Uniting Editions, Vancian Fatigue POints, 3 Pillars, Survey Nostalgia
Otherwise known as what I typed as comments for the last playtest survey sans 7 words (limit is 500 "):
I believe in the dream of uniting all editions. I believe in starting simple and adding on modularity for complexity. I like vancian casting. But as I've brought many "newbies" to the game, vancian is NOT simple. For the Core Four Classes, we need a simple: mage, fighter, cleric, and rogue. Why? Turn the future of this hobby away, there won't be a future. We all want a future for this hobby. Balance each class Equally across all pillars! Since in general consensus the fighter comes up the most often i'll use the Ftr as an example: yes we know fighters can fight - check we have combat down, but they can also lead; countless examples are in history and stories, myths and legends - bam - social pillar. Fighters have also been known to lead troops on campaigns exploring as well as sometimes conquering the 4 corners of the earth - exploration.
Also, for the example of making fighters more complex in a module, in league with vancian casters, and not AEDU (I like it, the general consensus seems not to) is to use an already existing system - psionics. Monks called upon hidden resserves to do amazing stunts, why not fighters? Once again history/myth already shows us this. As a slight tweek with the 4E Psionics rules, make them endurance or fatigue points instead of PSPs. Novels are replete with the idea that fighters/warriors/etc, can get tired. Do away with per encounter/daily powers and just have a finite amount of points they can use per level. If the Ftr spends enough points to use it once and get tired out or use a bunch in short bursts, that's the Ftr's perogative while at the same time being more realistic.
Saves... nostalgia. Maybe have saves work like this. The snake attacks against the PC's AC or DEX score (with "flater math" DEX would be the DC) does normal bite damage and then the PC makes a CON save to see how virulent it is. The Mage rolls to hit the Goblins WIS, beats the Score/DC and the Goblin is Charmed. Then, said goblin makes a WIS save to see how long, hours, days, weeks, etc. This serves two purposes: 1) Mage still has fun rolling to hit, 2) The Nostalgia of Saves is still kept AND it fits mechanically as well as story wise.
Please simplify things for DMs too. DM's shouldnt have to flip back and forth between the MM, CC, whatever you decide to call it and the premade adventure, that's one of the reasons people would be paying you for the adventure.
All in all i like the theory behind DDN so far, just not the implementation. I'd like not to have to, "sell the game" to my friends. As it stands right now, that's what I'm doing.