Balance Across ALL 3 Pillars for EACH Class

This is taken and expanded upon from my post here (that covers other "fix" areas): community.wizards.com/go/thread/view/758...


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Balance each class Equally across all pillars! Since in general consensus the fighter comes up the most often i'll use the Ftr as an example: yes we know fighters can fight - check we have combat down, but they can also lead; countless examples are in history and stories, myths and legends - bam - social pillar. Fighters have also been known to lead troops on campaigns exploring as well as sometimes conquering the 4 corners of the earth - exploration.


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Now expanding upon this for the CORE FOUR (Mage, Fighter, Cleric, Rogue):



Mage (pretty much already done for us):


Combat: spells like fireball, lightning bolt, etc.


Social: spells like Charm Person, Mass Suggestion, Pretidigitaion, Etc.


Exploration: Spells/Abilities like Scry, Legend Lore, Phantom Steed, Teleport, Etc.


Although Some of these could be the domain of the Bard...



Cleric:


Combat: some skill with weapons and armor as well as spells like flamestrike and spiritual weapon/hammer


Social: spells like command, or just a priest on the pulpit


Exploration: spells like detect this or that, divinations, oracles, weal or woe



Rogue:


Combat: tricks that use the rogue's opponents weaknesses to the rogue's advantage. Disney's Aladdin escaping the town guard in the opening scene


Social: Bilbo Baggins sweet talking Smaug the red dragon  


Exploration: finding and disarming traps, escaping a dungeon/sewers (think Mouse in LadyHawke)





Feel free to help me expand upon this! 


Really feel free lol :P                                


                            

  



   

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