbor ElfFarseekSearing SpearDragon HatchlingSpiked BalothGoblin ArsonistGoblin ArsonistFogPlummetKindled FuryMerfolk of the Pearl TridentMountain
Round 2:Mogg FlunkiesKrenko's CommandChandra's FuryChandra's FuryBond BeetleCleaver RiotElvish VisionaryRancorKrenko's CommandRing of ThuneMind RotWild GuessCraterizeIndexMountain
Round 3:Yeva's ForcemageFlinthoof BoarPrimal HuntbeastChandra's FuryPrey UponSearing SpearFlinthoof BoarTitanic GrowthTorch FiendSmeltVolcanic StrengthCraterizeMind SculptErasePlainswent R/G as well.
Round 1:Krenko, Mob BossMogg FlunkiesSearing SpearAcidic SlimeFarseekSearing SpearDeadly RecluseFarseekGoblin ArsonistGoblin ArsonistFogTitanic GrowthKindled FuryIslandMountain
Round 2:Mogg FlunkiesGarruk's PackleaderTurn to SlagKrenko's CommandIntrepid HeroKrenko's CommandElvish VisionaryRancorKrenko's CommandKrenko's CommandSafe PassageWild GuessCraterizeWarclamp MastiffMountain
Round 3:SwitcherooFlinthoof BoarPrimal HuntbeastElvish VisionaryPrey UponSearing SpearFlinthoof BoarTitanic GrowthTorch FiendSmeltWild GuessTormod's CryptMind SculptErasePlainsDeck
Creatures (13)1 x Krenko, Mob Boss2 x Mogg Flunkies1 x Acidic Slime1 x Deadly Recluse2 x Goblin Arsonist1 x Garruk's Packleader2 x Elvish Visionary2 x Flinthoof Boar1 x Primal HuntbeastSpells (12)3 x Searing Spear2 x Titanic Growth1 x Turn to Slag3 x Krenko's Command1 x Rancor1 x Wild Guess1 x Prey UponLand (15)8 x Mountain7 x ForestWith two Visionaries, one Wild Guess and 18 cards costing 2 or less I thought it safe to go with just 15 land.
Round 1:Vampire NighthawkEssence ScatterSearing SpearBloodhunter BatNegateSearing SpearRise from the GraveDuressHarbor BanditWalking CorpseSafe PassagePlummetCraterizeIslandMountain
Round 2:Crippling BlightMurderMurderRing of XathridDuty-Bound DeadGiant ScorpionDuty-Bound DeadVile RebirthKrenko's CommandBloodthrone VampireHydrosurgeCrippling BlightHydrosurgePlainsMountain
Round 3:Sphinx of UthuunLiliana of the Dark RealmsCloneRing of XathridHarbor BanditSearing SpearKnight of InfamyArchaeomancerWatercourserSmeltDisentombCraterizeMind SculptErasePlains
I actually like this a little more than the RG build.
Creatures (12):1 x Vampire Nighthawk1 x Bloodhunter Bat2 x Harbor Bandit1 x Walking Corpse2 x Duty-Bound Dead1 x Giant Scorpion1 x Sphinx of Uthuun1 x Clone1 x Knight of Infamy1 x ArchaeomancerSpells (11):1 x Essence Scatter3 x Searing Spear1 x Rise from the Grave2 x Murder2 x Ring of Xathrid1 x Liliana of the Dark RealmsLand (17)2 x Mountain9 x Swamp6 x Island
Round 1: Vampire Nighthawk Rummaging Goblin Searing Spear Bloodhunter Bat Wild Guess Searing Spear Rise from the Grave Duress Goblin Arsonist Walking Corpse Index Titanic Growth Craterize Merfolk of the Pearl Trident Mountain
Round 2: Mogg Flunkies Murder Murder Chandra's Fury Duty-Bound Dead Sign in Blood Duty-Bound Dead Vile Rebirth Crippling Blight Krenko's Command Rummaging Goblin Wild Guess Craterize Warclamp Mastiff Mountain
Round 3: Essence Drain Liliana of the Dark Realms Knight of Infamy Walking Corpse Mark of the Vampire Searing Spear Knight of Infamy Dark Favor Torch Fiend Blood Reckoning Disentomb Tormod's Crypt Mind Sculpt Erase PlainsWhy can't I get passed this stuff in real life?
Round 1:Harbor BanditEssence ScatterBloodhunter BatBloodhunter BatTormented SoulWelkin TernRise from the GraveTricks of the TradeGoblin ArsonistDark FavorArchaeomancerPlummetKindled FuryMerfolk of the Pearl TridentMountain
Round 2:Rise from the GraveMurderMurderDark FavorDuty-Bound DeadSign in BloodSign in BloodVile RebirthCrippling BlightBloodthrone VampireIndexKrenko's CommandHydrosurgeWarclamp MastiffMountain
Round 3:Sphinx of UthuunLiliana of the Dark RealmsCloneRing of XathridHarbor BanditEssence DrainGiant ScorpionDark FavorWatercourserBlood ReckoningDisentombTormod's CryptMind SculptErasePlains
Round 1:Krenko, Mob BossGoblin ArsonistSearing SpearAcidic SlimeFarseekSearing SpearDeadly RecluseSpiked BalothGoblin ArsonistCourtly ProvocateurSafe PassageArbor ElfClock of OmensMerfolk of the Pearl TridentMountain
Round 2:Krenko's CommandGarruk's PackleaderTurn to SlagChandra's FuryBond BeetlePrimal HuntbeastElvish VisionaryRancorSpiked BalothKrenko's CommandSafe PassageWild GuessHydrosurgeIndexMountain
Round 3:Centaur CourserLiliana of the Dark RealmsPrimal HuntbeastTitanic GrowthPrey UponSearing SpearFlinthoof BoarTimberpack WolfYeva's ForcemageFlinthoof BoarVolcanic StrengthKindled FuryMind SculptErasePlains
Those who fear the darkness have never seen what the light can do.
I've seen angels fall from blinding heights. But you yourself are nothing so divine. Just next in line.
191752181 wrote:All I'm saying is, I don't really see how she goes around petrifying swords and boots and especially mirrors. How the heck does she beat a Panoptic Mirror? It makes no sense for artifacts either. Or enchantments, for that matter. "Well, you see, Jimmy cast this spell to flood the mountain, but then the gorgon just looked at the water really hard and it went away."
I think this draft really really revolved around pick 1 pack 1. It was all about Nighthawk or Krenko.Round 1:Vampire Nighthawk I chose this over Krenko, I think Black is a more solid color to be in.Mark of Mutiny Weak pack, i'll take the nice trick.Searing Spear Fine then, force red on me.Bloodhunter Bat Much betterTormented Soul Filler, weak packSearing Spear This should NOT happenRise from the Grave Good valueDuress Not as good as you want it to be, but sideboard materialHarbor Bandit Possibly splash an island?Walking Corpse Solid body at 2Safe Passage HateTitanic Growth HateCraterize UnplayableMerfolk of the Pearl Trident UnplayableMountain Round 2:Rise from the Grave Weak pack, but a second Rise is more valueMurder Best removal in the set, no reason to pass itMurder DittoRing of Xathrid Weak pack, and this is great on nighthawkDuty-Bound Dead Good early blocker, something we'll needGiant Scorpion DittoGem of Becoming Hmmm, mana fixing seems needed if going 3 colorsRancor HateCrippling Blight Way better than it seems.Krenko's Command Possibly sideboardMind Rot SideboardCrippling Blight Love getting maindeck cards this lateCraterize UnplayableIndex UnplayableMountain Round 3:Sphinx of Uthuun A finisher, just what we neededLiliana of the Dark Realms WHAT?Knight of Infamy This guy is first pickableRing of Xathrid Just might run both ringsHarbor Bandit Value town, population usSearing Spear Ok, now it's just sillyGiant Scorpion Yay blockersArchaeomancer Recur Murder and Rise? Yes pleaseZombie Goliath SideboardSmelt SideboardVolcanic Strength Actually good in the mono red matchup, sideboardKindled Fury UnplayableMind Sculpt Unplayable (in this deck)Erase UnplayablePlainsMy deck might end up looking something like this.Creatures 11Duty-Bound DeadWalking CorpseKnight of InfamyVampire NighthawkHarbor Bandit x2Giant Scorpion x2Bloodhunter BatArchaeomancerSphinx of UthuunSpells 9Searing Spear x3Rise from the Grave x2Murder x2Crippling Blight x2Artifacts / Planeswalker 4Gem of BecomingRing of Xathrid x2Liliana of the Dark RealmsLand 17Swamp x8Island x5Mountain x4It's 41 cards, but with the thinning Lilliana, Gem, and Sphinx provide the one extra card should not be noticeable.It has AMAZING removal, double black ring with a lot of good bodies to wear them.Also, double rise from the grave to get back creatures (and make them black for your rings) as well as an Archaeomancer to reuse your best spells and a Sphinx at the top end. Oh yeah.. Liliana of the Dark Realms!Even your sideboard is decent, with an artifact removal spell and some discard for the slower controlling decks. I think the only way you lose with this is you have mana issues. But, realistically you can go until turn 6 or 7 or so with just swamps.
From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."
MaRo: I redesigned him while the effect was on the stack.
Round 1: Krenko, Mob Boss Mogg Flunkies Searing Spear Arbor Elf Wild Guess Searing Spear Deadly Recluse Spiked Baloth Goblin Arsonist Goblin Arsonist Safe Passage Titanic Growth Kindled Fury Merfolk of the Pearl Trident Mountain
Round 2: Mogg Flunkies Krenko's Command Rhox Faithmender Krenko's Command Intrepid Hero Krenko's Command Elvish Visionary Rancor Krenko's Command Ring of Thune Rummaging Goblin Naturalize Craterize Plains Mountain
Round 3: Centaur Courser Flinthoof Boar Wild Guess Elvish Visionary Mark of the Vampire Searing Spear Flinthoof Boar Hellion Crucible Torch Fiend Smelt Volcanic Strength Craterize Angel's Mercy Erase Plains
Round 1:Krenko, Mob BossMogg FlunkiesSearing SpearArbor ElfFarseekSearing SpearDeadly RecluseCrusader of OdricGoblin ArsonistGoblin ArsonistSafe PassageTitanic GrowthKindled FuryMerfolk of the Pearl TridentMountain
Round 2:Mogg FlunkiesKrenko's CommandTurn to SlagKrenko's CommandIntrepid HeroKrenko's CommandElvish VisionaryRancorKrenko's CommandSign in BloodRummaging GoblinNaturalizeCraterizeIndexMountain
Round 3:SwitcherooFlinthoof BoarPrimal HuntbeastElvish VisionaryPrey UponSearing SpearFlinthoof BoarHellion CrucibleTorch FiendBlood ReckoningVolcanic StrengthKindled FuryAngel's MercyErasePlains
Couldn't resist krenko. Tried drafting an aggro green red but I think I'm a little too slow.Round 1:Krenko, Mob BossRummaging GoblinSearing SpearReckless BruteWild GuessSearing SpearDeadly RecluseSpiked BalothGoblin ArsonistGoblin ArsonistFogTitanic GrowthCraterizeMerfolk of the Pearl TridentMountain
Round 2:Spiked BalothGarruk's PackleaderTurn to SlagKrenko's CommandIntrepid HeroPrimal HuntbeastElvish VisionaryRancorYeva's ForcemageKrenko's CommandTitanic GrowthWild GuessCraterizeIndexMountain
Round 3:Centaur CourserFlinthoof BoarPrimal HuntbeastElvish VisionaryMwonvuli Beast TrackerSearing SpearFlinthoof BoarTimberpack WolfSpiked BalothSmeltFarseekTormod's CryptMind SculptErasePlains
Not always good at draft, I basically picked Gem of Becoming in pack 1, and went as much as possible.Round 1:Gem of BecomingMogg FlunkiesDuty-Bound DeadHydrosurgeCower in FearDownpourKraken HatchlingWild GuessServant of NefaroxServant of NefaroxTormented SoulSmeltUnsummonMind SculptIsland
Round 2:RedirectKraken HatchlingDisentombSleepHarbor BanditBloodthrone VampireCower in FearMurderDuty-Bound DeadUnsummonDownpourHydrosurgeBloodthrone VampireGlorious ChargeIsland
Round 3:MurderBloodhunter BatDisciple of BolasTurn to SlagDuty-Bound DeadEssence ScatterEncrustSearing SpearSign in BloodArchaeomancerBloodthrone VampireHydrosurgeDivine FavorSerpent's GiftMountain
I started Boros and ended up with both Krenko and Odric and so much control... why can't get these kinds of passes IRL. Though the Battle of Witts seemed just typical. If I go one draft without one popping up in SOMEBODY's pack... lolRound 1: Arms Dealer Oblivion Ring Bladetusk Boar Healer of the Pride Erase Reckless Brute Divine Favor Wild Guess Show of Valor Mogg Flunkies Smelt Divine Favor Plummet Disentomb Island
Round 2: Serra Angel Turn to Slag Canyon Minotaur Searing Spear Krenko's Command Krenko's Command Trumpet Blast Crippling Blight Divine Favor Ring of Valkas War Falcon Safe Passage Divine Favor Glorious Charge Island
Round 3: Odric, Master Tactician Arms Dealer Searing Spear Krenko, Mob Boss Goblin Arsonist Trumpet Blast Safe Passage Ravenous Rats Crusader of Odric Mogg Flunkies Goblin Battle Jester Krenko's Command Divine Favor Serpent's Gift Mountain