And...SCIENCE!

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Hi, it's monoredburn, or MRB, as I'm often called.

Seeing the new m13 set as a whole, I'd like to spitball a deck idea using my personal favorite card to break from the set: omniscience! Omniscience is dripping with potential combos and cards to cheat it out. Today I'd like to experiment with one of those: academy rector

Without further ado:

MRB's white-black GLaDOS
60 cards

12 Creatures:
4x bloodflow connoisseur
4x academy rector
4x tomorrow, azami's familiar

30 Spells:


18 Land:
4x godless shrine
4x fetid heath
5x plains
5x swamp

The deck's goal is simple: you can produce a t4 win every tie as long as your hand contains the connoisseur, a rector and a draw spell or two. You simply play the bloodflow connoisseur t3, and sacrifice the rector to it t4, searching for omniscience. you then use the draw spells, sifting through your library until you draw a tendrils of agony,  which you play, storming for 20 damage.

thoughts?
Woot! Go RED! I love red! Red is awesome! Did I mention I love red?
those personality things
Suprisingly enough, in that test, I'm not red I am White/Black
I am White/Black
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56778328 wrote:
Why did you post it here? "Hey, all you guys who play this game! I'm not gonna play it!" "Umm... Ok, dude."
Why not use viscera seer instead?

Also, Tomorrow, azami's familiar seems redundant when you are able to draw your entire deck. Also, what do you do against someone who has more life than 20? Your draw spells draw more than a single card, which means that you are going to have a limit to how big of a storm count you'll have. This can be fixed by adding whispers of the muse and mystic speculation, because buyback works with omniscience. It also can't hurt to have 2 omniscience in the deck, just in case. You could also use something like skulltap as an alternative sac outlet. If you already have omniscience in play, then just sac the viscera seer or whatever. Recurring insight seems redundant as well. Why have a rebound card when you'll win the first turn you'll play it? I would drop tidings and opportunity for the two buyback cards, as they will always be better for you. Faster 1 drop spells that cantrip like ponder and preordain are much better in case you don't have that perfect hand.
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Are you making a casual mill deck? Please read.
Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is. One-Shot Mill spells are something you should avoid. You can toss tome scours at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour, you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral. Try to find more permanent styles of milling, like memory erosion, hedron crab, and curse of the bloody tome, so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements. ​Traumatize Rant​. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes. You can mill more than 24 before turn 5...which you can then cast the echoes. If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt. The problem is that there is no mill card that can do that...except hedron crab, over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome, are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy. There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 post to pay for X on sands of delirium or for ambassador laquatus. Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment, it is easier to ramp in multiplayer, allowing for big X spells, like mind grind, to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it. There are always new strategies coming out with each set, so check gatherer for any new mill cards that you find to be the most fun for you! Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!
Well, your curve is really high. A lot of it is going to run on luck without some cheaper draw spells. You want to be able to do things on turns 1 and 2. Aether Spellbomb gives you some protection from creatures and lets you draw a card when it's no longer useful. Ponder is another good option that will let you search for things early game.
Very good points from both of you. I completely missed viscera seer  and I'll be sure to swap it for the connoisseur.  The reason I have tomorrow is to guard against the off chance that I don't draw another draw spell off one of the spells.

Adding a second omniscience  is a good idea, and I'll put in ponder  for early fixing. I'll get the updated list up soon.
Woot! Go RED! I love red! Red is awesome! Did I mention I love red?
those personality things
Suprisingly enough, in that test, I'm not red I am White/Black
I am White/Black
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56778328 wrote:
Why did you post it here? "Hey, all you guys who play this game! I'm not gonna play it!" "Umm... Ok, dude."
GLaDOS Version 2.0 - "Back in blue"
60 cards

8 Creatures:
4x viscera seer
4x academy rector

34 Spells:


18 Lands:
4x godless shrine
4x fetid heath
4x hallowed fountain
4x watery grave
2x island


This definitely is a lot sleeker. Thanks guys.
Woot! Go RED! I love red! Red is awesome! Did I mention I love red?
those personality things
Suprisingly enough, in that test, I'm not red I am White/Black
I am White/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

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56778328 wrote:
Why did you post it here? "Hey, all you guys who play this game! I'm not gonna play it!" "Umm... Ok, dude."
Geez. That's a real nasty way to use that card.
Kingofgames01 a.k.a. Dr.Kog I am Blue/White
I am Blue/White
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I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
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112912639 wrote:
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111489681 wrote:
Be on later, pumping iron now
Pimping Irene? Poor Irene! Why can't you just leave that poor girl alone? She didn't ask for ANY of this!
Yeah she did. Did you see what she wore? Purple *graped*
It's not a very interactive use of it, but in my opinion, omniscience  is perhaps in the top 5 easiest to break cards ever made. You could push it even faster by using show and tell  off a lotus, but meh. I like the t4 kill a little more, it takes a bit more finesse to pilot, if only a little.
Woot! Go RED! I love red! Red is awesome! Did I mention I love red?
those personality things
Suprisingly enough, in that test, I'm not red I am White/Black
I am White/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

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56778328 wrote:
Why did you post it here? "Hey, all you guys who play this game! I'm not gonna play it!" "Umm... Ok, dude."
This deck needs turn 1 Swamp Viscera Seer into turn 2 Plains Dark Ritual Academy Rector.

Academy Rector + Diabolic Intent is also great (with the Omniscience as target for the Rector I'd Probably Search my deck for Conflux into 3 Cruel Ultimatum and 2 more Conflux (or Transguild Courier and Bound // Determined), look at some old Dream Halls decks for further ideas).
Thats a very interesting take as well. In fact, I'd need much less land that way as well. Thanks.
Woot! Go RED! I love red! Red is awesome! Did I mention I love red?
those personality things
Suprisingly enough, in that test, I'm not red I am White/Black
I am White/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

IMAGE(http://www.nodiatis.com/pub/21.jpg)

Boss smileys: Come check out the Expanded Multiverse Project for great stories and a great community
quotes
56778328 wrote:
Why did you post it here? "Hey, all you guys who play this game! I'm not gonna play it!" "Umm... Ok, dude."
Woot! Go RED! I love red! Red is awesome! Did I mention I love red?
those personality things
Suprisingly enough, in that test, I'm not red I am White/Black
I am White/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

IMAGE(http://www.nodiatis.com/pub/21.jpg)

Boss smileys: Come check out the Expanded Multiverse Project for great stories and a great community
quotes
56778328 wrote:
Why did you post it here? "Hey, all you guys who play this game! I'm not gonna play it!" "Umm... Ok, dude."
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