New Material Available

The new classes, Sorcerer and Warlock, mentioned in last night's GenCon Keynote Address are now available. If you go back to your playtest packet email and log back in to the download site, you can download a new version of the packet with a new file and an updated file. The new file is a new playtest adventure, Reclaiming Blingdenstone. The updated file is the Classes document which adds the rules for the Sorcerer and the Warlock. The only thing that does not seem present are new pre-gens using the new classes.

thanks for pointing it out!
Wow thanks...

I was honestly prepared to raise my fists in anger at being duped. I feel a new impromptu game coming on tonight. 

looking it over now...
Sweet. The adventure is in there too.
i sort of like the adventure, except for the 'House Center" map. i like the 10 foot scale, but for 10 ft sqrs i would like a much more retro old-school style. if youre going to go for that 'tile' look, you should make it 5 foot sqrs so its usable. on the flip side, its cool they snuck in some of the old d series maps at the end.

i also do not like some of the residual 'railroadyness' in the adventure, but these guys have been writing 4e adventures (by and large the worst adventures ever written, for any system) for so long i can kind of forgive them. i really think they should go for simple sandbox adventures with very scant plot and few, if any, planned encounters. still, it shows promise, and its cool that there is a new adventure.
"What's stupid is when people decide that X is true - even when it is demonstrable untrue or 100% against what we've said - and run around complaining about that. That's just a breakdown of basic human reasoning." -Mike Mearls
I see that it is a whole new packet.  Did they change things in sections other than 2 new classes and an adventure pack?
I see that it is a whole new packet.  Did they change things in sections other than 2 new classes and an adventure pack?

I didn't go through everything but they didn't change glancing blow...  and that's the most obvious thing to adjust.

So i assume not. 

List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

using file compare the only files that are different between the original download and the new one is the classes file and the adventure.
I like the adventure Blingdenstone very open ended and sandboxy, with lots of flavor and showcase the 3 pilalrs wellwith many combats, explorations and social interactions IMO

Sorcerer is Spell Point-like and Warlock is AEDU-like and they bring in alternate spellcasting in the game !

using file compare the only files that are different between the original download and the new one is the classes file and the adventure.

I like the sandboxy style as well, but I don't like the setup and organization of the material.  I first started seeing this style with 4e in particular the Encounters modules.  To me it is a like a choose your own adventure book with constant flipping of pages back and forth to get the info you need. 

It would be great if a quick stat block of monsters could be with monsters. 
Appendix info was only non-important or additional background, and all pertinant info was with the current paragraph/page. 
Try to limit where all the information is stored about a particular NPC, place or object.     

I am thinking of the old dungeon magazine around the time of 2nd and probably 3rd.  Not sure where this chapter style started but please move away from it.  I feel like I am a labrador and there is a squirr. . .
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