Morbid B/G Deck

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Been working on a black/green morbid deck running around lumberknot it's ability.

Creatures 
Typhoid Ratsx4
Reassembling Skeletonx2
Devouring Swarm x2
Lumberknot x4
Woodland Sleuth x2
Festerhide Boar x2
Sentinel Spider x2
Moldgraf Monstrosity x1

Spell
Dead Weight x2
Undying Evil x2
 x4
Vile Rebirth x2
Altar's Reap x2
Mulch x2
Sign in Blood x3
Make a Wishx1
Server the Bloodline x2

Lands
Swamp x10
Forest x9
Grem Blackwoods x1

So yeah the plan is to stall out with rats, and mulck up for land, until I can get alumberknot at which point I start doing sacraficing shenanigans with Reassembling Skeletons. Any criticsm is accepted. 
bump

IMAGE(http://www.nodiatis.com/pub/5.jpg)

Creatures
Typhoid Ratsx4
Reassembling Skeletonx2
Devouring Swarm x2
Lumberknot x4
Strangleroot Geist x4
Festerhide Boar x2
Kessig Cagebreakers x2


Spell
Tragic Slip x4
Undying Evil x2
Prey Upon x4
Rancor x4
Altar's Reap x2
Mulch x2
Sign in Blood x2
Server the Bloodline x2


Lands
Swamp x10
Forest x9


So yeah modified it, and such, to something that looked more aggroish.

Just saying, but regeneration does not work when a creature  is sacced.
Just saying, but regeneration does not work when a creature  is sacced.


 
He doesn't have any regeneration abilities. 

IMAGE(http://www.nodiatis.com/pub/5.jpg)

It doesn't seem like cards that are effected by how many creatures in the graveyard would benefit you. You run a lot of cards that either return them to your hand or exile them.
I'd also definitely add in Killing Wave with all your undying/return to the battlefield effects. It would power up your lumberknot a lot as well as hurt the opponent/clear the field.

Creatures
Typhoid Ratsx4
Reassembling Skeletonx2
Devouring Swarm x2
Lumberknot x4
Strangleroot Geist x4
Festerhide Boar x2

Spell
Tragic Slip x4
Undying Evil x2
Prey Upon x4
Rancor x4
Alters Reap x2
Mulch x2
Sign in Blood x2
Server the Bloodline x2
Killing Wave x2


Lands
Swamp x10
Forest x10

Looking back at what you said you right.. I got rid of two kessig cagebreakers in there place I put two killing waves.


Creatures
Typhoid Ratsx4
Reassembling Skeletonx2
Devouring Swarm x2
Lumberknot x4
Strangleroot Geist x4
Festerhide Boar x2

Spell
Tragic Slip x4
Undying Evil x2
Prey Upon x4
Rancor x4
Alters Reap x2
Mulch x2
Sign in Blood x2
Server the Bloodline x2
Killing Wave x2


Lands
Swamp x10
Forest x10

Looking back at what you said you right.. I got rid of two kessig cagebreakers in there place I put two killing waves.



Looks better. I'd replace a sever the bloodline with that Moldgraf Monstrosity. It's definitely a fitting card. If they kill it instantly you can get 1-2 Geist back and attack anyway.
Maybe replace the other Sever the Bloodline with another undying evil. Then add in some dual lands. With all the double colors you definitely need the dual lands. 8 if you can. I'd also increase land count to 22.
Blood Artist would fit very well with all the sac and destroy effects.