This thread is being created with the intent of getting a formal list of odd wording, unclear definitions, potential unintended issues, and other forms of questioning relating to the Playtest Packet 2. This is -not- a complaint thread or a debate thread; regardless of your views on whether you agree with something, please only make clear questions here. I'll start off with some that I know are floating in threads. If I miss yours, it's not intentional -- I'm just going off memory at the time of posting.
I will update this first post as more are added and hopefully having a single, concise thread will allow Mike and Co. to more easily see the biggest questions we have. Again...please keep complaints and comments to other threads. Thank you.
1. Hold Person spell. The wording of Hold Person seems to indicate that any creature, regardless of Hit Die or Hit Points, can be made immobile for 1 minute (10 rounds) with no save, as the save indicates that only the -paralysis- effect is listed.
2. Healing Word. There is some confusion among forumgoers as to whether or not the 'Unconcious' state precludes hearing. As hearing is the basis for more spells than just this one, a look at the Unconcious state itself is probably more in order.
3. Spells in Armor. While Wizards are expressly forbidden from casting spells in armor, the Dabbler specialty makes no such mention. Is it intentional for Dabblers to be able to cast in armor? (Seemingly answered in post-packet followup with Warlock and Sorcerer)
4. Animate Servant. The description lists this as a ritual, but the prerequisites do not mention the need for a Ritual class feature. Is this intentional?
5. Thieves Cant. Would this not be better served as a background? Also, as it stands 'among thieves' is wonky wording. If it is -not- to be moved, 'among rogues' would serve better.
6. Fighter Pregen Longbow is missing an attack modifier, and short sword appears to be using incorrect stat (STR instead of DEX for a finesse weapon). (Thank you, Plaguescarred)
7. Fighters and Clerics get class improvements at 1st, 3rd, and 5th levels. Rogues do so at 1st, 2nd, and 5th levels. Is this intended or a typo? (Thank you, Chakravant)
8. Under skills, it mentions that you can learn a new skill as you raise levels. However, the mechanic listed only shows adding a +1 to an existing skill. Is this something that cannot be done until past level 5, or is the wording incomplete?
9. Terminology. The Elf Pregen's Magic Missile states that it 'autohits', while Hit is defined as requiring an attack roll.
10. What happens if you attack with a weapon with which you are not proficient?
11. Warlock Invocation: Fabrication of the Weave creates an item for a duration of 10, but does not indicate what should follow '10'. Minutes? Rounds? Hours?
12. Jumping movement: Long jumps seem to allow higher than normal movement speed per round with a sufficiently high strength score. With at least 10 strength, anyone that moves their speed - 5ft and then jumps can move 5ft further than just normally walking full speed each round. This goes up to +10ft and +15ft at strength scores 15 and 20, respectively.
..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />13. Character Creation document, page 4, right column, Character Advancement chart: Gaining fifth level grants no benefit, or has the benefit accidently been omitted?
14. If you are dual wielding and activate the Glancing Blow maneuver, do you halve the die roll result for damage?
15. Do combat maneuvers like Glancing Blow allow you to add ability score bonuses to damage?
"Lightning...it flashes bright, then fades away. It can't protect, it can only destroy."