New themes

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www.wizards.com/dnd/downloads/dragon/413...

New themes from Dragon have been announced.

The L9 daily from Sorcere Adept can make solos and elites trivial and make dms cry.  Especially if you can force a failed save on the first roll.  It is ridiculously powerful.  Helpless save ends with no resistance after the first failed save?  Perfect.
A bit weird having D5 and D9 instead of U6 and U10, but whatever, it's cool. I particularly like that it's starting feature can deal decent damage to a hard controlled target AND give you a double roll. It's ritual features are well written in that they aren't worthless if you are already a ritual caster.

The Martial/Defender theme is pretty good with an IR slow+MBA and adding slow to OAs. The u2 stance giving you CA on subsequent attacks is decent, the good Drow Martial or Defender classes lack a lot of stances (Rogue, Ranger, Paladin), works with Skald too, I suppose.

(Insert Rant on Racial Restrictions being Absurd)
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
Though I know that most defenders would just use mark enforcement but how about a ranger being able to use the shift as an IR stance to keep up if you are in melee?

D5 - Dazed, ongoing necrotic save ends though I am not crazy about the necrotic damage, the dazed save ends is nice
D9 - Petrified with first failed removing resist is going to be crazy since you auto crit if you hit on petrify
IRs have a better use than shifting.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
Orb of Karmic Resonance and the level 9 daily... that's rough.  Of course, Karmic Resonance starts at level 13, but still.

Level 6 options in Orb of Impenetrable Escape or Orb of Mental Dominion could help.

Bargle wrote:
This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.
 

Zelink wrote:
You're already refluffing, why not refluff to something that doesn't suck?
Save penalties as a non-wizard are a bit tougher in Heroic, I say non-wizard because a Wizards level 9s are almost incomparably better. No useful keywords, you could claim it's a power that immobilizes or slows for the -1 from a Spider Familiar, -2 from Cunning Staff, -2 Fate-Spurned Foe (Swordmage u6), -5 Curse of Nessus (Warlock u10, have to force a miss), -2 Life Bind (Warlock e1) or -2 Altered Luck (Artificer e3) or -2 Crushing Turmoil (Psion aw3). So you basically have to AP for a reasonable chance and be a Hybrid X|Swordmage.

Oh, it's also not really worth it as a Sorc since it completely lacks damage and Sorcs are bad at save penalties. A shame, since Sorc is the one Arcane Class that Drow do well (I suppose Hexblade, actually)
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
Nice, Sudden Roots as a theme ability! A lot of defenders are going to be very happy with that.
First thing I thought of actually was a rogue with riposte strike and that theme.  The free melee basic attack on being hit combined with slow.

Bregan D’aerthe Mercenary:  For most, CA is easy to get, but for a few builds (or low level rogues), this is amazing.
1: Skulldaggery Starting feature is pretty meh, even if it is a power and skill bump.
5: Uncertain Loyalties: Standard action ranged (becareful of OA's) is a waste of space for most builds, but if you have alot of pusnishment (usually by being a defender) you can force the hurt, or at least auto-stun (Undeniable Challenge).
10: Bluff as a minor: Another use of skulldaggery, but only if you have good a good bluff.  Uncertain Loyalties will still either be worth it, or not.

2: Weapon Ring:  Pure RP bait, but at least it's a good one.   See if you can use it on a lock, or trap component, or the Mc Guffin.
6: Tiny Sunbrust: Shield light, but shield is good
10: Dimentional Confusion: Flexible movement has it's uses.


Elderboy:  Take this for the lvl 1 feature.  Mostly good for defenders.
1: Endure Torment: This should negate about 1 hit of damage per encounter, and it scales perfectly.
5: Posion isn't that common.
10: You usually arn't attacked by allies, and the init bonus is pretty small.  But it could be handy for defenders with blaster allies.

2: Shift Blame: While it's conciveable that an ally has better defenses, it's pretty conditional.  Could be useful for defenders with high punishment, but allies still likely have to take pain, and you used your immidiate.
6: Betray Confidence:  Even assuming you can pull off 10 attacks, this only helps you 50% of the time, but a bonus is a bonus.  Vuln 2 isn't much though, and it becomes more of a flavor thign over time.
Beg Lolth's Favor: Most of the time you'll want the -4 to attacks.  But having the flexibility is pretty nice.


Melee-Magthere Champion: All in all a solid theme for a melee guy, probably a defender.
1: Lurking Spider: If your hit, your already in range, so slow doesn't help.  The defensive bonus likely won't help either.
5: Sudden Roots, good for those who get OA's.
10: Turns Lurking Spider into Strikebacks.

2:Blade Spider’s Lunge: You generally don't want to be hit.
6: Dance of the Phase Spider: Shifting after enemies is a pretty good deal. To bad it's an immidiate.  But you also get forced movement resistace.  All in all, this helps make you quite sticky.
10: Black Widow’s Bite: And odd thing for a utility, but it's never wasted.


Sorcerer Adept:  If you can reliably stun, this is a great PP.
1: Blood Empowerment:  Quite a bit of damage for a reroll.  However, if you or an ally can stun an enemy, then it's quite a bit of damage and a reroll.
5: Ritual Caster, A free feat is a pretty big boon.
10: Possibly a massive boost to a skill, and a free ritual casting is great.  Never sleep out of a magic circle again.  Or more broken yet, make magic items and potions for free.

2: Demonic Ward: Solid amount of resist for an encounter.
5: Shiver Flesh: Odd to have attack powers.  Nothing wrong or standout about this though.
9: Glasstrike: Petrified is a very good condition.  Even with resist you get free crits, and can use blood empowerment.  Better with saveing throw penalties, though it lacks keywords.  Best with archmage and penalites.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

thank you Mellored
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

IMAGE(http://www.nodiatis.com/pub/19.jpg)

Sorcerer Adept is completely fantastic for Seekers. Is it Drow only? If it is, they just totally locked down their position as the best Seeker race.

It's a shame that Seeker's have such a hard time coming up with save penalties, but even without the penalty that D9 is leagues better than anything Seeker's have. Is there a way to get orb proficiency as a Drow Seeker Sorcerer Adept that doesn't require 13 INT or CHA?
Nitpicking fluff here, but Weapon Ring makes so much more sense for the Bregan D'aerthe Spy theme vs. Bregan D'aerthe Mercenary.  Our houseruling would probably be to allow it for either theme on the level 2 power swap.

It has a lot of out of combat utility, and it's not hard to figure out ways of using it to your advantage. 

Bargle wrote:
This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.
 

Zelink wrote:
You're already refluffing, why not refluff to something that doesn't suck?
Is there a way to get orb proficiency as a Drow Seeker Sorcerer Adept that doesn't require 13 INT or CHA?


Binding Initiate (which you'll need to qualify for the theme anyway) followed by White Lotus Dueling Expertise will do it.

"My flying carpet is full of elves."

Just to point out, Enchant an Item is an Arcana Ritual...Sorcere is gold until they fix that.
Just to point out, Enchant an Item is an Arcana Ritual...Sorcere is gold until they fix that.

Yes...

Yes it is.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Sorcerer Adept is completely fantastic for Seekers. Is it Drow only? If it is, they just totally locked down their position as the best Seeker race.

It's a shame that Seeker's have such a hard time coming up with save penalties, but even without the penalty that D9 is leagues better than anything Seeker's have. Is there a way to get orb proficiency as a Drow Seeker Sorcerer Adept that doesn't require 13 INT or CHA?



Dont the powers require Int or Cha for attack WEC?
10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
Just to point out, Enchant an Item is an Arcana Ritual...Sorcere is gold until they fix that.

Yes...

Yes it is.



As well as Brew Potion, Make Whole(fix 10' castle wall or Planescape Ship for free...), and Fool's Gold. No component cost for the last means the ability to create infinite amounts of fake gold that has weight...
Fool's Gold. No component cost for the last means the ability to create infinite amounts of fake gold that has weight...


This one's not actually a problem. Fool's Gold with zero component cost produces zero fake gold. The wording is as follows: "You create an amount of false gold equal to the amount you spend as the ritual’s component cost times a multiplier based on your Arcana check result."

"My flying carpet is full of elves."

I like Elderboy, but not for regular defenders (though it would be fine on a knight or some other defender with opportunity timing on defender mechanics). I think it's best for characters who like to get in the thick of things now and then, and don't have a lot of immediate actions, like a drow monk or sorcerer.

Sorcerer Adept:  If you can reliably stun, this is a great PP.

It's Sorcere, and Theme.
Sorcerer Adept is completely fantastic for Seekers. Is it Drow only? If it is, they just totally locked down their position as the best Seeker race.

It's a shame that Seeker's have such a hard time coming up with save penalties, but even without the penalty that D9 is leagues better than anything Seeker's have. Is there a way to get orb proficiency as a Drow Seeker Sorcerer Adept that doesn't require 13 INT or CHA?



Dont the powers require Int or Cha for attack WEC?


Don't ask me, I obviously am not an Insider. If they do I'll be very sad.
Sorcerer Adept is completely fantastic for Seekers. Is it Drow only? If it is, they just totally locked down their position as the best Seeker race.

It's a shame that Seeker's have such a hard time coming up with save penalties, but even without the penalty that D9 is leagues better than anything Seeker's have. Is there a way to get orb proficiency as a Drow Seeker Sorcerer Adept that doesn't require 13 INT or CHA?



Dont the powers require Int or Cha for attack WEC?


Don't ask me, I obviously am not an Insider. If they do I'll be very sad.



They are Int or Cha for the attacks.

Glasstrike Sorcere Adept Attack 9
As your spell takes hold, your foe’s limbs freeze up and its
body becomes a statue of black glass.
Daily ✦ Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Intelligence or Charisma vs. Fortitude
Hit: The target is petrified (save ends).
First Failed Saving Throw: The target is petrified and
loses all resistance to damage (save ends both).
Aftereffect: The target is slowed (save ends).
Miss: The target is immobilized (save ends).
Aftereffect: The target is slowed (save ends).

Sad Day 

10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
Attack: Intelligence or Charisma vs. Fortitude




Sorcerer Adept:  If you can reliably stun, this is a great PP.

It's Sorcere, and Theme.

Yes...

Yes it is.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

WEC, the theme also requires arcane.
D&D Next = D&D: Quantum Edition
WEC, the theme also requires arcane.



which is why he talked about MCing
10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
If the class can force a failed saving throw, glasstrike can change a solo or elite encounter.

Petrify+forced fail = at least 1 round of being locked down, with no resist to stop coup de gras. 

Lack of keywords might actually help because while it gets no benefits from feats, it suffers from no resists/bonuses to defense either because it has no keywords.
That Orb of Karmic whateverthehell is great with this.
On the CO IRC, generally as TorpedoFish.
Vain? Me? NEVER.
57223408 wrote:
You're the straightest shooter I know on these boards. You don't mince words about your opinions, and I respect that about you. The whole fiasco you described in the last State of the CO Forum was particularly enlightening (and kind of disappointing with regards to how they see us).
56868168 wrote:
Ah, Tsuyo. When your post isn't one sentence long full of asterisks, you have much wisdom to share with us .
From the IRC:
(19:52) RuinsFate: You know, I was gonna agree with something PalOn said... but I think I'm just gonna through my lot in with tsuyo's sudden train-wreck grade interjection. (01:45) Nausicaa: yes your rage is a righteous rage :D (01:45) Nausicaa: righteous rage of torpedo
My sci-fi writing.
So, we have three rather excellent and well designed themes for any number of controllers and defenders. For drow. Of a specific gender. In a specific city. In the Forgotten Realms.

...

*table flip*

Sorcere might best be used by a Drow Hellpact Cha'lock playing it as a controller. That level 9 Daily will pretty much be gold its entire career as its basically point, click, kill.

As for free rituals, I like it, and I almost want to say that even free create magic item isn't really all that busted since you will never be able to make anything objectively better than what you could find as loot, particularly now that the common/uncommon rules have hamstrug player purchasing power. On the other hand you could sell those items, but it would take you a long goddamn time to build up enough money to do anything crazy. Of course, if players have months of downtime, they could easily hoard their wealth. On the other hand a "realistic" setting probably won't have enough gold to buy the McItems that the party produces, nor would anyone really want to sell their +4 Rending Gouge to a bunch of rich level 5 item merchants.
I am a: Lawful Good Dragonborn Paladin
Sorcerer Adept:  If you can reliably stun, this is a great PP.

...
10: Possibly a massive boost to a skill, and a free ritual casting is great.  Never sleep out of a magic circle again.


As others have probably pointed out, this is broken, in my opinion, if you also have the Disembodied Hand or Rakshasha's Claw familiar. I'm referring to the multi-weapon/implement builds that have a million heroic tier items, such as the ones described here: 
community.wizards.com/go/thread/view/758...
community.wizards.com/go/thread/view/758... 
The Level 10 Feature of Sorcere Adept is still rather broken from a game math perspective, for the right build.  For example, take a Drow Artificer Sorcere Adept.  Now take the Master Crafter feat, which lets you use Enchant Item for items equal to your level + Intelligence modifier.

Having an infinite supply, effectively, of Level 15 items at Level 10 sounds broken to me.
Meh, that kind of free item cheese is not too impressive. Either you're doing organised play, where item creation is restricted anyway, or you're in a home game, where the DM is free to call shenanigans as soon as you try anything broken.
Meh, that kind of free item cheese is not too impressive. Either you're doing organised play, where item creation is restricted anyway, or you're in a home game, where the DM is free to call shenanigans as soon as you try anything broken.

Yes...  but you can upgrade uncommon/rare items.

So the Master Crafter feat basicly gives +1 to everyone's defense and offense.
Add Pupil of the All-Father for +2.
Creation Mastery, for 2.2
Add an extra point or 2 of AC for masterwork on top of that.


And there is some pretty nice common things to grab.  Life charm, soulforged armor, Cognizance Crystal for example.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Overall, I'm satisfied with the new themes, though the female one is so-so.

Might have to try out a Drow with Sorcere Adept.
RIP George! 4-21-11 RIP Abie! 1-2-13
Funny Forum Quotes
[quote author=82733368 post=532127449]
58115148 wrote:
"You notice a large piece of mold clinging to your toothbrush. What do you do?" "I cast Fireball." "I run like hell!
63797881 wrote:
The standard d4 is somewhat (SOMEWHAT) rounded on the top, the older models are even flat. The Lego is shaped in such a way that in an emergency, you can use one as a makeshift surgical knife.
147742801 wrote:
57457938 wrote:
My wife asked me if her pants made her look fat. What do you think I said?
Wife: Do these pants make me look fat? RedSiegfried: I just killed a bunch of orc women and children.
63797881 wrote:
82733368 wrote:
28.) Making a "Drunken Master" style character (Monk or otherwise) does not require my character to be completely shitfaced, no matter what the name (and fun interpretation) implies.
29.) Making a "Drunken Master" style character does not require ME to be completely tanked, no matter how "in-character" I want to be..
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