Yeah this came up for me in a game awhile ago but if you read the rulebook it's quite clear that whenever you're targetting anything you need to have line of sight to it unless otherwise stated. So for fireball you need los to the square you target, but not necissarily to the creatures being affected. One non-exception but interesting point is Terrifying Revelation which does not require los because it does not target anything on the board.
Yeah this came up for me in a game awhile ago but if you read the rulebook it's quite clear that whenever you're targetting anything you need to have line of sight to it unless otherwise stated. So for fireball you need los to the square you target, but not necissarily to the creatures being affected. One non-exception but interesting point is Terrifying Revelation which does not require los because it does not target anything on the board.Just buy a DM screen, if they tap their Dracolich at a suspicious time dive for cover behind it.
Deathstrike reads: When this creature would be destroyed, it can first make a melee attack that deals melee damage).Player A and B both have 1 morale left. Player A destroys Player B's Boar (level 3) but in the process, Deathstrike goes off and kills Player A's Drow Blademaster (level 3). Assume they both have 12 levels of units on the board after these attacks go off. Who wins the game, or is it a draw?Thinking about how the stack works, I believe Player B would win the game. Player A makes an attack that would deal lethal damage, so that goes on the bottom of the stack. Deathstrike would then pop on top of the stack and resolve first. This would cause the Blademaster to technically die first and Player A would go past 0 morale before Player B. But then again, I've been plenty wrong about rules in this game before.
In the previous example if both players had 1 morale and 12 levels of deployed leadership the drow player could cower for the 20 damage boar (or is it 30?) attacks for and still win.
Can we use for example Riposte as an action eventhough there is no damage to be prevented? Just using it to make a melee attack for 10 points of damage? Or could we use Parry just to draw a card eventhough there's no damage to prevent?
Playing an immediate reaction requires a valid trigger. You cannot play them whenever you like. I don't have my rule book handy, but I'm pretty sure it's stated like that.
It says something like "whenever you are resolving an action you need to determine it's source". So does that mean i need a valid trigger to use Riposte or Parry?
Mar 25, 2013 -- 1:51AM, Cederborg wrote:Can we use for example Riposte as an action eventhough there is no damage to be prevented? Just using it to make a melee attack for 10 points of damage? Or could we use Parry just to draw a card eventhough there's no damage to prevent?
Playing an immediate reaction requires a valid trigger. You cannot play them whenever you like. I don't have my rule book handy, but I'm pretty sure it's stated like that.( I cant figure out how to quote properly....)The rules say nothing about immediate actions requiring a valid trigger. This is what the rules say about playing immediate actions:"Immediate actions are usually responses to other actions. They can be played on any player’s turn. Taking an immediate action taps the acting creature"It simply says that it is an action that can be played on any players turn, and it taps the acting creature. That it happens to "usually" be in response to another action is not really important...The source of an effect is determined first when the action is resolved, not at play time (When resolving an action, you need to determine its source).If an action states that it needs a target, the target will have to be declared at play time though, but that target might be illegal once the action is resolved because of whatever else has happened on the stack. But in a case like "Parry", which prevents damage from 1 source (note: not target source), I interpret it like the source of which to prevent damage from is determined when the Parry action is resolved on that stack, at which time there might be no valid source to prevent damage from, but that would not stop the "Draw order card" effect from resolving properly, nothing stops that.Consider the following Scenarios:Scenario1:Player1 makes standard action attack, statig the target of the actionPlayer2 responsed to that action with parryNo more responsesStack is resolved, starting the parry.Player2 determines that the source of which to prevent damage from is the standard action attack on the stack, which is a legal source. Parry is resolved and Player2 draws an order card.The standard action is resolved, and the damage is prevented.Scenario2:Player1 is in the activation phase, and moves a creatures. Moving a creature is an action according to the rules.Player2 decides to respond to that action by playing an immediate action: Parry. Now move action is on the stack, and parry on the stack.No more responsesParry is resolved, there is no legal source to prevent damage from. Parry is resolved, Player2 draws an order card (nothing prevents that)Creature move is resolved, creature moveScenario3:Player1 is ending his turnBefore turn is ended player2 decides to play an immidiate action (remember, nothing stops that): Parry.Parry goes on the stackPlayer1 does not respond to parryparry is resolved, no legal source to prevent damage from, but nothing stops Draw order card effect, player2 draws order card.Player1 turns end.For further clarification see the play example on page 9 of the rulebook:
"Chris doesn’t want to lose his Drider, so he responds to this action by playing the Uncanny Dodge card, letting him tap the Drider and discard an Order cardto prevent all damage from one source. Uncanny Dodge goes onto the stack above Killing Strike and resolves first: Chris discards a card, taps the Drider, and chooses to prevent the damage from Killing Strike. Then he discards Uncanny Dodge. When Killing Strike resolves, the Drider avoids taking damage from it, and the Order card is discarded with no effect."
See, the uncanny dodge goes on the stack, without needing any target. Chris chooses target source to prevent from first at resolve time, not at play time. That means that at play-time there does not need to be a valid source present, first at resolve time this is determined.Thats my 2c.
If the the enemy has Piercing Strike or the Magic Short Sword and uses it against you, Can you use Savage Demise to do an Attack?
Sorry I was short last time, was just coming in quickly. This is one of the questions I asked Chris Tulach, the head judge at the PAX tournament. His answer was:-You need to be able to pick a source to be able to play a card. (Order of effects listed on the card isn't relevant - you can't play a card with a prevention ability without being able to pick a source.)-He needs to check with the game designers about what, if anything, needs to be true of the source.So right now it's clear that you can play it if there's a source that the damage prevention would do something against. Where it gets tricky is whether the card has to have the potential to do something or not. In other words, can I play it and target a "source" that doesn't even try to do damage (like a Behind Enemy Lines) just to play the card? What about if the source would be able to do damage but that damage is unpreventable (Magic Short Sword etc)? I think people are going to have gut-feeling ideas about these but we just need to wait on the official ruling.
The rules say nothing about immediate actions requiring a valid trigger. This is what the rules say about playing immediate actions:"Immediate actions are usually responses to other actions. They can be played on any player’s turn. Taking an immediate action taps the acting creature"
Unfortunately, compared to other CCGs the Dungeon Command card templating and the rules explaining their interactions is pretty bad.
Do multiple copies of spawn of kyuss stack on the same creature. Spawn of Kyuss: Level 1 CON, Minor -Requires Undead. Attach this card to this creature. Each enemy creature that ends it's activation adjacent to this creature takes 10 damage. I'm hoping it does, imagine a tomb guardian dealing 30-40 damage when you end activation adjacent to him.
Yes, you can. Same thing with the level 4 Bugbear Berserker (Goblins set), who has the same special ability.You can actually go crazy with these guys:Things like Quick Shot and other Minor Action attacks, along with a Magic Short Sword (unpreventable damage, not even Cowering will work) and movement cards like Into the Fray and Spring Attack can turn these guys into cyclones of senseless destruction if you can set them up right.And if you start adjacent to an enemy piece, remember that you can spend your Standard action to make a kill on the adjacent piece, then un-tap, THEN move and attack another piece with Minors and such, and then spend your Standard action for the kill, and keep going with more Minor actions (Into the Fray, etc). It's pretty fun! (for you)
You play it on using any creature you already have deployed. It doesn't have to be an adventurer, only the creature you deploy has to be an adventurer.Eg. A goblin cutter moves, makes an attack, and then uses the minor action behind enemy lines to deploy a dragon knight. Then the cutter finishes its activation. Then the dragon knight can activate. The dragon knight starts in the enemy deploy zone with BEL attached.
Hi Guys, a question: Lokar of the stonelands : when you deploy starting orc creatures, you can deploy one of them in any unoccupied Treasure square on the board. Only for your First Turn (starting) , or is possible every turn in deploying phase? Thanks