Help For our DM: Dungeons and Dragons Class Features... Need a little info.

Well here's the gist. I decided to take a further look into D and D This is my first year playing.
Well I learned about class features from our DM Which I will be taking over his position once I FULLY understand everything so I can surpass him as DM.

Well what I'm confused about, yes I know it's a bit Noobish to be confused about.. but eh.

Are Class Features Native or Feats?

Native being that you get them just because of your race, class, etc.
Or are they FEATS you gain by leveling and etc. 
(Quote removed for continuity)

...yahhhhhh...you know, people aren't posting every second of every day.  But with an attitude like that, it's probably going to be a while before you 'surpass' your DM.  Sorry to hear about the kitten, though.

Anywho.  Class features are native.  SOME classes have class features that are -also- feats (ie, you gain a feat at 3rd level as a class feature), but that doesn't make them any less native.  However, you typically do have to level up to receive them.  Your race will -also- likely have some Racial Features as well; these you get at level 1.



"Lightning...it flashes bright, then fades away.  It can't protect, it can only destroy."

Yeah, if you want instant answers you should call the Wizards of the Coast customer support...
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1-4E play style
The 4E play style is a high action cinematic style of play where characters worry less about being killed in one hit and more about strategy and what their next move is and the one after it. The players talk back and forth about planning a battle and who can do what to influence the outcome. 4E play is filled with cinematic over the top action. An Eladrin teleports out of the grip of the Ogre. The Fighter slams the dragons foot with his hammer causing it to rear up and stagger back in pain. The Cleric creates a holy zone where their allies weapons are guided to their targets and whenever an enemy dies the Clerics allies are healed. 4E is about knowing when to lauch your nova attack, whether its a huge arcane spell that causes enemies to whirl around in a chaotic storm, or if its a trained adrenaline surge that causes you to attack many many times with two weapons on a single target, or a surge of adrenaline that keeps you going though you should already be dead. Its about tactics and the inability to carry around a bag of potions or a few wands and never have to worry about healing. Its about the guy that can barely role play having the same chance to convince the king to aid the group as the guy that takes improv acting classes and regularly stars as an extra on movies.
Stormwind Fallacy
The Stormwind Fallacy, aka the Roleplayer vs Rollplayer Fallacy Just because one optimizes his characters mechanically does not mean that they cannot also roleplay, and vice versa. Corollary: Doing one in a game does not preclude, nor infringe upon, the ability to do the other in the same game. Generalization 1: One is not automatically a worse role player if he optimizes, and vice versa. Generalization 2: A non-optimized character is not automatically role played better than an optimized one, and vice versa. ...[aside]... Proof: These two elements rely on different aspects of a player's game play. Optimization factors in to how well one understands the rules and handles synergies to produce a very effective end result. Role playing deals with how well a player can act in character and behave as if he was someone else. A person can act while understanding the rules, and can build something powerful while still handling an effective character. There is nothing in the game -- mechanical or otherwise -- restricting one if you participate in the other. Claiming that an optimizer cannot role play (or is participating in a play style that isn't supportive of role playing) because he is an optimizer, or vice versa, is committing the Stormwind Fallacy.
The spells we should getLook here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. My 4E Fantasy Grounds game is currently full.
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ORC_Chaos
Shouldn't you move this to 4e General Discussion, ORC_Chaos?
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