Entangle

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Would entangle work on a assassins vine like normal or would it try to entangle itself??? "Plants in a 40-ft.-radius spread."It also says this but im guessing that they are just trying to give some examples of plants "Grasses, weeds, bushes, and even trees"
Would entangle work on a assassins vine like normal or would it try to entangle itself??? "Plants in a 40-ft.-radius spread."It also says this but im guessing that they are just trying to give some examples of plants "Grasses, weeds, bushes, and even trees"

nop target is area and plants not plants creatures and assassins vine is a creature.


Command Plants

Transmutation


Level: Drd 4, Plant 4, Rgr 3
Components: V

Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: Up to 2 HD/level of plant creatures, no two of which can be more than 30 ft. apart
Duration: One day/level
Saving Throw: Will negates
Spell Resistance: Yes
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
It is, however, one of those cases where they haven't clearly defined it as excluding plant creatures, and plant creatures are still a kind of plant.

For comparison, the animate plants spell has a target line that says "One Large plant per three caster levels or all plants within range; see text", but notes with the full spell description that it has no effect upon plant creatures.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
It is, however, one of those cases where they haven't clearly defined it as excluding plant creatures, and plant creatures are still a kind of plant.

For comparison, the animate plants spell has a target line that says "One Large plant per three caster levels or all plants within range; see text", but notes with the full spell description that it has no effect upon plant creatures.



this is because of plant and plant creature are diferent in the way plant are inanimated objets, and plant creatures are living plant creatures. the description of the spells need to say if affec creatures or only siple plants.
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
this is because of plant and plant creature are diferent in the way plant are inanimated objets, and plant creatures are living plant creatures. the description of the spells need to say if affec creatures or only siple plants.

Exactly; the term "plants" includes both normal plants and plant creatures.

I'm not sure it's exactly what the designers intended, but entangle will therefore cause an assassin vine to tangle itself, and will also allow the vine to use itself to tangle other creatures even when it's the only plant around (though that's unlikely, since its natural environment is temperate forest).

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
this is because of plant and plant creature are diferent in the way plant are inanimated objets, and plant creatures are living plant creatures. the description of the spells need to say if affec creatures or only siple plants.

Exactly; the term "plants" includes both normal plants and plant creatures.

I'm not sure it's exactly what the designers intended, but entangle will therefore cause an assassin vine to tangle itself, and will also allow the vine to use itself to tangle other creatures even when it's the only plant around (though that's unlikely, since its natural environment is temperate forest).




but for game terms plant is one thing and plant creatures are other thing not the sames.
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
but for game terms plant is one thing and plant creatures are other thing not the sames.

"Plants" could be plant creatures or normal, non-creature plants.  In fact, if you look at some of the templates, like the celestial and fiendish templates, they actually use the word "plant" when they're talking about creatures of the plant type:
"Fiendish" is an inherited template that can be added to any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nongood alignment (referred to hereafter as the base creature).

Bolding mine.



The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
but for game terms plant is one thing and plant creatures are other thing not the sames.

"Plants" could be plant creatures or normal, non-creature plants.  In fact, if you look at some of the templates, like the celestial and fiendish templates, they actually use the word "plant" when they're talking about creatures of the plant type:
"Fiendish" is an inherited template that can be added to any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nongood alignment (referred to hereafter as the base creature).

Bolding mine.






maybe because in celestia are plant from celestia???

and plant have no scores in cha, wis, and int for it are objets

vs

Plant creature that have scores.

and other example

CREATING A HALF-DRAGON

“Half-dragon” is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature).


Plants type

This type comprises vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores and are not creatures, but objects, even though they are alive.

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
but for game terms plant is one thing and plant creatures are other thing not the sames.

"Plants" could be plant creatures or normal, non-creature plants.  In fact, if you look at some of the templates, like the celestial and fiendish templates, they actually use the word "plant" when they're talking about creatures of the plant type:
"Fiendish" is an inherited template that can be added to any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nongood alignment (referred to hereafter as the base creature).

Bolding mine.

maybe because in celestia are plant from celestia???

How would that even matter?  Unless they're actually talking about plants creatures (which are a kind of plant), it would be pointless to apply the celestial or fiendish template.

Note that the template talks about changes to the base creature. The "plant" that potentially receives the template is a creature, not an object.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
ups, sorry i miss it because you only put in black "plants".

but as you can see the terms of plant need to be specified as if it is a plant creature or a plant.
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
but as you can see the terms of plant need to be specified as if it is a plant creature or a plant.

Well, entangle probably should say that it only applies to "normal" plants, because by just saying "plants" it includes plant creatures.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
but as you can see the terms of plant need to be specified as if it is a plant creature or a plant.

Well, entangle probably should say that it only applies to "normal" plants, because by just saying "plants" it includes plant creatures.



not, i saying, need to say if it is a plant or plant creature, in the spells or effect target or description dont say that affect plant creatures don affect it and not vice versa like you say where need to say, if affect normal plants.

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
not, i saying, need to say if it is a plant or plant creature, in the spells or effect target or description dont say that affect plant creatures don affect it and not vice versa like you say where need to say, if affect normal plants.

It's not always clear exactly what you're saying, but:


  • Plant creatures are "plants".

  • Non-creature plants are also "plants".


Saying just "plants" allows it to be either one, because both normal plants (the sort that aren't creatures) and plant creatures count as plants.  Are you agreeing or disagreeing?

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
not, i saying, need to say if it is a plant or plant creature, in the spells or effect target or description dont say that affect plant creatures don affect it and not vice versa like you say where need to say, if affect normal plants.

It's not always clear exactly what you're saying, but:


  • Plant creatures are "plants".

  • Non-creature plants are also "plants".


Saying just "plants" allows it to be either one, because both normal plants (the sort that aren't creatures) and plant creatures count as plants.  Are you agreeing or disagreeing?


in game terms

plant are objets (but magic to affect plants work in it as if amagic say "target: doors", work in doors).

and plant creature are creatures with plant type.

For it the descripcion need to say if it work in creatures.
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
in game terms

plant are objets (but magic to affect plants work in it as if amagic say "target: doors", work in doors).

I agree that regular, non-creature plants are indeed objects in addition to being plants.  But plant creatures are also plants. 

Which section of the rules are you reading?
and plant creature are creatures with plant type.

For it the descripcion need to say if it work in creatures.

Plant creatures are indeed creatures with the plant type, but they're also plants.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
in game terms

plant are objets (but magic to affect plants work in it as if amagic say "target: doors", work in doors).

I agree that regular, non-creature plants are indeed objects in addition to being plants.  But plant creatures are also plants. 

Which section of the rules are you reading?
and plant creature are creatures with plant type.

For it the descripcion need to say if it work in creatures.

Plant creatures are indeed creatures with the plant type, but they're also plants.



a plant type is a type of creature and in the descripcion say plant are objects but living.

plant is only a term not well definded unlike plant creature
for it effect always specified how work in normal plants or in creature with plant type in any point and if dont say nothig for plant creature dont work in it and unless dont say the contrary funccion in normal plants.

read the descriccion of objects(i think it dont exist only for damage and destroy ).
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
a plant type is a type of creature and in the descripcion say plant are objects but living.

It doesn't say just "plants" but "regular plants, such as one finds growing in gardens and fields".  Simply "plants" isn't enough to describe something as a non-creature plant.

plant is only a term not well definded unlike plant creature
for it effect always specified how work in normal plants or in creature with plant type in any point and if dont say nothig for plant creature dont work in it and unless dont say the contrary funccion in normal plants.

The fact that "plant" isn't a well-defined game term is essentially the point.  Without any clarification that it's a non-creature plant or a plant creature, it simply means anything that you could normally call a "plant".

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
a plant type is a type of creature and in the descripcion say plant are objects but living.

It doesn't say just "plants" but "regular plants, such as one finds growing in gardens and fields".  Simply "plants" isn't enough to describe something as a non-creature plant.

plant is only a term not well definded unlike plant creature
for it effect always specified how work in normal plants or in creature with plant type in any point and if dont say nothig for plant creature dont work in it and unless dont say the contrary funccion in normal plants.

The fact that "plant" isn't a well-defined game term is essentially the point.  Without any clarification that it's a non-creature plant or a plant creature, it simply means anything that you could normally call a "plant".




yes but you know, a spells need to say if affect a plant creature or not. if the spell say only plants.

example

PLANT DOMAIN

Granted Powers: Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.


Add Knowledge (nature) to your list of cleric class skills.


now literally are 2 types of "plants" plants objects and plants creatures.

for it spells only funcion in objects if the spells say it.

and spells than funcion in objects dont funcion in creatures unless say it.

and entangle say "Grasses, weeds, bushes, and even trees wrap, twist, and entwine" all of these are objects.
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
now literally are 2 types of "plants" plants objects and plants creatures.

for it spells only funcion in objects if the spells say it.

and spells than funcion in objects dont funcion in creatures unless say it.

That really depends on how the spell is written.  For example, scorching ray deals fire damage; since the spell doesn't say otherwise, it can damage both objects and creatures.
and entangle say "Grasses, weeds, bushes, and even trees wrap, twist, and entwine" all of these are objects.

Not automatically.  A sheengrass swarm is a type of grass that is also a creature, deathweed is a type of weed (a type of seaweed, to be specific), a topiary guardian is still a bush, and a tree brought to life by an awaken spell is still a tree, even if it's also a creature.  Even if you don't consider the kinds of plants listed by entangle to just be examples, there are already these creatures that count as grasses, weeds, bushes, and even trees.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
now literally are 2 types of "plants" plants objects and plants creatures.

for it spells only funcion in objects if the spells say it.

and spells than funcion in objects dont funcion in creatures unless say it.

That really depends on how the spell is written.  For example, scorching ray deals fire damage; since the spell doesn't say otherwise, it can damage both objects and creatures.
and entangle say "Grasses, weeds, bushes, and even trees wrap, twist, and entwine" all of these are objects.

Not automatically.  A sheengrass swarm is a type of grass that is also a creature, deathweed is a type of weed (a type of seaweed, to be specific), a topiary guardian is still a bush, and a tree brought to life by an awaken spell is still a tree, even if it's also a creature.  Even if you don't consider the kinds of plants listed by entangle to just be examples, there are already these creatures that count as grasses, weeds, bushes, and even trees.



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Ray: Some effects are rays. You aim a ray as if using a ranged weapon, though typically you make a ranged touch attack rather than a normal ranged attack. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. You don’t have to see the creature you’re trying to hit, as you do with a targeted spell. Intervening creatures and obstacles, however, can block your line of sight or provide cover for the creature you’re aiming at. invisible


If a ray spell has a duration, it’s the duration of the effect that the ray causes, not the length of time the ray itself persists.


If a ray spell deals damage, you can score a critical hit just as if it were a weapon. A ray spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit.


if the description dont say it affect objects only affect creatures.



2- you miss that there are creatures now, not objetcs and spells dont say "awakenig trees and so"

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
1-

Ray: Some effects are rays. You aim a ray as if using a ranged weapon, though typically you make a ranged touch attack rather than a normal ranged attack. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. You don’t have to see the creature you’re trying to hit, as you do with a targeted spell. Intervening creatures and obstacles, however, can block your line of sight or provide cover for the creature you’re aiming at. invisible


If a ray spell has a duration, it’s the duration of the effect that the ray causes, not the length of time the ray itself persists.


If a ray spell deals damage, you can score a critical hit just as if it were a weapon. A ray spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit.


if the description dont say it affect objects only affect creatures.


The fact that the rules on rays mentions what happens when you're trying to hit a creature doesn't mean that they can't affect objects.  They mention creatures because they're the usual things you'r trying to hit.

But if you prefer to remove the ambiguity, try the acid splash spell.

2- you miss that there are creatures now, not objetcs and spells dont say "awakenig trees and so"

It's just the same situation as "plants".  The words "grass", "weed", "bush", and "tree" aren't well-defined game terms.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
1-

Ray: Some effects are rays. You aim a ray as if using a ranged weapon, though typically you make a ranged touch attack rather than a normal ranged attack. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. You don’t have to see the creature you’re trying to hit, as you do with a targeted spell. Intervening creatures and obstacles, however, can block your line of sight or provide cover for the creature you’re aiming at. invisible


If a ray spell has a duration, it’s the duration of the effect that the ray causes, not the length of time the ray itself persists.


If a ray spell deals damage, you can score a critical hit just as if it were a weapon. A ray spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit.


if the description dont say it affect objects only affect creatures.


The fact that the rules on rays mentions what happens when you're trying to hit a creature doesn't mean that they can't affect objects.  They mention creatures because they're the usual things you'r trying to hit.

But if you prefer to remove the ambiguity, try the acid splash spell.

2- you miss that there are creatures now, not objetcs and spells dont say "awakenig trees and so"

It's just the same situation as "plants".  The words "grass", "weed", "bush", and "tree" aren't well-defined game terms.


ok maybe you miss the rule
magic dont funcion in objects unless say it and magics with objects target dont funcion in creatures unless say it.

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
ok maybe you miss the rule
magic dont funcion in objects unless say it and magics with objects target dont funcion in creatures unless say it.

Where are you reading that rule?

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
ok maybe you miss the rule
magic dont funcion in objects unless say it and magics with objects target dont funcion in creatures unless say it.

Where are you reading that rule?



magic overview


AIMING A SPELL

You must make some choice about whom the spell is to affect or where the effect is to originate, depending on the type of spell. The next entry in a spell description defines the spell’s target (or targets), its effect, or its area, as appropriate.



  1. Target or Targets: Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself.





Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
AIMING A SPELL

You must make some choice about whom the spell is to affect or where the effect is to originate, depending on the type of spell. The next entry in a spell description defines the spell’s target (or targets), its effect, or its area, as appropriate.



  1. Target or Targets: Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself.



The word "or" isn't exclusive; a spell can easily affect both, and entangle doesn't specific creatures or objects in its target line, it specifies "plants", which we already know includes both plants that are creatures and plants that are objects.


The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
AIMING A SPELL

You must make some choice about whom the spell is to affect or where the effect is to originate, depending on the type of spell. The next entry in a spell description defines the spell’s target (or targets), its effect, or its area, as appropriate.



  1. Target or Targets: Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself.



The word "or" isn't exclusive; a spell can easily affect both, and entangle doesn't specific creatures or objects in its target line, it specifies "plants", which we already know includes both plants that are creatures and plants that are objects.





the spell description only define plant objects. because unless the say "monster name" creatures type or something you dont have why put this entrys.

is like say fireball affects each atom of the area, spell say objects unattended can be affected but dont say nothing of atoms

and as i was say spells that only say plant dont work in plant creatures, is like say control person work in dragons because are creatures

Target: One humanoid creature
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
the spell description only define plant objects. because unless the say "monster name" creatures type or something you dont have why put this entrys.

Th examples in the spell description aren't defined as objects.  I gave you examples of "grass", "weeds", "bushes", and "trees" that are creatures.  None of those terms automatically mean "objects".
is like say fireball affects each atom of the area, spell say objects unattended can be affected but dont say nothing of atoms

Atoms would be a kind of object (if they were separate from other ojbects), since they lack a Wisdom and Charisma score.  But the game mechanics do not normally recognize the existence of atoms.
and as i was say spells that only say plant dont work in plant creatures, is like say control person work in dragons because are creatures

That's back to the same thing about "plants".  The term doesn't have a well-defined game meaning that excludes plant creatures or plant objects; it allows for either one.
Target: One humanoid creature

Humanoid creatures are defined by the game rules, so there's no real confusion with dragon creatures.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
the spell description only define plant objects. because unless the say "monster name" creatures type or something you dont have why put this entrys.

Th examples in the spell description aren't defined as objects.  I gave you examples of "grass", "weeds", "bushes", and "trees" that are creatures.  None of those terms automatically mean "objects".
is like say fireball affects each atom of the area, spell say objects unattended can be affected but dont say nothing of atoms

Atoms would be a kind of object (if they were separate from other ojbects), since they lack a Wisdom and Charisma score.  But the game mechanics do not normally recognize the existence of atoms.
and as i was say spells that only say plant dont work in plant creatures, is like say control person work in dragons because are creatures

That's back to the same thing about "plants".  The term doesn't have a well-defined game meaning that excludes plant creatures or plant objects; it allows for either one.
Target: One humanoid creature

Humanoid creatures are defined by the game rules, so there's no real confusion with dragon creatures.




1- dont say grass creature for it is grass and for it as say in plant type entry are a plant objects.
"Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores (see Nonabilities, above) and are not creatures, but objects, even though they are alive."

2-but exist, only that aren't rules for it, like oxygen.

3-but objects and creatures are.

4-but both are creatures like you say plant objects and plant creatures are plants.



Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
1- dont say grass creature for it is grass and for it as say in plant type entry are a plant objects.
"Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores (see Nonabilities, above) and are not creatures, but objects, even though they are alive."

It doesn't say "regular grass", either.  "Grass" could be a creature or an object, just like "plants".
4-but both are creatures like you say plant objects and plant creatures are plants.

And by saying a "humanoid creature", a spell like hold person has narrowed down the affected creatures to only humanoid ones.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
1- dont say grass creature for it is grass and for it as say in plant type entry are a plant objects.
"Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores (see Nonabilities, above) and are not creatures, but objects, even though they are alive."

It doesn't say "regular grass", either.  "Grass" could be a creature or an object, just like "plants".
4-but both are creatures like you say plant objects and plant creatures are plants.

And by saying a "humanoid creature", a spell like hold person has narrowed down the affected creatures to only humanoid ones.



1-is like say as DM "you only see iron and nothing more in the room" but the iron is a iron golem
the plant entry say all simple plant are objects and Plant Type: This type comprises vegetable creatures.
is a entry say grass, speak of objects not of creatures, creatures all well defined, if spell affect a plant creature the description going to say it. if not, the spell not affect plant creatures.

2-i say it because your argumente "the 2 of them are plant" humanoid creature is well defined as you say, not like plants.


Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
1-is like say as DM "you only see iron and nothing more in the room" but the iron is a iron golem

That would apply for any non-specific description of something made of iron.  There could be razor-sharp iron spikes all over the floor; it's not something that just applies to creatures.
the plant entry say all simple plant are objects and Plant Type: This type comprises vegetable creatures.
is a entry say grass, speak of objects not of creatures, creatures all well defined, if spell affect a plant creature the description going to say it. if not, the spell not affect plant creatures.

It is not stated that every mention of "grass" refers to an object.  You might say that, but the rules do not say that.
2-i say it because your argumente "the 2 of them are plant" humanoid creature is well defined as you say, not like plants.

I'm not clear on the point you're trying to make with that.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
1-is like say as DM "you only see iron and nothing more in the room" but the iron is a iron golem

That would apply for any non-specific description of something made of iron.  There could be razor-sharp iron spikes all over the floor; it's not something that just applies to creatures.
the plant entry say all simple plant are objects and Plant Type: This type comprises vegetable creatures.
is a entry say grass, speak of objects not of creatures, creatures all well defined, if spell affect a plant creature the description going to say it. if not, the spell not affect plant creatures.

It is not stated that every mention of "grass" refers to an object.  You might say that, but the rules do not say that.
2-i say it because your argumente "the 2 of them are plant" humanoid creature is well defined as you say, not like plants.

I'm not clear on the point you're trying to make with that.




1-but is iron, say you see iron not are wrong

2-Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores (see Nonabilities, above) and are not creatures, but objects, even though they are alive.

grass is regular plant if not it need to say grass creature (no one creature have the name of grass as well)

entangle

Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures(creatures plant are well defined, and for it, this entry excludes them) in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 escape artistcheck. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.


Note: The effects of the spell may be altered somewhat, based on the nature of the entangling plants.



3- you say plant refere simple plant objects and plant creatures

and i say, plants are simple plants objects and dont refer plant creatures unless say it in the description

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
2-Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores (see Nonabilities, above) and are not creatures, but objects, even though they are alive.

grass is regular plant if not it need to say grass creature (no one creature have the name of grass as well)

Sheengrass is a type of grass.  It no more needs to say "grass creature" than it needs to say "plant creature".  Just "plant" or "grass" includes creatures and non-creatures.
3- you say plant refere simple plant objects and plant creatures

and i say, plants are simple plants objects and dont refer plant creatures unless say it in the description

Templates regularly refer to plant creatures as "plants".  We already established that earlier.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
2-Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores (see Nonabilities, above) and are not creatures, but objects, even though they are alive.

grass is regular plant if not it need to say grass creature (no one creature have the name of grass as well)

Sheengrass is a type of grass.  It no more needs to say "grass creature" than it needs to say "plant creature".  Just "plant" or "grass" includes creatures and non-creatures.
3- you say plant refere simple plant objects and plant creatures

and i say, plants are simple plants objects and dont refer plant creatures unless say it in the description

Templates regularly refer to plant creatures as "plants".  We already established that earlier.




but template always say CREATURES and Sheengrass is Sheengrass not grass


Sheengrass is a form a psionic-sensitive grass. It appears to be normal grass: Its long, green blades have a faint silver tint. In swarms consisting of thousand of blades, sheengrass forms a hive mind and gains psi-like abilities. Sheengrass swarms attack instinctually and usually defend themselves from creatures that would trample or eat them.


Evil psions have been known to cultivate fields of sheengrass around a fortress or stronghold. Some believe that a hive mind can communicate telepathically, though they infrequently do so.


Sheengrass swarms understand Common, but cannot speak.






Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
Umm... why on earth did this ever come up?  LMAO!  Seriously in whose campaign did someone cast entangle ON A PLANT CREATURE and try to get it to grab something else?  

That said... core 3.5 rules do not clarify the issue, thus up to individual DM.  Yay rule zero!!!  :P
 
Personally, I'd have had the plant creature roll a save vs the spell (if it was unwilling in the first place) whereas non-creature plants would be automatically under the spell's effect... but that's just me.
but template always say CREATURES and Sheengrass is Sheengrass not grass

You don't need to go any further than the first line that you quoted here:  "Sheengrass is a form a psionic-sensitive grass."

It's stating outright that sheengrass is a kind of grass; you don't get statements much more direct than that.

And templates don't always say "creatures"; in fact they usually just refer to the types as "plant", "dragon", "vermin", and so on.  It's not even true that templates always affect creatures, since the living spell template (from the Monster Manual 3) is applied to a spell, not a creature.
Umm... why on earth did this ever come up?  LMAO!  Seriously in whose campaign did someone cast entangle ON A PLANT CREATURE and try to get it to grab something else?

There's actually a pretty good reason to cover it, since the very first post was asking about an assassin vine, and they have their own entangle ability that affects all plants within 30 feet.

So you've got a plant with an ability that affects plants, making it an important question if you're using an assassin vine.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
but template always say CREATURES and Sheengrass is Sheengrass not grass

You don't need to go any further than the first line that you quoted here:  "Sheengrass is a form a psionic-sensitive grass."

It's stating outright that sheengrass is a kind of grass; you don't get statements much more direct than that.

And templates don't always say "creatures"; in fact they usually just refer to the types as "plant", "dragon", "vermin", and so on.  It's not even true that templates always affect creatures, since the living spell template (from the Monster Manual 3) is applied to a spell, not a creature.
Umm... why on earth did this ever come up?  LMAO!  Seriously in whose campaign did someone cast entangle ON A PLANT CREATURE and try to get it to grab something else?

There's actually a pretty good reason to cover it, since the very first post was asking about an assassin vine, and they have their own entangle ability that affects all plants within 30 feet.

So you've got a plant with an ability that affects plants, making it an important question if you're using an assassin vine.



hey you only read what's good for you Tongue Out

In swarms consisting of thousand of blades and dont say grass.
and as you say in other theme, dont say grass creature or something like that because waste of space, you know the spell try to say common plants, is only a first lv spell not a lv 5
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
hey you only read what's good for you

It's the very first sentence of the full description, and it starts by telling you the most basic description of the creature.  It's called "sheengrass" because it's a type of grass, in the same way that a rosebush is a type of bush.
In swarms consisting of thousand of blades and dont say grass.

It doesn't need to say "grass" again; that was already covered in the previous sentences, and the "blades" part is actually talking about blades of grass (a common way to refer to individual bits of grass).
and as you say in other theme, dont say grass creature or something like that because waste of space, you know the spell try to say common plants, is only a first lv spell not a lv 5

The waste of space I talked about in the other thread involved writing a much larger chunk of text in every undead entry, not just adding one word to a description, or even adding a single sentence to a single spell (like the way plant growth says "This spell has no effect on plant creatures.").

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
hey you only read what's good for you

It's the very first sentence of the full description, and it starts by telling you the most basic description of the creature.  It's called "sheengrass" because it's a type of grass, in the same way that a rosebush is a type of bush.
In swarms consisting of thousand of blades and dont say grass.

It doesn't need to say "grass" again; that was already covered in the previous sentences, and the "blades" part is actually talking about blades of grass (a common way to refer to individual bits of grass).
and as you say in other theme, dont say grass creature or something like that because waste of space, you know the spell try to say common plants, is only a first lv spell not a lv 5

The waste of space I talked about in the other thread involved writing a much larger chunk of text in every undead entry, not just adding one word to a description, or even adding a single sentence to a single spell (like the way plant growth says "This spell has no effect on plant creatures.").




1 ok a dragonfly not is a dragon flying, for it, the name not care.

2 is the real descripccion of the creature, is solid and say
"It appears to be normal grass: Its long, green blades have a faint silver tint. In swarms consisting of thousand of blades, sheengrass forms a hive mind and gains psi-like abilities.

3 maybe because is logic that the spell only try to affect simple plants objects Tongue Out. and for it is a waste of space put this entry.

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
1 ok a dragonfly not is a dragon flying, for it, the name not care.

If the namewas the only thing suggesting that the creature might be a form of grass, you'd be right.  But in addition to the name, sheengrass is consistently described as a form of grass.

Much the same is true for those other creatures I mentioned.
3 maybe because is logic that the spell only try to affect simple plants objects . and for it is a waste of space put this entry.

There's nothing illogical about a spell that tangles up plants tangling up creatures that are also plants.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
1 ok a dragonfly not is a dragon flying, for it, the name not care.

If the namewas the only thing suggesting that the creature might be a form of grass, you'd be right.  But in addition to the name, sheengrass is consistently described as a form of grass.

Much the same is true for those other creatures I mentioned.
3 maybe because is logic that the spell only try to affect simple plants objects . and for it is a waste of space put this entry.

There's nothing illogical about a spell that tangles up plants tangling up creatures that are also plants.

1- the descripcion say to are blades with grass shape, not grass.

2- what spell lv 1 can control the body of a human creature whitout save.?????
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.