deities and DM's

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in 3.5 campaign if a DM is going to allow in the world of the campaign clerics of deities from other realms aside from that one. and they allow the playing of all alignments in an epic level campaign. is it not then illogical if they then have a Lawful Good "god" of "reality"? who prevents a chaotic deity from aiding their cleric when called uppon???
... huh?
Another day, another three or four entries to my Ignore List.
in 3.5 campaign if a DM is going to allow in the world of the campaign clerics of deities from other realms aside from that one. and they allow the playing of all alignments in an epic level campaign. is it not then illogical if they then have a Lawful Good "god" of "reality"? who prevents a chaotic deity from aiding their cleric when called uppon???

Your DM has allowed a LG god who suppresses chaotic deities' attempts to aid their faithful? And such clerics are thus denied spells and the like? Yeah, that sounds pretty obnoxious. Not sure why your DM thinks that's a good idea, because it's definitely not. It could make for an interesting storyline - Deity X tries to bring Deity Y under his thumb - but your character shouldn't be punished for worshipping a non-lawful good deity.

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Board Snippets
147048523 wrote:
"I don't like X, they should remove it." "I like X, they should keep it." "They should replace X with Y." "Anybody that likes X is dumb. Y is better." "Why don't they include both X and Y." "Yeah, everybody can be happy then!" "But I don't like X, they should remove it." "X really needs to be replaced with Y." "But they can include both X and Y." "But I don't like X, they need to remove it." "Remove X, I don't like it." Repeat. Obstinance?
56790678 wrote:
Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived. You haven't lived.
56902498 wrote:
Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up! We're using standard edition war rules. No posts of substance. Do not read the other person's posts with comprehension. Make frequent comparison to video games, MMOs, and CCGs. Use the words "fallacy" and "straw man", incorrectly and often. Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory. If you're getting tired, just declare victory and leave the thread. Wait for the buzzer... and.... One, two, three, four, I declare Edition War Five, six, seven eight, I use the web to Go!
57062508 wrote:
D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.
56760448 wrote:
Just a quick note on the MMORPG as an insult comparison... MMORPGs, raking in money by the dumptruck full. Many options, tons of fans across many audiences, massive resources allocated to development. TTRPGs, dying product. Squeaking out an existence that relys on low cost. Fans fit primarily into a few small demographics. R&D budgets small, often rushed to market and patched after deployment. You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad. Lets face it, they make the money, have the audience and the budget. We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.
90571711 wrote:
Adding options at the system level is good. Adding options at the table level is hard. Removing options at the system level is bad. Removing options at the table level is easy. This is not complicated.
57333888 wrote:
112760109 wrote:
56902838 wrote:
Something like Tactical Shift is more magical than martial healing.
Telling someone to move over a few feet is magical now? :| I weep for this generation.
Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical.
158710691 wrote:
D&D definitely improves mental health; Just as long as you stay away from these forums ;)
Well... three things:

1.  Were you trying to get your character's deity to do something beyond what your character's build allows him to accomplish?

2.  Is it possibly a plot event meant to engage your character?  A temporary power nerf inconvenience to give you an antagonist for the campaign?  (The blocking deity and his followers)

3.  To actually answer your question Deities and Demigods covers the ground you are talking about.  
     Basically in standard D&D some powerful overdeity is implied for 2 reasons: It's common to western
     culture (Deism, Christianity, Judaism, and even the old most of the pagan religions) which the
     majority of players hail from, and the Deities and Demigods creation mechanics do not allow for the
     building of the material plane by 'active deities' those tier 20 on down. 

     They simply dont have enough control over the material plane to make the whole thing (rules-wise)
     except as a cooperative effort involving hundreds if not thousands of deities WHO ALL PICK
     CREATION-ORIENTED SALIENT ABILITIES, which is just silly.  Takes a lot more record-keeping and
     makes the deities less unique. 

     Deities and Demigods actually recommends a classic Deist version of a creator-god.  One who
     built the material plane (and most of the others), set them up to run on their own, then walked
     away.  Like a clock-maker.  Your DM either missed that part or made a conscious choice to select
     something different, whether for a better game or for personal preference.

 If the campaign is going to be a 'god-war' or a law vs chaos, it might have just been a suprising and effective lead-in to the plot.  Then again he might just be screwing you over.  The thing with an over-deity is (in D&D above rank 20) they are almost never supposed to act in a way that affects the PC's directly.  If your DM has any questions about this quote the following straight from 3.5 Deities and Demigods rules:

    Rank 21+: These entities are beyond the ken of mortals and care nothing for worshipers. They do
    not grant spells, do not answer prayers, and do not respond to queries. If they are known at all, it is
    to a handful of scholars on the Material Plane. They are called overdeities. In some pantheistic 
    systems, the consent of an overdeity is required to become a god.

However, if your DM was making a temporary plot point to establish villains... you should let it slide.  He may just be trying to involve your character in the story or be giving you a GREAT chance to roleplay.

thx for the assist. no there is no forth comming god war. another one of the players was praying to her deity for a miracle.. so.. will have to get a new copy of  Deities and Demigods since my 3 yr old destroyed mine last year. and point this out... if i still get the issue... then guess i'll just have to find a new DM
Most of the Deities info is in the System Reference document for 3.5e and is free to download from WotC
And you COULD always mess with the DM by falling as a cleric and going Defiant or Ur-Priest.


My players have pulled that on me more than once.  
Ok, took me a minute to digest what you were saying... in some campaigns, there is an 'overgod' who ultimately promotes/demotes/b***hslaps the various deities that mortals worship. In Forgotten Realms its Ao. But I think it would work a LOT better if your group all just sat down and decide which pantheon(s) you want to use. DM would have final say, since he has to plan the game around some aspects of religions, like the politics of different faiths and who's trying to destroy the world.  

I don't agree with a DM using some 'god of reality' to interfere with a PC cleric. Let's put a little somewhat realistic logic on this: if one deity can interfere with other deities like that, preventing spellcasting 'just because', then most people would only worship that one deity because he/she is so powerful. Of course, like someone else said, it may have been a plot device for some upcoming adventures.

You can probably find a used Deities and Demigods on ebay pretty cheap, and maybe get a bundle of extra copies of other stuff with it.
no need to buy he forgot to ask if i knew where the books were as i had hidden them from the children. though that did fubar my cleric oh well. i will need to explain what chaotic means to that dm though very annoying in and of itself