Best Power that grants Power Bonus to All

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Hi. I'm trying to find a good Power that grants Power Bonus to all party members. I'm having trouble locating one due to it's name "Power". I search for Power and the Glossary gives me a list of ALL POWERS. If instead of "Power Bonus" it were "Mojo Bonus" I would find it in no time, but since it isn't, here I am.

I am thinking of something like a Encounter or Daily Power that targets multiple allies (hopefully all in sight or close burst 5) and grants Power Bonus to damage rolls equal to it's primary ablity modifier (like WIS for Clerics) that lasts until the end of the encounter. Does anybody know powers like this?

I find it funny that I'm able to stack all sorts of untyped bonus, but I can't seem to find one decent source of Power Bonus to my builds. Right now I'm playing with a Dragonborn Barbarian and I'm already using a Rage that grants untyped "Rage" melee bonus damage to all allies, but don't have any Power Bonus.

Thank you for your time.


I don't know how many you will find that last until end of encounter, but the classic for this is Wrath of the Gods (Paladin U6) that gives Cha mod, but only in close burst 1. (Even if it started its life not being a power bonus.)
Punishing eye is another nice one.
Fail Me Not, Warlock U16.
Relentless Wounding, Warlord D1. 
Rune of Mending for Runepriest grants +2 power bonus to allies in burst 5.

Flames of Purity grants +3 to allies in blast 3.
runepriest lvl 10 protective scroll, +5 to all defenses.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

It's Con based, but Invoker's Rain of Blood (Lvl 7) gives a power bonus to Attack.  And the enemy targets of the power gain Vulnerable 5 to all damage for a turn.  So it's essentially a bonus to attack and damage.
Cleric has lots of ones that are close, but not quite there.  Usually they are encounter powers that last EONT and a lot of times as an effect.  Something like prophetic guidance is an encounter power where all allies get your wis mod as a power bonus to damage, but it is only EONT.  Silverlight blow is similar, but with con mod. 

There are similar ones like deadly lure and sever the source that are EONT, but increase vulnerability instead of giving a power bonus.

They have some that last all encounter long, but they are dailies and usually are not keyed to an ability mod.

Shamans and other leaders have similar EONT power like call to the savage elder and spirit of slavering bloodlust, and dailies where the bonus lasts until end of the encounter like huntmaster's horn.

A few paragon paths also help like death domain devout warpriest which gives out a power bonus to damage keyed off of CON when you use healing word EONT
Magic Weapon gives all adjacent party members +1 hit & +Con/Wis mod (usually a +3, as either are secondary stats for Artificer's) damage power bonus until EONT, and it's at will. I have a staff fighting artificer|warlord that will likely be using that often (with a 2 reach, it's not too tricky to be adjacent to most allies [save ranged]).
Magic Weapon gives all adjacent party members +1 hit & +Con/Wis mod (usually a +3, as either are secondary stats for Artificer's) damage power bonus until EONT, and it's at will. I have a staff fighting artificer|warlord that will likely be using that often (with a 2 reach, it's not too tricky to be adjacent to most allies [save ranged]).



The reach of the staff doesn't change whether your ally is adjacent or not. Even if you have threatening reach 50, only the squares immediately surrounding your character would be considered adjacent. (And possibly your own square, if there are pixies around.)
Um, his point was that if you have reach, it is easier to stand next to allies and still be in range of the monster. Since they are not always conveniently positioned.
What Alcestis said.

Also, magic weapon works with ranged weapons, so it gives the user flexibility in positioning if you'd rather rock a crossbow caster.
It's not quite the same, but the Bard's level 1 Daily 'Disruptive Words' causes all enemies to grant CA. This is basically a +2 to hit that would stack with power bonuses as well.
Hi. I'm trying to find a good Power that grants Power Bonus to all party members. 



Very broad query. What sort of Power Bonus do you want? Defensive? Attack? Damage?
Very broad query. What sort of Power Bonus do you want? Defensive? Attack? Damage?



The original post isn't the most lucid, but you could try the second paragraph.
Very broad query. What sort of Power Bonus do you want? Defensive? Attack? Damage?


Power Bonus to Damage.

Power Bonus to Damage equal to a ability modifier (+9 at lv.28) for all party members and for the rest of the encounter, if possible.


Warchanter, load up on APs. Done
10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
The question was already answered anyway, Wrath of the Gods.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
And I actually lied, War Chanter is untyped.
10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
The question was already answered anyway, Wrath of the Gods.



Agreed.
The question was already answered anyway, Wrath of the Gods.



Wrath of the Gods is pretty great, the problem is our group doesn't have a Paladin. Do all parties need a Paladin to have a practical "Power Bonus" Power? Why not call it "Paladin Bonus" already? What's the point of having a bonus type you can't stack if there aren't many sources of it?

It seems to be simply easier to find good Untyped Bonus Powers than one that gives Power Bonus.


Why do you need a power bonus? An untyped bonus is strictly superior.

And in case you're really not understanding, Wrath of the Gods is one of few powers that give an encounter long bonus (typed or not). There are plenty of powers that give a power bonus to damage until EoNT or similar.
The question was already answered anyway, Wrath of the Gods.



Wrath of the Gods is pretty great, the problem is our group doesn't have a Paladin. Do all parties need a Paladin to have a practical "Power Bonus" Power? Why not call it "Paladin Bonus" already? What's the point of having a bonus type you can't stack if there aren't many sources of it?

It seems to be simply easier to find good Untyped Bonus Powers than one that gives Power Bonus.


Did you read your question after you typed it to make sure you were asking for what you wanted? What you asked for was a power that lasts until the end of the encounter, targets multiple allies, and gives a Power Bonus to Damage equal to a Primary Ability Modifier. That's about as specific a request as "I'm looking for a european car that gets over 35 mpg and costs under $14,000." There's plenty of cars made in europe, plenty of cars with over 35 mpg, and a few cars costing under 14000, but when you combine the criteria, there's only 1 car that fits them all.

Similarly, there's only 1 power (that we could come up with off the tops of our heads) that 1. Targets multiple allies 2. Grants a Power Bonus to Damage 3. Grants a bonus equal to an Ability Mod 4. Lasts until the end of the encounter. If you can't see why that's terribly restrictive, I don't know what to tell you, bonuses of any sort are supposed to be fairly small, or not last very long, or only affect one target; getting 2 out of 3 is considered a Very Good power.

As you mentioned, there's far too many powers when you search for "Power Bonus to Damage" but that alone should tell you that there's far too many powers that grant a Power Bonus to Damage, I have no idea why you'd think it should be called a "Paladin Bonus" when we even gave you several examples of other Power Bonuses.

Maybe if you were more accurate in your request ... Are you looking for a way to grant a power bonus to damage to your allies as a Barbarian? (ultra rare) Do you want a power bonus to damage granted to yourself by yourself? (common) Do you want a power bonus to damage granted to you by an ally? (dime a dozen) Do you want a power bonus to damage granted to your entire party by an ally? (uncommon) -In a large radius? (rare) Do you want a power bonus to damage that lasts until the end of the encounter? (rare) Do you want a power bonus to damage that lasts until the end of the next turn? (dime a dozen) -and is easily repeatable? (uncommon) Does it have to be based on an Ability Mod? (uncommon) -or will any decent number do? (common)

Also, there's no such thing as a "Rage Bonus"
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.


As you mentioned, there's far too many powers when you search for "Power Bonus to Damage" but that alone should tell you that there's far too many powers that grant a Power Bonus to Damage, I have no idea why you'd think it should be called a "Paladin Bonus" when we even gave you several examples of other Power Bonuses.

Also, there's no such thing as a "Rage Bonus"



Sorry, I now realize the question I asked doesn't have a simple straight answer. Yes, I was looking for a power for an ally to use that would grant me and all the other party members a Power Bonus to damage, BUT I later realized it doesn't matter if such a power exists if I don't have an ally that can cast that power in the group.

I said Wrath of the Gods should give "Paladin Bonus" because it's almost as if only paladins have access to a decent, practical source of Power Bonus. But I wasn't actutally impling that they sould rename it to "Paladin Bonus", it was just an "exageration" to illustrate my frustration.

I said "Rage Bonus" because it's the untyped bonus I give when I use my daily "Rage of the War Bringer" (THE Best Rage, Lv15), so it's kinda the same thing as a "Rage Bonus".

I just thought it would be easy to find a good source of Power Bonus to damage, like it's easy to find a source of inherited, just get a magic weapon, anybody can get one.

Anyhow, Thank you all for the help. I now ALSO realize that I should have been looking for a power that give Power Bonus to Attack, that would have been much more helpful (didn't think of THAT)!


Thinking in terms of "Paladin Bonus" "Rage Bonus" and "Inherited" leads to not understanding how the game actually works and miscommunication.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
So when my Half-Elven Bard uses magic weapon, is that a Bard bonus, an artificer bonus, a half-elf bonus, or a half-bardificer bonus?
10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
I'm infinitely more interested in this european car that gets over 35 mpg and costs under $14,000. What car is this?
The Smart Fortwo, it is TINY. I'd go for a Kia Rio Eco (14006, 31 mpg)
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
Yeah, but then I'd be buying a Kia. Worst advice ever. I expected quality advice regarding my automobile purchasing decisions when I come to a fine establishment like CharOp, dammit.
You asked a very specific question! If you had asked what the best Vampire at-will was, I wouldn't say "Eldritch Strike, because you're a Half-Elf"! (though, I'm sure someone would)
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
Nah, clearly Ravage Rend is betterz
10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
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