The second question I'm pretty sure is exactly what is intended (your opponent attacks, which taps his creature, you then seize the opportunity on that tapped creature). I'm not sure what happens if the 20 damage kills the attacking creature. i.e. does that prevent the attack? do the resolve at the same time? As to the first question, which card/ability allows the wizard to do that?
In that case, then yes, that is how the card is designed to work. You play your attack, he taps to use an interrupt. At that point he is not able to play any additional interrupts using that creature (without something special that would allow him to untap it).I would assume that if there were some interrupt that allowed the creature to shift, that it would behave the same. The target that he declared is no longer valid, so the attack would fizzle.
MULTIPLE ACTIONS ON CARDS: Some Order cards contain several distinct actions, which must be performed in order. When you play a card with multiple actions on it, they go on the stack in the reverse order they appear on the card. Players can respond to each action separately.
For example, the Shadowy Ambush card contains two actions: Shift 2 squares; then, Make a melee attack that deals 50 damage. When you play this card on a creature, the attack goes on the stack first, and the shift goes on top. When the card’s actions resolve, the creature will take them in the correct order.
If I have to declare a target for the attack when I cast Shadowy Ambush (that is, when the ability goes on the stack), then I would need to name the War Wizard as the intended target. If, after my shift, my opponent decides to interrupt by shifting his War Wizard away, then my attack would fizzle, despite the fact that my Drow is now also adjacent to a Human Ranger I could have attacked instead.Or; does targetting happen upon the resolution of an attack? In this case, I can shift my Drow up without announcing a target. My opponent would probalby still try to save his wizard from the predictable attack, but at least I'd get to waste a ranger instead.
Clarification would also be nice as to what "source" actually means in terms of a damage source. I sort of assume "source" is shorthand for "a thing sitting on the stack" because that interacts with Feint in the way everyone I've played with expects (ie, you tap your dude and can't play a defensive immediate yet because there's nothing to target). It could be the intent is that the source is the creature making the attack, though, in which case it seems like you could respond to Feint with a prevention card and have it work if that creature then attacked you later (presumably in the turn, though that's also not clear if this is how source works).
The judges at the PAX tourament said that a "source" is an action. It was exactly the feint, uncanny dodge, sneak attack senario. They ruled that no he could not name the creature as a source and prevent an undeclared attack. It seemed like it wasn't the first time they had encountered that question.Also the example on page 9 of the rules (under "THE STACK") says "uncanny dodge goes onto the stack above Killing Strike and resolves first: ... chooses to prevent the damage from Killing Strike." If the intent was creatures are sources I think it would have said Dragon Knight instead.I expect that in addition to errata the rules will get an updated version sooner or later.
i‘m not sure if this has been addressed before but do you need to make a distinction between your Creature and Order cards? when you hold them, do you hold them altogether or do you need to keep your Order hand from your Creature hand?
Other than that I don't see any problem with holding them at the same time.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
D&D Home Page - What Monster Are You? - D&D Compendium
card sleeves- I believe the rule is that each DECK needs to be in identical sleeves, so all the cards in your creature deck have to be in identical sleeves, and all the cards in your order deck have to be in identical sleeves, but each deck can be in different sleeves, ie. creature in red, order in blue.
Riposte- since the immediate action prevents damage, that damage has to already happen, meaning the attack has to already hit, you are now in the damage resolution part of the attack. You wouldn't be able to use Riposte to prevent the attack, just 20 of the damage. Any extra damage would STILL go through, even if the attacking creature ends up dying by the end of the stack.
The following is from a question to Chris Dupuis, game designer:
Unfortunately, thetourney floor rules state that if using sleeves, they must have identical backs (see page 12 of floor rules).But a player is allowed to know the number of order cards or creature cards an opponant has at any time.Though, to me, it would have made sense to use two different backed sets of card sleeves. But I suppose using identical sleeves is just like keeping your cards face down in a single pile,
3.8 SleevesPlayers may use plastic card sleeves or other protective devices on cards. If a player chooses to use card sleeves, all sleeves must be identical and all cards in his or her deck must be placed in the sleeves in an identical manner. If the sleeves feature holograms or other similar markings, cards must be inserted into the sleeves so these markings appear only on the faces of the cards.During a match, a player may request that a judge inspect an opponent’s card sleeves. The judge may disallow the card sleeves if he or she believes they are marked, worn, or otherwise in a condition or of a design that interferes with shuffling or game play. In the interest of efficiency, the judge may choose to delay any change of sleeves until the end of the match.
The order deck and creature deck are seperate decks. Each deck must follow the above rules individually, but not together.
On page 13 under the “Distance and Counting” side bar, first bullet says “The acting creature must have a line of sight to the target unless otherwise specified.” So must a creature have a line of sight to the hex it wishes to target with the “Fireball” card? Would this also apply to playing “Fire Trap”?
On page 13 under the “Distance and Counting” side bar, first bullet says “The acting creature must have a line of sight to the target unless otherwise specified.” So must a creature have a line of sight to the hex it wishes to target with the “Fireball” card? Would this also apply to playing “Fire Trap”?"The acting creature must have line of sight to the target unless otherwise specified." Since Fireball and Fire Trap do not specify that LoS is not needed, the creature using those order cards will need LoS to the target squares.Sorry if this has already been mentioned elsewhere but the 'distances and counting' sidebar refers to 'whenever you need to determine distance', so should only relate to orders that specify a range. Fireball specifies a range and an area of effect (range 5 then area within 2). Fire Trap does not specify any range (it just says 'choose 1 hazardous terrain square'), it does specify an area of effect (within 2).By implication, Fire Trap has no listed range, so why are you applying the rule about ranged attacks?I understand that once you've chosen which square you have to have LoE etc. from that square to effect models caught in the blast. But the way I read that card was as simple as the wording on it. No range measured between model playing order and square chosen so LoS rules do not apply. Same with cover, it applies against 'ranged attacks'. That needs clearing up with 'area attacks', are they 'ranged' or not?Maybe the Fire Trap card needs an errata, but as it is, it simply is not a ranged attack, so ranged attack rules should not apply. If it has not been cleared up already, could someone do so, as ToG deploy area is just asking to be fire trapped?
I think that whoever is using the Fireball has to have line of sight to the square they want to Fireball. If not, it allows them to drop the fireball in a room (see the Tyranny of Goblin tiles) and completely negates the benefit of obstacles. I'm currently playing that you need LoS with Fireball to the square you want to hit. Anything else just seems like it breaks the spirit of the game.
I think that whoever is using the Fireball has to have line of sight to the square they want to Fireball. If not, it allows them to drop the fireball in a room (see the Tyranny of Goblin tiles) and completely negates the benefit of obstacles. I'm currently playing that you need LoS with Fireball to the square you want to hit. Anything else just seems like it breaks the spirit of the game.That's how I play it. The caster of Fireball needs to have LoS to the targeted square. Then, LoS from that square is used to determine which creatures take damage from it.
The creature being hit does need LoS from the square that is targetted though, right? For example, you can't drop a fireball against a wall, and count squares through that wall. (This seems obvious to me, so hopefully that really is the case)
I have a couple of rules questions, if I may. Spells like "Web" or "Faerie Fire" don't specifiy a range. I've been playing that they only require Line of Site but I wasn't sure if there was anything else I was missing. Cliff Walls on the Outdoor side of the tiles: Do they act like the Dungeon Walls, as in block movement and line of site? I mean, from a visual perspective it looks like I could shoot some arrows down slope, as it were. Also, can the Copper Dragon fly across them? I mean, he can fly.
Okay, 'nother question. Can I play Riposte if the creature would still die from the attack? I've been playing it as "No", because I figure, hey you can't Riposte if you're dead; but I'd like to be sure.