PEACH: Another warlock/rogue/assassin stealth build

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I've been playing around trying to get a permastealth build that I like.  I think I've got it down, but there's always room for improvement.  The build is a hybrid Rogue/Warlock with a multiclass in Assassin for Cursed Shadow.  Hybrid talent to gain the Cunning Sneak feature.  Keep moving and you can always hide for free.  The character is also built around Hellish Rebuke spam with a Shadowrift Blade.

Average turn will consist of hitting them with Hellish Rebuke, sliding them one square away because of Arcane Admixture Lightning and Mark of Storms, then teleporting three squares to the opposite side of them (triggering Shadow Walk and the Cunning Sneak feature to allow me to make a stealth check to hide).  It also keeps me next ot them so I can exploit any potential opportunity attacks the enemy may provoke since I'm hidden.

The biggest glaring changes to be made are probably swapping out the feats Elusive Hexer and Assassin's Cloak.  Since I only need move three and Concealment to hide, the invisibility/stealth check from those two feats become redundant.  Also by dropping these feats I free up my Revenant Race to something more exploitable and I can take a different Warlock Pact to start with (Sorcerer King for Mindbite Scorn?).  It'd also let me take a Focus of sorts (Implement Focus: Ki or Lightning Soul).



====== Created Using Wizards of the Coast D&D Character Builder ======
level 16
Revenant, Rogue/Warlock, Lyrandar Wind-Rider
Eldritch Pact (Hybrid) Option: Fey Pact (Hybrid)
Eldritch Strike Option: Eldritch Strike Constitution
Hybrid Warlock Option: Hybrid Warlock Will
Hybrid Talent Option: Rogue Tactics (Hybrid)
Rogue Tactics (Hybrid) Option: Cunning Sneak (Hybrid)
Twofold Pact Option: Infernal Pact
Arcane Admixture Damage Type: Arcane Admixture Lightning
Choose your Race in Life: Eladrin
Unseelie Agent (+2 to Stealth)
Theme: Son of Alagondar
 
FINAL ABILITY SCORES
STR 11, CON 22, DEX 22, INT 11, WIS 13, CHA 11
 
STARTING ABILITY SCORES
STR 10, CON 16, DEX 16, INT 10, WIS 12, CHA 10
 
 
AC: 29 Fort: 27 Ref: 28 Will: 23
HP: 109 Surges: 12 Surge Value: 27
 
TRAINED SKILLS
Acrobatics +19, Athletics +16, Endurance +21, Perception +14, Stealth +26, Thievery +21
 
UNTRAINED SKILLS
Arcana +8, Bluff +8, Diplomacy +8, Dungeoneering +9, Heal +9, History +8, Insight +9, Intimidate +10, Nature +9, Religion +8, Streetwise +8
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Son of Alagondar Attack: Low Blow
Revenant Utility: Dark Reaping
Warlock's Curse  Power: Warlock's Curse
Rogue Attack 1: Deft Strike
Warlock Attack 1: Eldritch Strike
Rogue Attack 1: Duelist's Prowess
Warlock Attack 1: Hellish Rebuke
Warlock Pact Boon 1: Dark One's Blessing
Warlock Utility 2: Spectral Fade
Wizard Utility 2: Feather Fall
Rogue Attack 3: Low Slash
Rogue Utility 6: Swift Parry
Rogue Attack 7: Snap Shot
Rogue Attack 9: Knockout
Warlock Utility 10: Ethereal Sidestep
Lyrandar Wind-Rider Attack 11: Wind Burst
Lyrandar Wind-Rider Utility 12: Zephyr Wings
Warlock Attack 13: Killing Flames
Warlock Attack 15: Evil Expulsion
Warlock Utility 16: Hero's Defense
 
FEATS
Level 1: Hybrid Talent
Level 2: Practiced Killer
Level 4: Cursed Shadow
Level 6: Ki Focus Expertise
Level 8: Mark of Storm
Level 10: Bloodied Boon
Level 11: Twofold Pact
Level 12: Elusive Hexer
Level 14: Assassin's Cloak
Level 16: Arcane Admixture
 
ITEMS
Shadowrift Blade Dagger +3 x1
Shadow Master Ki Focus +3 x1
Short sword x1
Assassin's Cloak +3 x1
Sylvan Leather Armor +3 x1
Eladrin Boots x1
Shadowdancer's Gloves x1
====== End ======
If you are starting at level 16, you don't need to jump through all these hoops.
First, if you hide and not move afterwards, then they can guess what square you are in because they saw you hide there. You will still be -5 to hit, but smart enemies will likely not provoke.
Second, if you go straight up rogue, you can just get the armor of dark deeds. As long as you have CA against your enemies, you have p.conc, and you can hide.
Third, if you go straight up warlock, just be an Eladrin with the elusive hexer.  You hit, get invisible, move, hide, and if you move more than 3, you have p.conc from shadow walk which is enough to sustain the hidden.

Also, did you read:

community.wizards.com/go/thread/view/758...

and

community.wizards.com/go/thread/view/758...

that should more than cover what you need.
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