Just now DLing the update so haven't read it yet, but that actually sounds pretty right. Them most broken character I (accidentally) made in 3.5 was a sorcerer + monk gish. Fly + greater blink + pounce from IDK where + that feat where…. It was bad let's leave it at that.But overall, it taught me that Sorcerer in 3.5 made a beautiful gish.
Even less of a non-Vancian wizard substitute
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That was my first thought.Also, I can't seem to figure out what grants access to the Dragon Breath power. I am guessing I just missed it in my first quick read through.
One option for a sorcerer is Gish.This is a good thing, yes?
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."On Worldbuilding - On Crafting Aliens - Pillars of Art and Flavor - Simulationism, Narritivism, and Gamism - Shub-Niggurath in D&DTHE COALITION WAR GAME -Phyrexian Chief Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1)Last Edited by Ralph on blank, 1920
Edition wars kill players,Dungeons and Dragons needs every player it can get.
I am disapointed, it's reversed of what i spected, sorcerer is usually caster than gish, and warlock is usually more gish than full caster, at least on 3.5 and 4e =VI dislike the fact that warlock pacts force RP/flavor designated by it
I have confidence that (at least) one Sorc bloodline will approximate a "Wizard" experience, and I give it 50/50 odds that there's at least one pact for warlocks that evokes a wizardly feel. Of course, We can't really say this exists until we see it...
Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.
Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.
King Fisher Optimized net user. Moderate.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.
Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight with items, making it far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
I'm sorry, this is probably a stupid question, but what in the world is everybody talking about? Where is this sorcerer? Is there a link or something? Because I don't see it anywhere on the website...
"Lightning...it flashes bright, then fades away. It can't protect, it can only destroy."
A Brave Knight of WTF
Was... was there an announcement for this? I feel like everybody's talking about it all nonchalant like it's no big deal, and I'm like "WTF is going on?".
Wizards, shave and a haircut
also, it's entirely possible that they're giving each caster one casting style during the playtest, but will give them all the choice of the threethey did mention they were fiddling with how to make wizard encounter spells, sure sounds like they're making a way to have a wizard with what is currently the warlock casting style
the changing stats thing is sort of a non-solution though, or at least its DM dependantI would allow it no problem, but I could see some sticklers or people who may worry about balance ect.
also, it's entirely possible that they're giving each caster one casting style during the playtest, but will give them all the choice of the threethey did mention they were fiddling with how to make wizard encounter spells, sure sounds like they're making a way to have a wizard with what is currently the warlock casting styleI see that as less possible... the class features such as the pacts and bloodlines are to laced into the explicit casting style, and the wizard traditions whenever they come out will likely be seeded within vancian casting. This was the goal. By making the classes have one casting style they can make hese features mesh into it the way they have.