With the addition of Magic: The Gathering - 2013 just last night to the CyberGamer ladders, we're very keen to get the ball rolling and spread the word.
Where to get the game?
Magic: The Gathering - Duels of the Planeswalkers 2013 can be found on steam here. One can purchase two different versions of the game. The cheaper version ($10) requires the player to unlock all of the decks before he or she can use them. Whereas the DLC version (Anywhere between $10 and $20) comes with all of these decks plus additional cards for use. In our 1v1 tournament players can use any of the decks and cards available in the game, so if you like a particular deck but don't want to go through the hard yards to unlock each card, it might be a good idea to purchase the DLC pack for that deck. Though there's a short description available about the game there, it's not too in depth.
Magic: The Gathering (MTG; also known as Magic) is a card game that was first created in 1993. Since then, the game has flourished into a world wide phenomena with 16 million players recorded as of last year (2011). Put simply, one may compare Magic to another Trading Card Game such as Yu Gi Oh or Pokemon. Magic, however, generally has a more mature player base and a much higher amount of cards / strategies.
In a game of Magic, two or more players are engaged in a battle as powerful wizards called "planeswalkers". A player starts the game with twenty "life points" and loses when he or she is reduced to zero or fewer. Players lose life when they are dealt "damage" by being attacked with summoned creatures or when spells or other cards cause them to lose life directly. Although reducing an opponent to zero life is the most common way of ending a game, a player also loses if he or she must draw from an empty deck (called the "library" during the game), or if they have acquired 10 "poison counters." In addition, some cards specify other ways to win or lose the game.
Players begin the game by shuffling their decks and then drawing seven cards. Players also draw one card at the beginning of each of their turns, except the first player on their first turn. Players take turns consisting of several phases. Certain cards can only be played during certain phases or during the player's own turn, and the player whose turn it is has the first chance to play cards. At the end of a player's turn, if that player has more than seven cards in hand, the player discards until their hand contains seven cards. The contents of other players' decks and hands are not usually known to players.
The two basic card types in Magic are "spells" and "lands". Lands provide "mana", or magical energy, which is used as magical fuel when the player attempts to cast spells. Players may only play one land per turn. More powerful spells generally cost more mana, so as the game progresses more mana becomes available, and the quantity and relative power of the spells played tends to increase. Some spells also require the payment of additional resources, such as cards in play or life points. Spells come in several varieties: "sorceries" and "instants" have a single, one-time effect before they go to the "graveyard" (discard pile); "enchantments" and "artifacts" are "permanents" that remain in play after being cast to provide a lasting magical effect; "creature" spells summon monsters that can attack and damage an opponent. The set Lorwyn introduced the new "planeswalker" card type, which represent powerful allies who fight with their own magic abilities depending on their loyalty to the player who summoned them. Spells can be of more than one type. For example, an "artifact creature" has all the benefits and drawbacks of being both an artifact and a creature.
Already know Magic?
If you've already heard of Magic or have played it with decks in real life then that's great! Though the game isn't as customizable as you may be used to, we still believe you're going to have great fun in this game and it finally allows you to show off your skills. Head on over to here to make a team!
Thankfully, as far as we know, there are no hacks of cheats available for the game as of yet. Therefore, there is no need for any anticheat software such as UAC3. If, however, hacks and cheats become available down the track, we will begin an investigation into what the best method to counter that will be.
When will the ladder unlock?
The ladder will unlock once we have the player base to support it.
What about a 2v2 ladder?
Obviously we always have room to increase ladder sizes and options in the future. For now, however, we're keeping it simple with just the one.
Does the game have any support for casters?
Haha, it doesn't have any in built support, however we do have the option of setting up a 1v1v1 game where the 3rd person will just be a caster and concede the duel.
How to I make a game?
Check out the resources section at the bottom of this thread. It has a link to a tutorial that Necro has taken the time to set up.
Necro has already taken the time in instructing players on how to set up a match in game, found here.
The rules for our 1v1 ladder can be found here.
A list of Magic words and their meanings can be found here.
If you have anymore questions or want more info on the game, please don't hesitate to ask Necro or I. We're always happy to help out new players learn and get into the game as it means more competition for us too! Both of our CyberGamer profiles can be found below.
Magic: The Gathering Admin TeamMoo - Necro