Getting back into Magic after about a 10 year break. Faith's Reward tempted me (I like shiney rares), but I decided to start red and I think it turned out well. Only one other guy was drafting red, so I had my pick. And Faith's Reward came back to me! Round 1: Flames of the Firebrand Turn to Slag Turn to Slag Rhox Faithmender Dragon Hatchling Pacifism Slumbering Dragon Healer of the Pride Faith's Reward Guardians of Akrasa Index Warclamp Mastiff Glorious Charge Craterize Plains
Round 2: Knight of Glory Turn to Slag Aven Squire Torch Fiend Wall of Fire Rummaging Goblin Dragon Hatchling Mogg Flunkies Wall of Fire Krenko's Command Reckless Brute Erase Unsummon Duress Island
Round 3: Phyrexian Hulk Fire Elemental Planar Cleansing Ajani's Sunstriker Turn to Slag Divine Verdict Reverberate Searing Spear Canyon Minotaur Goblin Battle Jester Goblin Arsonist Warclamp Mastiff Divine Favor Serpent's Gift Island
This is the deck I drafted. Green was so strong I didn't feel the need to splash. It curves pretty nicely, has ramp, ways to dig, and several win cons.Creatures: 163x Arbor Elf2x Deadly Recluse2x Mwonvuli Beast Tracker2x Spiked Baloth2x Acidic SlimeElvish VisionaryCentaur CourserGarruk's PackleaderSentinel SpiderVastwood GorgerSpells: 52x RancorPrey UponFarseekRevivePlaneswalkers: 1Garruk, Primal HunterArtifacts: 1Ring of Kalonia
192884403 wrote:surely one can't say complex conditional passive language is bad grammar ?
Round 1: Angelic Benediction Guardians of Akrasa Guardians of Akrasa Rhox Faithmender Divine Verdict Pacifism Show of Valor Healer of the Pride Faith's Reward Archaeomancer Hydrosurge Unsummon Glorious Charge Angel's Mercy Plains
Round 2: Knight of Glory Oblivion Ring Scroll Thief Essence Scatter Scroll Thief Archaeomancer Guardians of Akrasa Sleep War Falcon Erase Giant Scorpion Erase Plummet Fog Island
Round 3: Aven Squire Aven Squire Essence Scatter Ajani's Sunstriker Arctic Aven Divine Verdict Warclamp Mastiff Ajani's Sunstriker Touch of the Eternal Tricks of the Trade Show of Valor Warclamp Mastiff Divine Favor Serpent's Gift IslandFrom this, the playables for a UW exalted deck are pretty insane:Creatures 3 x Guardians of Akrasa 1 x Rhox Faithmender 1 x Healer of the Pride2 x Archaeomancer 1 x Knight of Glory 2 x Scroll Thief1 x War Falcon2 x Aven Squire 2 x Ajani's Sunstriker1 x Arctic Aven2 x Warclamp MastiffSpells1 x Angelic Benediction2 x Divine Verdict1 x Pacifism1 x Show of Valor1 x Unsummon1 x Oblivion Ring2 x Essence Scatter1 x Sleep1 x Tricks of the Trade1 x Show of Valor I haven't bothered to whittle this down to the final 23/24 cards - seems like you run all of your exalted creatures and then your choice of support.
Round 1:Flames of the FirebrandTurn to SlagTurn to SlagDeadly ReclusePrey UponPacifismGoblin ArsonistHealer of the PrideWild GuessGuardians of AkrasaHydrosurgeUnsummonCraterizeCraterizePlains
Round 2:Knight of GloryOblivion RingAven SquireTorch FiendRancorFurnace WhelpDragon HatchlingSleepWall of FireKrenko's CommandReckless BruteEraseBloodthrone VampireDuressIsland
Round 3:Arms DealerAven SquireGoblin ArsonistSearing SpearAttended KnightDivine VerdictReverberateGoblin Battle JesterTouch of the EternalGoblin Battle JesterVolcanic StrengthWarclamp MastiffWall of FireSerpent's GiftIsland
Agreed, the Rares weren't all that useful. Here's my round-by-round . . .
Tricks of the Trade
Thought I'd work towards BU control/combo, forcing discards and featuring Jace's Phantasm . . .
Jace's Phantasm x 2
Bloodthrone Vampire x2
Mind Rot x 2
Duress x 3
Essence Scatter x 2
Rewind x 2
Tricks of the Trade x 2
There were some ridiculous cards being passed late, but I stuck to my guns and ended up with a pretty synergistic archaeomancer deck:10 Instants and Sorceries:Flames of the FirebrandTurn to SlagUnsummon x2Essence Scatter x3ReverberateKrenko's Command x212 Creatures (Not counting two Krenko's Commands):Archaeomancer x3Augur of BolasSlumbering DragonWatercourser x3Welkin TernScroll ThiefArms DealerFaerie InvadersOther:Ring of Evos IsleSideboard:Divination x2Canyon MinotaurMind SculptJace's PhantasmRewindTormod's CryptCraterizeKraken HatchlingGiant ScorpionErasePlummetDuressDuressDownpourReviveSerpent's GiftCrimson MuckwaderNegate
With 3 Archaeomancers and an Augur, I'm getting pretty good use out of my many spells. I'm a bit light on finishers, so went with the ring to get a bit more bang from my mediocre offensive creatures and will likely rely heavilly on watercoursers for offense (also nice synergy with the ring). I was really hoping to get some Searing Spears or a Switcheroo, but I'll settle for 2 Krenko's Command's (plus any archaomancer shannanigans) combined with the Arms Dealer. Pretty solid counter magic combined with instants and a flash flyer makes for tough decisions by my opponent.I'm actually wondering whether I should have tried to add a Rewind or two considering the number of ways I have to use mana on my opponent's turn.All in all, I'd love to test drive this deck and would be extremely pleased with it were it not for the fact that I saw WAY too many white and green bombs passed late.
RW removal for me. I think the first pick is close but after that red is very open.Round 1:Flames of the FirebrandTurn to SlagTurn to SlagDeadly ReclusePrey UponPacifismGoblin ArsonistHealer of the PrideWild GuessGuardians of AkrasaHydrosurgeUnsummonCraterizeCraterizePlainsRound 2:Knight of GloryOblivion RingAven SquireTorch FiendRancorFurnace WhelpDragon HatchlingSleepWall of FireKrenko's CommandReckless BruteEraseBloodthrone VampireDuressIslandRound 3:Arms DealerAven SquireGoblin ArsonistSearing SpearAttended KnightDivine VerdictReverberateGoblin Battle JesterTouch of the EternalGoblin Battle JesterVolcanic StrengthWarclamp MastiffWall of FireSerpent's GiftIsland
What. The. Hell. Were. These. Bots. Drafting??? 5th pick Rancor pack two is odd but possible. 8th pick Rancor??? At that point, I have to think there is something wrong with the drafting strategy.Round 1:Flames of the FirebrandTurn to SlagGarruk's PackleaderDeadly ReclusePrey UponBond BeetleSlumbering DragonNaturalizeWild GuessArchaeomancerHydrosurgeWarclamp MastiffGlorious ChargeCraterizePlains
Round 2:Sentinel SpiderGarruk, Primal HunterAcidic SlimeElvish VisionaryRancorRummaging GoblinFarseekRancorSpiked BalothArbor ElfArbor ElfEraseWall of FireDuressIsland
Round 3:Arms DealerRing of KaloniaAcidic SlimeSearing SpearYeva's ForcemageGoblin ArsonistElvish VisionaryGoblin Battle JesterVastwood GorgerVastwood GorgerPlummetReviveDivine FavorSerpent's GiftIsland
Those who fear the darkness have never seen what the light can do.
I've seen angels fall from blinding heights. But you yourself are nothing so divine. Just next in line.
191752181 wrote:All I'm saying is, I don't really see how she goes around petrifying swords and boots and especially mirrors. How the heck does she beat a Panoptic Mirror? It makes no sense for artifacts either. Or enchantments, for that matter. "Well, you see, Jimmy cast this spell to flood the mountain, but then the gorgon just looked at the water really hard and it went away."
Excluding off-color sharfts and crap, this is what I ended up with: Round 1: Flames of the Firebrand Shimian Specter Mind Rot Torch Fiend Tormented Soul Goblin Arsonist Wild Guess Craterize Angel's Mercy Round 2: Knight of Glory Oblivion RingBloodhunter Bat Goblin Arsonist Liliana's Shade Duress Guardians of AkrasaRavenous Rats War FalconBloodthrone VampireGiant ScorpionErase Bloodthrone Vampire Ring of Xathrid
Round 3: Duskmantle Prowler Aven SquireBloodhunter Bat DuressAttended Knight Duty-Bound Dead Sign in BloodDuressMind RotVile RebirthDuressI love how the computer passed me a full set of Duress.
Round 1:PacifismDark FavorGarruk's PackleaderUnsummonElvish VisionaryPacifismDark FavorHealer of the PrideDisentombKraken HatchlingHydrosurgeWarclamp MastiffGlorious ChargeAngel's MercyPlains
Round 2:Sentinel SpiderGarruk, Primal HunterSilvercoat LionElvish VisionaryRancorFogFarseekRancorSpiked BalothRing of KaloniaArbor ElfErasePlummetDuressIsland
Round 3:Aven SquireAven SquireAcidic SlimeCrusader of OdricSpiked BalothDivine FavorWarclamp MastiffSpiked BalothVile RebirthRing of KaloniaPlummetWarclamp MastiffDivine FavorSerpent's GiftIsland
Round 1:PacifismShimian SpecterIndexRhox FaithmenderWalking CorpsePacifismDark FavorHealer of the PrideJace's PhantasmKraken HatchlingHydrosurgeWarclamp MastiffGlorious ChargeSwampPlains
Round 2:Knight of GloryGriffin ProtectorBloodhunter BatWalking CorpseScroll ThiefArchaeomancerGuardians of AkrasaArchaeomancerWatercourserHydrosurgeDisentombEraseUnsummonFogIsland
Round 3:Phyrexian HulkAven SquireBloodhunter BatKnight of GloryArctic AvenDuty-Bound DeadDuty-Bound DeadAjani's SunstrikerVile RebirthCrippling BlightShow of ValorWarclamp MastiffDivine FavorSerpent's GiftIsland
Round 1: Flames of the Firebrand Primal Clay Garruk's Packleader Deadly Recluse Elvish Visionary Bond Beetle Slumbering Dragon Naturalize Volcanic Strength Archaeomancer Index Warclamp Mastiff Glorious Charge Angel's Mercy Plains
Round 2: Sentinel Spider Garruk, Primal Hunter Arbor Elf Elvish Visionary Rancor Arbor Elf Farseek Rancor Yeva's Forcemage Krenko's Command Fog Bountiful Harvest Plummet Fog Island
Round 3: Canyon Minotaur Ring of Kalonia Titanic Growth Searing Spear Turn to Slag Prey Upon Deadly Recluse Spiked Baloth Vastwood Gorger Vastwood Gorger Volcanic Strength Revive Wall of Fire Serpent's Gift Island
I'm pretty much a newbie--just played a bit of DotP, but now thinking about doing some IRL drafting. Would love some feedback!Round 1:Faith's RewardPrimal ClayGarruk's PackleaderRhox FaithmenderPrey UponPacifismSlumbering DragonHealer of the PrideFarseekAngel's MercyClock of OmensWarclamp MastiffCraterizeCraterizePlains
Round 2:Boundless RealmsGarruk, Primal HunterAcidic SlimeBountiful HarvestRancorFogFarseekBountiful HarvestSpiked BalothArbor ElfFogEraseMountainMountainIsland
Round 3:Arms DealerRing of KaloniaPlanar CleansingCrusader of OdricFungal SproutingMark of MutinyReverberateAjani's SunstrikerCaptain's CallVastwood GorgerVolcanic StrengthReviveDivine FavorSerpent's GiftIsland
The exalted in picks 2 and 3 pushed me heavy into white. I didn't like any other color in the begining other then blue. However, blue didn't fit an aggressive style like I felt this deck needed. Pack 2 gave me 2 Rancors and Garruk, making green a perfect second. This deck doesn't have as many answers as I would like, but is able to throw threats out with ease.Round 1:PacifismGuardians of AkrasaGuardians of AkrasaSilvercoat LionDivine VerdictPacifismBond BeetleHealer of the PrideFaith's RewardAngel's MercyTormod's CryptWarclamp MastiffGlorious ChargeAngel's MercyPlains
Round 2:Knight of GloryGarruk, Primal HunterAcidic SlimeBountiful HarvestRancorSafe PassageGuardians of AkrasaRancorWar FalconRing of KaloniaFogEraseUnsummonDuressIsland
Round 3:Aven SquireRing of KaloniaAcidic SlimeCrusader of OdricYeva's ForcemageDivine VerdictDeadly RecluseMwonvuli Beast TrackerVastwood GorgerTricks of the TradePlummetWarclamp MastiffDivine FavorSerpent's GiftIsland
Round 1:PacifismShimian SpecterGuardians of AkrasaRhox FaithmenderDivine VerdictPacifismSlumbering DragonSafe PassageWild GuessGuardians of AkrasaTormod's CryptWarclamp MastiffGlorious ChargeAngel's MercyPlains
Round 2:Knight of GloryOblivion RingReckless BruteSpelltwineRancorSafe PassageGuardians of AkrasaRancorWar FalconWelkin TernGiant ScorpionEraseUnsummonDuressIsland
Round 3:Arms DealerAven SquireGoblin ArsonistKrenko's CommandAttended KnightGoblin ArsonistWarclamp MastiffGoblin Battle JesterAven SquireGoblin Battle JesterVolcanic StrengthWarclamp MastiffDivine FavorSerpent's GiftIslandAparently looking at this thread the pacifisms table in the first pack for some reason, I'm still 95% sure its the best card in the first pack. Anywhos here's what I got. Stuck with white in the first pack until I got to the slumbering dragon and then started picking up some red bits, mainly goblins to go with the arms dealer.
From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."
MaRo: I redesigned him while the effect was on the stack.
seems exhalted is the way to go. 10 exhalted creatures, and plenty of cc, not to mention 3 duress picked up late... I wish players drafted this dumb. picked up 2 rancors in pack 2... I hate those things in other peoples hands. =) Round 1:Divine VerdictGuardians of AkrasaGuardians of AkrasaRhox FaithmenderDivine VerdictDivine VerdictDark FavorHealer of the Pride DisentombAngel's MercyIndexWarclamp MastiffGlorious ChargeAngel's MercyPlains
Round 2: Knight of Glory Oblivion RingGiant ScorpionEssence DrainRancorGiant ScorpionGuardians of AkrasaRancorZombie GoliathBloodthrone VampireDuskmantle Prowler EraseBloodthrone Vampire Duress Island
Round 3:Duskmantle ProwlerAven Squire Bloodhunter BatCrusader of OdricMark of the VampireDuty-Bound DeadDuty-Bound DeadDuress Aven SquireCrippling Blight DownpourWarclamp MastiffDuressSerpent's GiftIsland