HELP: Making Tough-As-Nails Revenant (Unnatural Vitality)

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So, my buddy has been expressing interest in DMing a game where all the PCs are Evil. Cool enough concept, I was into it. Since then I've been brainstorming a character to bring the table. What I'm thinking is a Revenant Warpriest [Death Domain], multiclassed into Invoker to power-swap some of the lackluster high-teir powers.

Basically, I've already read through the Revenant Race Handbook on the Forums and have applied most of the tricks to my build, such as:

- Choosing Shadar-Kai for "Past Life" Race for access to feat such as Deathless Warrior, and the Raven Consort Epic Destiny.

- Haunted Armor + Periapt of Recovery + Disciple of Death for +9 Death Saving Throws.

- Supreme Will (and possibly Circlet of Arkhosia) for extra Saves Vs. Dazed Condition

- Belt of Sonnlinor Righteousness to lessen damage while 'dying'.

So far, this guy is incredibly hard to kill (which is exactly what I was aiming for). There's only one thing that makes me nervous; I know a few monsters have attacks that have a clause such as, "if the target is at 0 HP or fewer, it dies". Which certainly puts a damper on my plans... which is, well, living.

The question is; are there any items or feats ot powers that I can look into to help me "auto-resurrect", so to speak? I know a lot of Epic Destinies have such a feature, but Raven Consort, unfortunately, does not (although one could argue that with a +9 Death Saving Throw Mod, and Haunted Armor gaining a +1 Bonus to failed throws afterward, Raven Consort might not actually be needed). I'm trying to make this guy as self-reliable and "unkillable" as possible, without picking up something broken.

In Mordenkaiden's Magnificent Emporium, there is a Shield Enchantment called "Shield of the Doomed" which states the player can spend a healing surge if an attack would drop him "Below 1 HP". If I'm already at say, -15, and an attack hits me and bring me down to -25; can I still trigger the use of the Daily Power on the Shield? Because if so, I may have solved my problem right there.

Any tips or Revenant Masters out there? Much appreciated.

You're already flirting with broken with just the belt.
You get to second base with deathless warrior.
And when you get raven consort, your well... a consort.

-25 is still below 1.
Ring of the Pheonix is another good item.
You may also want an ally with the resurrect ritual.

Here is my revenant handbook.
And here the full extent of brokenness that i accomplished.

5e houserules and tweaks.

Celestial Link Evoking Radiance into Creation

A Party Without Music is Lame: A Bard

Level Dip Guide


4e stuff

List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

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