I was looking for a way to test my constructed warband. With Magic, there’s the typical "Goldfish" test, however I didn’t think that the same sort of approach would work with warbands, so I came up with a scenario that I think will be a reasonable test of a warband. It uses a single Beholder miniature that is the enemy faction.
Scenario: Kill the Beholder
Setup: You set up the board the way you normally would (either with two set of tiles per normal or, if you only have one Dungeon Command set, then set up the tiles as outlined in the “Your First Game” section on page 5 of the rules). You start in your starting area and the Beholder starts in its starting area, per the appropriate rules.
Game Play: The game proceeds as it normally does however the Beholder follows a simple AI that is detailed below the description of the Beholder creature.
Melee: 80 [Bite]
Eye Rays –
1) Searing Ray: Ranged 60 (10)
2) Disintegrate Ray: Ranged 40 (10) - If the creature takes damage, then it takes another 40 at the start of the controller's next turn.
3) Confusion Ray: Choose one ememy creature within 5 squares and slide the creature 3 squares, then make a melee attack.
4) Hold Ray: Target becomes tapped and cannot untap until the end of its controller's next turn.
The Beholder can use ranged attacks while adjacent to an enemy.
Ray attacks are minors, but each one can only be used once per activation.
The Beholder can tap to remove one attached card.
If the Beholder is adjacent to an enemy, melee attack that enemy, then move.
If the Beholder not adjacent to an enemy then move and melee attack if the adjacent to an enemy.
If the beholder has moved but is not adjacent to an enemy and has an attached card, it will tap to remove one attachment.
After movement it uses its Eye Rays one at a time, in order, on any targets within line of sight. It will always select the nearest enemy that it has not yet damaged this activation (so if a target avoided an eye ray by tapping to use cover, and the Beholder has remaining attacks it will try again).
The Beholder always moves the shortest number of movement points towards the nearest enemy avoiding hazardous terrain.
Determine the nearest enemy by shortest distance as defined under “Distances and Counting” on Page 13 of the rules (tie break using farthest away from their start area, then highest level, then a coin toss/die roll).
That’s it. I haven’t managed to beat the Beholder yet, but I’ve come close. I’m expecting that a better player with a constructed deck should be able to manage it. Please give this a try and give me feedback.
I’ve tried to make the Beholder a well rounded solo. I don’t think it’s particularly susceptible to any one specific strategy but I’d like to hear how you do.