Again, i'm just curious

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So, I asked you guys how old you were, just because i wanted to know the age ranges here. But now I have another question. what got you started on Dungeons and Dragons? Why do you still play?


I got started in april of this year. I had a gift card to a book store, plus some extra cash. I was browsing through the store, trying to find something to buy, when I stumbled across a D&D board game. I realized then that I was going to buy Dungeons and Dragons. I ended up buying the Red Box, and the Monster Manual, because that was all I could afford at the time XD.

I bought this game because for the past two years i have been extremely interested in playing, but I could never find a group to play with.
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Well I've played Star Wars miniatures since I was 9, and then at 11 I read something about a roleplaying game for Star Wars, and got the core rulebook on my way to vacation. Ever since then I've been GMing Star Wars SAGA, and last year I got the PHB1 to look over (again, on my way to vacation, gives me time to digest the rules). thought it seemed interesting but I still iked SAGA more as a system and I was a bit disgusted by WotC having 3 different core rulebooks. A month or so again just decided to take another look at the PHB and it appealed to me.
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141722973 wrote:
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57036828 wrote:
Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
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141722973 wrote:
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I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas. (ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
1978 summer camp. Some guy in the cabin had the Basic Blue boxed set. We played every night after Taps, by flashlight, under a sleeping bag tent on the top bunk in the Cherokee cabin at YMCA Camp Crosley. I was hooked.

I still play for a lot of reasons. It connects me to my childhood. It connects me to some friends with whom this is the only thing we share in common. But most of all, I still play because it is still fun.
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.

Honestly? I'm dating myself here, but what got me into D&D was a combination of four factors...

1) The old Saturday morning D&D cartoon series that I watched religiously as a kid.
2) The classic Dragon's Lair video came and spin-off cartoon series that I also watched religiously (its no accident my first PC was named "Derik the Daring").
3) The fact that the Red Box was being sold in the Children's Palace chain of toy stores so it was easy for me to find and cajole my mom into buying it for me.
4) An hour-and-half bus ride each way to school with other riders who got on almost as early to form a campaign in the back of the bus that ran twice a weekday during the school year.

It wasn't a very GOOD campaign (I was ten when I started GMing), but it was enough to cement my lifelong love of roleplaying to the point that the first and most important thing I had to do when my family moved was to find the location of the nearest hobby shop that sold D&D.

1975 with the "Brown Box" that a friend in my HS Science Fiction Clubs had.  First set I owned was the "White Box".  Played all through HS (even with moving across country) as well as in the Army.  Took a lapse until 3.x came out, dabbled with it and then went to 4e.  Mostly I still play because I have a built-in set of players (3 kids and their freinds, 19-11) and I like to DM.  Some of the group (3 college age) will be leaving but I hope to re-kindle with some new players soon


  

IMAGE(http://www.nodiatis.com/pub/20.jpg)


 Early '80's...

 I was eight years and my brother was seven - one of his friends from school came over to play, and the friend's older brother got drafted into driving him since he'd just gotten his license.
The older brother brought over the Blue Box and I started asking questions about it so he ran us through a quick dungeon. We spent most of it running around looking for things to kill just so we could light their corpses on fire with our torches.
 The concept of a game that let us do anything we wanted was amazing to us.
 At around age ten I got the Magenta Box and started playing seriously.

 I still play because it's still fun (who ever gets tired of hacking up the dead bodies of your enemies and lighting their faces on fire, am-I-right?)...

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I am the Magic Man.

(Pay no attention to the man behind the curtain.)

 

I am the Lawnmower Man.

(I AM GOD HERE!)

 

I am the Skull God.

(Koo Koo Ka Choo)

 

There are reasons they call me Mad...

My father played AD&D 1e when he was in high school.  Somehow, when the group fizzled, he ended up with the books.  He stopped playing shortly thereafter and as far as I know, never picked it up again.  When I was little, my grandparents rearranged the house to accomodate having a kid over, pulling out a bunch of kid stuff from the attic in the process.  Somehow, in that process, the core books to 1e ended up on the "this is for the grandkid to read" bookshelf.  And read them I did.  It was many years before I really began to get a grasp on the game being presented, it was just so different from any other game format than I had done before(I was, of course, familiar with playing pretend, but that didn't involve books and dice and as such, didn't seem the same).  

When I was a sophomore in high school, I met some older students who invited me to play a game with them.  This was 3e, though "different editions" was foreign concept to me at the time.  I went for one session, and hated it.  The group was just bad.  Not legendarily so, but enough so that I didn't care to play with them again, and also enough that I was determined to learn DMing so that I could "do it right".  It was some time before I was familiar enough with the rules to do so, but soon I launched an AD&D campaign for my two best friends.  The rest is history.

I still play because it's a fun, social game that involves being creative and looking cool in your head.  Favorite hobby, hands down. 
Seriously, though, you should check out the PbP Haven. You might also like Real Adventures, IF you're cool.
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My mom knew I enjoyed reading stuff like the Hobbit, so she picked up the AD&D Player's Handbook for me, thinking that I might enjoy it.  I was just a kid at the time, and the material was way above my head.  

Fortunately, my mom decided to play with my sister and I.  The games were basically shared storytelling but it got me interested in the idea of roleplaying.  My sister quickly moved on to other things ;).  D&D was a great way to spend some time together, using our imaginations.  Mom had serious health problems and wasn't able, physically.

I saw the D&D Basic set (the red box) with art by Larry Elmore a few years later and snatched it up.  I was in junior high by then.  I rounded up a couple of buddies and we started playing.  I've been gaming steadily ever since.  Love the game.
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I started with the Red Box back in 78.  Stopped playing D&D when I discovered other systems and genres I prefer.  Ultimately I am back playing D&D because of time constraints.  The masses of material out there means I can grab a shop bought scenario and build the encounter maps in Maptool and be up and running in no time at all.

Beyond that, a bit of Old Skool from time to time is fun and my son is now at the age I was when I started role playing.  So seeing the Red Box again in the shops, seemed like a sign.
Around 1990, my dad was into RC planes, so I hung around a hobby store which happened to have D&D stuff. I started out buying Dragon Magazines, because they were full of awesome pictures. Eventually I found friends who played. Most of our games weren't strict interpretations of the rules. I would order Ral Partha figures, buy D&D collectible cards and modules, etc...  Eventually friends move away, and I just sunk in to "following" D&D for many years. I'd buy things every so often (core books, campaign settings, miniatures) I never really understood how to play 2E or 3E. Eventually I stumbled across 4E and have been running games for my kids and the occassional Encounters group ever since.
what got you started on Dungeons and Dragons?

My parents. They took me to a public play event at a game store in the 70's when I was a child.

Why do you still play?

It's fun. Also, the renewed support (both in 3e & 4e) from WotC has garnered a large, supported player base (which is important to me).

i have been extremely interested in playing, but I could never find a group to play with

Defintely try out the public play events: mainly Encounters at game stores on Wednesday nights. Even if the other participants aren't people you would normally hang out with, participating (and seeing how others play) helps a lot in learning to play.
I'm dating myself here, but what got me into D&D was a combination of four factors...
1) The old Saturday morning D&D cartoon series that I watched religiously as a kid.

That still puts you above the ewok line, making you a youngling by grognard standards.

That still puts you above the ewok line, making you a youngling by grognard standards.

Your links have sent me down a rabbit hole from which I am unlikely to return.
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
I'm dating myself here, but what got me into D&D was a combination of four factors...
1) The old Saturday morning D&D cartoon series that I watched religiously as a kid.

That still puts you above the ewok line, making you a youngling by grognard standards.



 I might just have dice older than him...
I was in junior high when the cartoon came out.


Show

I am the Magic Man.

(Pay no attention to the man behind the curtain.)

 

I am the Lawnmower Man.

(I AM GOD HERE!)

 

I am the Skull God.

(Koo Koo Ka Choo)

 

There are reasons they call me Mad...

1980, I was round a friends house and his older brother and his mates were all sat around the dining room table roleplaying.
We were curious enough to get noticed but not annoying enough to get ignored and we were allowed to sit in and watch / help roll dice etc.
6 months later we were both in the group for real.
I might just have dice older than him...



I definitely have dice older than him.  *stares at a chipped d20 hand painted to indicate the 11+ side*

I'm dating myself here, but what got me into D&D was a combination of four factors...
1) The old Saturday morning D&D cartoon series that I watched religiously as a kid.

That still puts you above the ewok line, making you a youngling by grognard standards.


Despite the supposed chart, I DESPISED the ewoks (and even more their stupid Yub Yub song) when I first watched Return of the Jedi. Even at that age I found their victory over the Imperials to be immersion breaking (I didn't know that was the term for it at the time... I just thought that it was stupid).

I think though that there's something to be said for the correlation between the boom days of D&D and various fantasy media, be it the D&D cartoon and Dragon's Lair or the 3E boom coinciding with the Lord of the Rings movie trilogy.

It suggests to me that if you want to bring new players into the game you don't so much need a new magical fairy "unite the editions" version of the game as you need a solid media tie-in to generate some interest.
It suggests to me that if you want to bring new players into the game you don't so much need a new magical fairy "unite the editions" version of the game as you need a solid media tie-in to generate some interest.

"Fifty Shades of Greyhawk"

It was a combination of things (I don't know what year it was). My dad played D&D and from a very young age I was getting my feet wet playing the Fighting Fantasy books (Choose Your Own Adventure + dice). When I started my cousin was reading the books (even though they were meant to be solo adventures) and acting like a DM, and my brother and I were players. I actually thought that I was playing D&D at the time.

Another influence was the pastor at my church giving me the AD&D Pools of Darkness computer game.

What finally sealed the deal was the Dragon Strike board game produced by TSR. It had a video to introduce the game and the idea of the DM. It had a pretty flexible but stripped down rules system and included some roleplaying in the quests. We kept expanding the system and in the process of doing so pulled out some 1e AD&D material. Pretty soon we realized it would just be easier to play AD&D than keep mashing stuff from it into the board game. And thus, we became D&Ders.
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I started reading Chronicles of Narnia, Chronicles of Prydain, and the Dragonlance Chronicles as a kid in the 80s, and noticed the D&D cartoon on TV on occasion as well.  I also got pretty heavily in to the Choose Your Own Adventure Books.

Late 1987 my father started dating the woman who would eventually become my stepmother.  Her son, four years older than I, introduced me to the Red Box and DMed my first game of D&D.  I was hooked from that day on.

I DM for my kids now and fulfilled a childhood dream by working for the company that makes D&D.  :D

All around helpful simian

I started reading Chronicles of Narnia, Chronicles of Prydain, and the Dragonlance Chronicles as a kid in the 80s, and noticed the D&D cartoon on TV on occasion as well.  I also got pretty heavily in to the Choose Your Own Adventure Books.

Late 1987 my father started dating the woman who would eventually become my stepmother.  Her son, four years older than I, introduced me to the Red Box and DMed my first game of D&D.  I was hooked from that day on.

I DM for my kids now and fulfilled a childhood dream by working for the company that makes D&D.  :D

I was about 14, around 1975, and at a friends house when he broke out the original Keep on the Borderlands.    We had so much fun I was DM'ing regularly two sessions later.     I've played almost every week since then, and have no plans on stopping.
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