The Neutron Bomb

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The Neutron Bomb (AKA "Battery")







The Basics:


This build/concept is fairly straightforward, but can be combined with a Super Nova 'twist'.


Hybrid Thunderborn Barbarian-Runepriest
Runic Artistry (Wrathful Hammer)

Feat: Hybrid Talent (Feral Might)

Feat: Ritual Caster (or have someone else in the party with this feat)
Ritual: Comrade's Succor (or have someone else in the party cast this ritual)

Paragon Path:  Building Thunder

Level 10 Power: Protective Scroll

Lots of other multi-attack/off-turn powers (lvl 3 Thundering Howl, lvl 13 Storm of Blades, lvl 27 Hurricane of Blades, etc.)

Recommended Item: Rune of Fiery Might (lvl 19 Rare)

Max out Strength and Constitution 

= PROFIT?


The Schtick:  


At the beginning of each day, burn all of your healing surges using Protective Scroll utility power (you could keep one in reserve).  You should have a decent amount by maxing Constitution.  Use Comrade's Succor ritual several times to gain healing surges from other party members back to your maximum healing surges and spend them again on creating more Protective Scrolls.  Give those scrolls to your allies for minor action restore (your) healing surge hit point value along with +5 until EoNT defense boosts.  Should be worth it to practically any ally.  For a typical party of 5 you have now spent circa 50 healing surges.

At the beginning of each combat, use Storm Gathering level 12 utility, burn an action point when you can, and deal an extra circa +50 damage on every hit.  Unload as many multi-attack powers you can over the next two rounds.  And since they are thunder powers add an additional +Con mod damage to every attack (after first).  This can all be done by level 12.  You also deal +Con mod additional dmg to attacks until your EoNT if you get hit (Runic Artistry - Wrathful Hammer).

At higher levels, Rune of Fiery Might lets you deal an additional 10 fire damage on all successful hits, in an ally-friendly burst 1... you could activate with a minor action Rune of Mending at the beginning of each encounter (and the ally doesn't need to spend the healing surge) for a damage boost all encounter long.  Master of Moments ED, revenant race with extra minor action feats, Ring of Free Time could also help with action economy (more minor actions) to build/increase the Nova.

You can also pick up MC Swordmage and Borrowed Confidence (Lvl 16 utility) via Acolyte Power feat for greatly increased accuracy.


Comments?


With the goal of maximizing a two-round nova, any suggestions for theme (sohei, ironwrought, sarifel feywarden, sidhe lord seem good)? Race (non-drow fey if sarifel feywarden is selected, but Str (stormsoul genasi) or Str/Con (dwarf/goliath/minotaur/mul/warforged) race could be optimal)?  Suggested multiclass?  And (including unlocked MC) feats?  Reincarnate Champion ED could be used to get both Promise of Storm racial power and Sarifel Feywarden theme...

Reaper's axe could be useful since you'll likely get some kills under your belt during an AP nova round...  You might also want a thunder MBA so thunderfist ki focus could be good (requires MC monk/assassin or elemental initiate theme, or half-elf with arcane MBA (Con-based Eldritch Strike) to admixture thunder)


Chain Reaction Super Nova:


2x Reaper's axes plus Stormsoul Genasi plus Storm Step plus Southern Star Cleave the Boulder Alt Reward + KPR > 0.5 = start chain reaction and slaughter the entire village, town, city (the more minions the better), assault the keep.  All in 1 round assuming an action point in conjunction with a decent encounter/daily power that kills the first target.  (Requires two minor actions, a move action, and AP standard action encounter/daily power).  Every kill generates two shifts and two MBA's.  And each MBA after shifting can be made at a target up to 10 squares away.  After hitting with one of the two MBA's you can then teleport adjacent to the target if still alive (Storm Step) for the second MBA.  Only LoS is required for the teleport (not LoE) so enter that town/bustling marketplace/courtyard during the day when shop/house blinds/window shutters/curtains are open.  50 foot tall parapets don't stop 'The Battery' either from teleporting inside either.  Slaughter every living thing in town in one round but leave structures (somewhat) intact as if an actual neutron bomb hit.  Repeat on Round 2 if the chain reaction somehow fizzled...  (This schtick requires top accuracy to keep the chain reaction going...).


Alternative Build:


Hybrid Thunderborn Barbarian-Sorcerer MC Runepriest for Flame Spiral goodness.


Credits:


Chain Reaction inspiration -- erachima (who described the reaper's khopesh combo in the Hexblade handbook), monkeygentlemen (who authored and expanded in the "Looking to Exploit Reaper's Axes" thread), and the other CO contributors to those discussions.  Also Koshinuke for tipping off the Rune of Fiery Might benefit in LDB's Ranger guide.
Reserved (just in case)
That's a pretty cool trick. Very clever.

IMO Mul would be ideal for this build thanks to the bonus surge, and access to the Dwarven Durability feat.
If you're going to abuse Healing Surge expenditure like that, you play a Warforged or Shardmind, Period.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
Thanks for the comments.

IMO Mul would be ideal for this build thanks to the bonus surge, and access to the Dwarven Durability feat.

Agreed that mul has good stat synergy for the core build (and could later abuse 'second wind' boosters, come epic).

If you're going to abuse Healing Surge expenditure like that, you play a Warforged or Shardmind, Period.


How does the 'living construct' help this build?  (I've never looked at that).  Alchemical atomizer and/or failsafe?
Not ever needing to rest.

Also, expect any smart DM to rule against being able to count borrowed surges from comrades succor for this sort of thing.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
Not ever needing to rest.

Also, expect any smart DM to rule against being able to count borrowed surges from comrades succor for this sort of thing.


Not needing to rest isn't exactly true. You don't need to sleep but still need to enter a state of inactivity for 4hrs to benefit from an extended rest, but, i guess if your exploiting comrades succor then you could keep going for awhile.

I'm assuming thats what you meant by the second half of your statement. 

"Something, something, something, Darkside. Utini."

Nobody needs to rest.
D&D Next = D&D: Quantum Edition
EAGER HERO'S TATTOO
I'd also point out that this takes up a lot of time in the morning. Reasonably easy to disable without having to tangle with the specific mechanics - just point out that the party doesn't have 4 hours to take short rests and disallow any benefit from avoiding extended rests.

Plus, if someone drops and they don't have any healing surges, protective scrolls won't be helpful to them... 

Not ever needing to rest.

Also, expect any smart DM to rule against being able to count borrowed surges from comrades succor for this sort of thing.

zOMG!  This 'Battery' would keep getting stronger and stronger, kind of like the character depicted in that 'Prisoner of Cell 52' book pic (a light but fun read).  Agreed with the smart DM thing, albeit RAW is RAW (think we've found one of those approaching infinite exploits here).  Let the party rest each day except you and Day 2, you could have have spent 100 healing surges since your last extended rest utilizing Comrades Succor... day 100 you've spent 5000 healing surges.  +5000 damage per attack ain't shabby (okay, now we've plunged into the realm of theo-Op, head first!).

EAGER HERO'S TATTOO

FTW!

I'd also point out that this takes up a lot of time in the morning. Reasonably easy to disable without having to tangle with the specific mechanics - just point out that the party doesn't have 4 hours to take short rests and disallow any benefit from avoiding extended rests.

A more reasonable approach from DM's perspective.  Having said that, I'm glad you weren't my DM in 1st, 2nd (, and 3rd?) editions when wizards had to spend that much time or more to renew their Vancian spellcasting!  Although if you picked the proper race (only requiring 4 hours rest, if that) you could spend the first hour or so creating protective scrolls from your own healing surge pool.  Before you worry about some of your comrades waking up to get their healing surges (and if others only require 4 hours sleep, let the swapping begin!).  Fourth edition extended rests are only six hours, so (in theory) you net two extra hours of awake time that you couldn't in previous editions...

Plus, if someone drops and they don't have any healing surges, protective scrolls won't be helpful to them... 

Good points, both.  The Battery and other party members should *always* keep at least one healing surge in reserve...

I had also considered a hybrid barbarian|vampire (the horror!) MC runepriest for means to gain extra healing surges each encounter.  You could append revenant (warforged or shardswarm) for even more cheese.

One more theme thought I had (in case of stormsoul genasi) is Demon Spawn from HotEC.  It includes a no action until your EoNT encounter damage boost when you fell a foe.

All things said, I'm afraid I'd have to leave 'living construct' exploits at the door if this build were ever to see the light of play. But for Theo-Op, living construct Batteries pack a punch!
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