Players forgot that clerics could heal!

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I ran an adventure that had something interesting happen in it.
I had 4 players, a barbarian (had maybe 3 hrs of experience), a ninja (some experience), a paladin, and a druid (both claimed they had played alot).
The task was to escort a princess and a priest to a nearby kingdom so she could get married and the priest would perform the ceremony. (There is much more, but that doesn't matter at this point.)
Going with them was the captain of the guards, and a handful of guards (which would leave at the border).

In the dawn hours the players see an eye tyrant floating towards them. They run and the captain shoots it with an arrow and it explodes. Just a gas spore. The captain explains that this region has many gas spores plaguing it.  At this point the players explain to the barbarian what a gas spore is.
They continue on and encounter a dead man and a dead horse, both are extremely bloated. The caravan continues on without them and they poke the horse with a stick until the gas spores come out. They engage in melee combat. Then poke the human until the spore comes out, and again engage in melee combat. Each player is now infected.
Being nice, they lost a con point every hour or two.
The players knew they were sick. I figured they would ask the cleric for help. NO, they kept getting sicker and sicker.  At one point I said that it was to bad there was no way to magically get healed. They didn't get the hint.  Finally, the cleric was on watch with the druid. The cleric said the druid didn't look to well. His reply was that he was sick. Eventually, he told the cleric about the gas spores and the cleric offered to cure disease. At this point the player remembered the clerics were good at healing. The paladin and barbarian got cured at this point, but the sleeping ninja was not told to ask for healing until halfway through the day.
Next time I'll just let them die.
I started playing D&D in the 80's. I've played D&D, 1e, 2e, and 3.xe (and many other RPGs). I also played Magic since it came out (except for a few years around the change of the millennium. I say this so you know a bit of my experience, not because I care about editions.
I had 4 players, a barbarian (had maybe 3 hrs of experience), a ninja (some experience), a paladin, and a druid (both claimed they had played alot).



What cleric?

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57019168 wrote:
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I had 4 players, a barbarian (had maybe 3 hrs of experience), a ninja (some experience), a paladin, and a druid (both claimed they had played alot).



What cleric?

The one the party is escorting along with the Princess. The one who'll be performing the wedding cerimony.

DM- Next time just have the Priest/cleric point out the sickness of the PC's the first time they don't take the hint. Saves all a lot of headache, aside from them slapping there own foreheads and exclaiming...DOH! 
An NPC cleric, then? Why didn't he notice they were sick? Why didn't he check to see who else was exposed and cure the ninja as soon as possible?

If I have to ask the GM for it, then I don't want it.

Yes, an NPC Cleric that spent most of his time with a bottle in his hand and singing as loudly as possible, off-key of course.  I was waiting for their con to drop to a certain level before he could notice.  That happened at night.

When the three were cured, they never mentioned that the ninja was also sick. The ninja rode at the rear of the group and the cleric/priest was on the wagon in the middle.

I'll be honest, when they didn't ask for help immediatly, I just figured it was a puzzle that the players had to figure out. They failed to catch hints, and then the cleric did notice and cure. Also, after the three were cured, the ninja assumed he was as well. So I pointed out that he was asleep and didn't know.  I figured the others would do something, but they forgot.

Getting healing in my adventures is fairly easy. Clerics in the city, or in this case travelling with them, but they have to ask to be healed.

 

I started playing D&D in the 80's. I've played D&D, 1e, 2e, and 3.xe (and many other RPGs). I also played Magic since it came out (except for a few years around the change of the millennium. I say this so you know a bit of my experience, not because I care about editions.
I guess it's good that the NPC cleric didn't just solve their problem for them, but this seems like a curious thing to be a stickler about. Maybe it's just because in generally I don't like disease, companion characters, or 3.5's need for clerics.

If I have to ask the GM for it, then I don't want it.

An NPC cleric, then? Why didn't he notice they were sick? Why didn't he check to see who else was exposed and cure the ninja as soon as possible?


This exactly.  It's an npc.  It's up to the npc to tell players what he is capable of.  If he never heals, they wont know that he does.  If he doesn't notice people are sick, how would they know?  He's the one trained in Heal.  The word cleric just describes someone who follows a religious calling.  For all they know, he may not have powers at all.

This was not the players fault here.
An NPC cleric, then? Why didn't he notice they were sick? Why didn't he check to see who else was exposed and cure the ninja as soon as possible?


This exactly.  It's an npc.  It's up to the npc to tell players what he is capable of.  If he never heals, they wont know that he does.  If he doesn't notice people are sick, how would they know?  He's the one trained in Heal.  The word cleric just describes someone who follows a religious calling.  For all they know, he may not have powers at all.

This was not the players fault here.

I agree it wasn't a failure, but i wouldn't call it a player success either.

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An NPC cleric, then? Why didn't he notice they were sick? Why didn't he check to see who else was exposed and cure the ninja as soon as possible?


This exactly.  It's an npc.  It's up to the npc to tell players what he is capable of.  If he never heals, they wont know that he does.  If he doesn't notice people are sick, how would they know?  He's the one trained in Heal.  The word cleric just describes someone who follows a religious calling.  For all they know, he may not have powers at all.

This was not the players fault here.



So what you are saying is that I should have provided the players with the clerics spell list as soon as they met him? Should I have also provided them a list of feats that the captain was capable of?

At what point should he have noticed that they were sick? As soon as they lost 1 con point? I figured having the cleric notice when they hit a Con of 9 would be good enough. The con points were not a permanent loss either.

I think in the previous week it was revealed to them that the cleric would heal and feed his flock without charging them. That is why the head priest told the group he would be most appreciative if it was a one-way trip.
I started playing D&D in the 80's. I've played D&D, 1e, 2e, and 3.xe (and many other RPGs). I also played Magic since it came out (except for a few years around the change of the millennium. I say this so you know a bit of my experience, not because I care about editions.
So what you are saying is that I should have provided the players with the clerics spell list as soon as they met him? Should I have also provided them a list of feats that the captain was capable of?

At what point should he have noticed that they were sick? As soon as they lost 1 con point? I figured having the cleric notice when they hit a Con of 9 would be good enough. The con points were not a permanent loss either.


You don't need to provide a spell list.  "I can heal and stuff." Would be enough. 
He should have checked once.  A week?  Not even once in a week? 

You said next time you will just let them die.  THAT part is too much.

spent most of his time with a bottle in his hand and singing as loudly as possible, off-key of course.

Heh. I could see why it might not've clicked that a drunk priest being escorted with a princess for a marriage ceremony might be useful for curing diseases. Good times.

"Mawwiage"


I think you did just as you should've, and got a big grin out of it
Did you tell them clerics can heal, at any point at all? I think you did right by hinting, but more hints maybe? Then again, it's your job to control the NPCs... 

So... the paladin and druid both forgot that they were divine spellcasters as well? Paladin has Lay On Hands and Remove Disease, though maybe not at level one. Druid I'm pretty sure has curing of disease as well (seriously, argh! Wounds HEAL and diseases are CURED!)


I think you handled this well.
They got into this situation through no reason but blood lust (they just could have left the bloated bodies alone).
They did not communicate the problem to their accompanying npcs. Which would have been a good idea anyways, even if they didnt have heal spells, they might know a nearby village/hag's hut/temple where they could be healed.
Apart from the grin, you also got to teach your PCs a valuable lesson: They don't have to do everything themselves and NPCs are actually helpful.
Letting them die next time: Maybe the priest should mention that that was indeed a serious alement and if they hadn't been cured or left it untreated, they would definetly have died.
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