Dungeon Command is awesome. Just a few questions regarding combat.If player 1 attacks player 2 and player 2 performs some type of action such as a block. Can player 2 then perform a minor attack or on player 1 while technically on the defensive end?
Seems to me you can't use the ability if you can't deploy, so gaining 1 Morale withoutdeploying shouldn't be possible. As for swarm of bats: it needs a valid target according to the rules. An attack targeting another creature is not a valid target for the vampire stalker in your example. Neither is an attack that does target the vamp but cannot be prevented, that is swarm of bats does not have a legal target if that target mentions it cannot be prevented.
Playing with people I hadn't played with before a very basic question arose that we couldn't answer definatively from the rulebook. (I guess my group had always played it one way and their group another way)Do large creatures pay extra again for moving their trailing two squares through difficult terrain? I made the image on the left demonstrating the question. My argument was that they only pay once (1, 2/3, 4, 5) theirs was they pay each time (1, 2/3, 4/5, 6). I was basing my interpretation on the description of difficult terrain on p.10: "If a creature occupies multiple squares, its whole space is considered to enter difficult terrain simultaneously." And further up it says "Entering a square of difficult terrain costs 1 extra square of movement" (emphasis mine).So my reasoning was that the whole creature is already in difficult terrain so it wasn't "entering" it again as the back two squares moved over it (and so didn't need to pay extra again). But I could easily be interpreting it incorrectly and/or mixing it up with the rules from the old D&D minis game and the 4e rpg rules.Their argument was that parts of their space were entering difficult terrain so they should pay the penalty again (hence the 1, 2/3, 4/5, 6).If anyone could offer the correct interpretation and/or point out where it is clearly explained I would really appreciate it. And apologies if this is already answered somewhere but I searched as much as possible before posting to make sure it wasn't clarified elsewhere.
Quick Question: Do multiple Lolths Blessing stack on one Priestress ? (and also Faerie Fire on one creature ? ...)
To me, players on adjacent corner would not be able to attack each other. I kind of take it as cover. You would have to come out one square to do an attack. But I'd like to see an official response regarding hard corners and attacking as well.
To me, players on adjacent corner would not be able to attack each other. I kind of take it as cover. You would have to come out one square to do an attack. But I'd like to see an official response regarding hard corners and attacking as well.The rules say you are adjacent to a character across a hard corner. The rules say melee attacks can be done to characters that are adjacent. The rules make no explicit exception for hard corners. Ergo, you can melee attack across a hard corner.Now, if you really want to talk about ambiguous rules, tell me how hard corners work with Reach 2, because I have no frakking clue.
..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />The rules say you are adjacent to a character across a hard corner. The rules say melee attacks can be done to characters that are adjacent. The rules make no explicit exception for hard corners. Ergo, you can melee attack across a hard corner.Now, if you really want to talk about ambiguous rules, tell me how hard corners work with Reach 2, because I have no frakking clue.
Reach and Hard Corners: Clarification never hurts, but RAW it looks like the Horned Devil can't attack around a hard corner from one step back because the target will be three squares away. I base this on the square counting rules on p. 13:"Some effect specify a range in squares [...] When determining this distance, always count around walls, never through them." To me this implies that you count as if you were moving, so you can't cut hard corners. Again, something I've learned over my many years in gaming is that official clarification always helps put people's minds to rest, but I wouldn't have trouble ruling this one in a tournament with reasonable confidence.
Ok, time for a stumper that came up in a game last night. The general question is - can immediate actions only be played on you or your opponent's Activate phase, or at any time in any phase as long as the target is untapped?Basically my opponent had a creature that was going to die at the start of his turn from the Deep Wound he had attached (Deal 10 Damage to this creature at the start of its controller's turn.) Could he play the immediate 'Patch Up' (this creature heals 20 damage) at the start of his turn, either before taking the 10 or using the 10 damage as a trigger to play the immediate (so the stack would be heal 20, then take 10). I realize he could have played it in response to the attack that dealt the Deep Wound initially and there would be no conflict; he just forgot to do that.All it says for immediate actions in the rules is “Immediate actions are usually responses to other actions. They can be played on any player’s turn. Taking an immediate action taps the acting creature.” The Patch Up card doesn't seem to have a trigger though, and the first sentence from the rules indicates that immediate actions won't always have a trigger or be responding to something. So can Immediate order cards without a trigger be played at any time during any player's Refresh, Activate, Deploy, or Cleanup phase?Same question for the Dwarf Cleric's Healing Touch, which is an immediate. Although in that case it seems more clear that he can only do that during his activation since "Use Creature Powers" is one of the 4 actions available for creatures to take when they are activated (move, play order cards, use creature powers, take other actions). But does that mean that's the ONLY time creature powers can be used? I imagine a dwarf cleric could use Healing Touch as an immediate on an opponents turn too as a reaction if he was untapped. But again, it's only during the Activate phase, not refresh, deploy, or cleanup.Anyway, thanks for any light anyone can help shed on this.
Hello,I have a question regarding the creatures with scuttle:So creatures with scuttle don't need to stop when moving adjacent to an enemy creature, but what I'm not sure about is what happens when a creature with scuttle starts it's activation adjacent to an enemy creature - it's speed becomes 1 but can it shift up to it's normal speed or it can only shift by 1 too?I'm sorry if this question has alredy been asked.
Just got my hands on HoC and ToG faction packs. My wife and I really enjoyed our initial games. Question: what is the timing on Alarphon's special ability?