The night before going to the pre-release I looked at the card database, and decided that I would do my best to make an exalted deck. I was able to pull great cards with exalted and was very excited. My last (and first) pre-release I had gone to was the avacyn restored, and the same thing happened in regards that I wanted to play soul-bond. I went 4-1 that event, and was hooked to sealed deck events. JDogTheDog's Black/White exalted beatdown40 cardsCreature (20)1x Ajani's Sunstriker1x Bloodhunter Bat1x Duskmantle Prowler1x Duty-Bound Dead1x Giant Scorpion1x Guardian Lions2x Guardians of Akrasa1x Knight of Glory1x Knight of Infamy2x Liliana's Shade1x Nefarox, Overlord of Grixis1x Ravenous Rats1x Serra Avenger1x Vampire Nighthawk1x Vampire Nocturnus1x Walking Corpse1x War Priest of Thune1x Zombie GoliathLand (17)1x Evolving Wilds6x Plains10x SwampSorcery (1)1x DuressEnchantment (1)1x Angelic BenedictionArtifact (1)1x KitesailI was going for an exalted/hoard of creatures deckI can't remember the exact games, but I did go 5-0 total. (This was surprising and very exciting to me seeing as this was my second sealed deck event/pre-release ever)Nighthawk won me a few games, as did the nocturnus. Nefarox sealed the deal a few times as well. The Duty-bound dead was a great turn one open a few times.angelic benediction worked perfectly with my two knights and I could often get my damage through.
I hadn't played in 16 years. Went to the FNM the night before pre-release for an AVR draft. I had played some DotP on the xbox but that's about it.So my first ever pre-release event and I have little to no experience with sealed at all. Here's what I built, and here's what was in my pool. I'd love to hear some feedback about how I did on my first time building.Sealed Deck1 x Griffin Protector1 x Ajani's Sunstriker1 x Crusader of Odric2 x Elvish Visionary1 x Yeva's Forcemage1 x Yeva, Nature's Herald1 x Mwonvuli Beast Tracker1 x Spiked Baloth1 x Prized Elephant1 x Centaur Courser1 x Duskdale Wurm1 x Serpent's Gift1 x Glorious Charge2 x Show of Valor1 x Captain's Call1 x Ranger's Path1 x Pacifism1 x Akroma's Memorial2 x Ring of Kalonia1 x Ring of Thune9 x Plains8 x ForestsPool[deck=My Remaining Pool(61)]White (5)1 War Falcon1 Silvercoat Lion2 Captain's Call1 EraseBlue (15)1 Talrand, Sky Summoner1 Fog Bank1 Kraken Hatchling1 Watercourser2 Merfolk of the Pearl Trident1 Vedalken Entrancer1 Essence Scatter1 Negate1 Downpour1 Redirect1 Unsummon1 Index1 Tricks of the Trade1 EncrustBlack (13)1 Nefarox, Overlord of Grixis1 Zombie Goliath1 Vampire Nighthawk1 Walking Corpse1 Duty-Bound Dead1 Vile Rebirth1 Murder1 Public Execution1 Duress1 Rise from the Grave2 Crippling Blight1 Dark FavorRed (17)1 Fire Elemental1 Firewing Phoenix2 Goblin Battle Jester1 Mogg Flunkies1 Dragon Hatchling1 Bladetusk Boar2 Rummaging Goblin1 Searing Spear1 Chandra's Fury1 Volcanic Geyser1 Mark of Mutiny2 Krenko's Command2 CraterizeGreen (6)1 Roaring Primadox1 Flinthoof Boar1 Timberpack Wolf1 Fog1 Plummet1 NaturalizeLands and Artifacts (5)1 Glacial Fortress1 Ring of Xathrid1 Gem of Becoming1 Jayemdae Tome1 Kitesail[/deck]I didn't fare well, going 0-4 in a 4 round swiss. I only managed to win 1 game in the 4 rounds. A couple times I had both mana screw and mana flood, but I'm pretty sure I could have done better with my pool. But experience was all I was after, the time to figure out how to get better is now. I sideboarded in things like Erase, Naturalize, and Plummet as I felt necessary as well as Kitesail if I ran into lots of fliers. I should have used the other ring too I think.I hope to get some feedback as this was my first time and I have a lot to learn.
EDIT: re-posted with updates
CHALLENGE: MAKE A GOOD DECK FROM THE PILE OF CRAP I OPENED
I'll give you an idea of the rubbish I pulled, unlike Steve's godpacks.rares:wit's end - unplayableworldfire - unplayable unless you have thragtusk, which I didn't, and probably unplayable even thengilded lotus - nice card to pull but not a help hereplanar cleansing - ughsands of delirium - virtually unplayablexathrid gorgon - yay, a playable rareone $5 rare and five $1 rares, so I'm not walking away with any value Onto deck construction... as best I can recallWhite3 x war falcon, with exactly one other solider / knight2 x show of valor, which is fine as long as you get some good creaturesno good creatures except for a prized elephant and ajani's sunstriker, with a battleflight eagle which might have been playable if I had a fast curve1 x Glorious charge would have been great in someone's deck I'm sure1 x angel's mercy and divine favor rounded out my frustrations1 x rain of blades, eraseBlue2 x merfolk of the pearl trident... gimme a break hereBest card by far was talrand's invocation, then encrust, unsummon and finally divination, but with so few other cards I just pushed this color aside (remaining cards included tricks of the trade, foil tricks of the trade, index and harbor serpent, to give you an idea)BlackBlack was basically auras: 2 x dark favor, 2 x mark of the vampire, 2 x crippling blightI also got 1 x cower in fear and a Public Execution and knight of infamycreatures I can recall: ravenous rats, bloodhunter bat, bloodthrone vampire and giant scorpionAlso had duress and mind rot and sign in bloodRed2 x smelt, 1 x cleaver riot, 2 x chandra's fury, 1 x searing spear (!)2 x goblin battle jester - yeesh1 x craterize, 1 x mark of mutinythink my best creature was a canyon minotaurGreen1 x farseek - good, because I'm going to need it1 x elvish visionary, 1 x acidic slime, 1 x bond beetle... more promising1 x deadly recluse1 x rancor (!)1 x roaring primadox2 x serpent's gift, 1 x titanic growth, 1 x ranger's path1 x timberpack wolf1 x yeva's forcemage1 x spiked baloth2 x plummetColorless1 x elixir of immortality1 x ring of evos isle1 x ring of valkas1 x kitesailI challenge Steve (or anyone else) to put together a good deck from this. I went 2-2-1, and I think that was an achievement.The trouble with M13 sealed is that you seem to be able to get flooded with tricks and auras with nothing to cast them on, and my removal was aces against anybody playing */1 creatures, but weak after that.I got owned by some guy playing mono fatties, and by another who had mono bombs.I'm trying to recall the other cards I pulled (I'm currently 6 commons and 3 uncommons short).I'll post what I played later.
Disentomb, Revive and possibly Tormod's Crypt would've gone into the deck if I stayed with Green-Black. They end up being extremely helpful in several situations in this format. Disentomb ended up helping me win a game because my opponent managed to get his one answer to Nighthawk, which was the only creature getting through because all of our ground creatures would just trade. I would've also done what I could to ruse my opponent into using the murder on Primadox, just so I didn't have to worry about the spot removal and then attach what I could to the other creature. The gimmicks are nice to play on, but when you know your opponent has to answer one thing and only has one answer, I would personally force them into using it, even if it means giving up something beefy just to make something else beefy.One other card I noticed in your pool I might have considered swapping out in certain games is the Ring of Evos Isle. Especially because of the Primadox shenanigans. Although it may not be Blue, it does gain Hexproof.
I personally would've gone either Red-White or White-Black. You have a fairly decent pool to choose from, but I noticed right away that your deck doesn't have a lot to answer your opponents field. With Black, you have a couple of good cards to swap out for the Green, such as Nefarox, Vampire Nighthawk, Duress, Murder, Public Execution, Rise from the Grave, etc. You had a very good base for Black and would work out perfectly if you did come across a card you needed in the late game.The same can be said with Red with cards like Chandra's Fury, Searing Spear, Volcanic Geyser, not to mention cards like Krenko's Command dispersing creatures and Firewing Phoenix being a returnable creature and Craterize limiting your opponent if they're multi-colored.Something else I also recommend is that you should've ran the other two Captain's Call. In limited, a card like that can help you out for quite some time if you're in a pinch defensively, but it also has synergy with Crusader of Odric as well.Overall, I think you had an awesome pool, but limited being the format that it is, it can be very hard deciding what to use and what to keep aside. It can be hit or miss in more ways than one because you need to keep in mind that everyone else has the possibility of pulling big things around you as well and it doesn't hurt to play the game in a hateful manner towards certain things.
Looking at your pool, I think I would've gone Blue-Black for a final build. You have a lot of solid Green cards, but the problem is the lack of force behind it. There are several cards that can be solid in your pool overall, but most of them don't warrant running them, because they wouldn't be able to give the extra push you would need. My build would end up being...17x Land9x Island8x Swamp5x Creature1x Bloodhunter Bat1x Harbor Serpent1x Knight of Infamy1x Ravenous Rats1x Xathrid Gorgon3x Instant1x Downpour1x Public Execution1x Unsummon7x Sorcery1x Disentomb1x Divination1x Duress1x Index1x Mind Rot1x Sign In Blood1x Talrand's Invocation6x Enchantment1x Dark Favor1x Encrust2x Mark of the Vampire2x Tricks of the Trade2x Artifact1x Ring of Evos Isle1x Sands of Delirium...Overall, your pool offers enough force to combat a lot of things, the problem is like I said though, because the format is what it is, there's no real way to determine the outcome of every match. Green-Black would probably be your best option, but from my own personal experience, I've noticed that its better to have a deck that doesn't focus on one thing in this format, because its easy to interrupt, I will admit that your rares held your possibilities back, but at the same time, someone that went with me had the perfect pool for White and didn't even place, so its knowing what to use and when to use it at that point.
18x Lands9x Forest9x Mountain7x Creature1x Furnace Whelp1x Elvish Visionary1x Acidic Slime1x Yeva's Forcemage1x Deadly Recluse1x Canyon Minotaur1x Bond Beetle6x Instant1x Titanic Growth1x Searing Spear2x Chandra's Fury1x Plummet1x Smelt6x Sorcery1x Farseek1x Ranger's Path1x Revive1x Cleaver Riot1x Mark of Mutiny1x Krenko's Command1x Enchantment1x Rancor2x Artifact1x Ring of Valkas1x Sands of Delirium
10 Plains, 7 Swamp
CHALLENGE: MAKE A GOOD DECK FROM THIS PILE OF POO I OPENEDmy poolWhite (15)3 x war falcon2 x show of valor1 x prized elephant1 x ajani's sunstriker1 x battleflight eagle1 x guardian lions1 x Glorious charge1 x angel's mercy1 x divine favor1 x rain of blades1 x erase1 x Planar CleansingBlue (11)2 x merfolk of the pearl trident1 x talrand's invocation1 x encrust1 x unsummon1 x divination2 x tricks of the trade1 x index1 x harbor serpent1 x downpourBlack (19)2 x dark favor, 2 x mark of the vampire, 2 x crippling blight1 x cower in fear, Public Execution, knight of infamy1 x ravenous rats, bloodhunter bat, bloodthrone vampire and giant scorpion1 x disentomb, duress, mind rot and sign in blood1 x wit's end, xathrid gorgonRed (15)2 x smelt, 1 x cleaver riot, 2 x chandra's fury, 1 x searing spear (!)2 x goblin battle jester1 x craterize, 1 x mark of mutiny1 x canyon minotaur1 x furnace whelp1 x kindled fury1 x worldfire1 x krenko's commandGreen (17)1 x farseek1 x elvish visionary, 1 x acidic slime, 1 x bond beetle1 x deadly recluse1 x rancor (!)1 x roaring primadox2 x serpent's gift, 1 x titanic growth, 1 x ranger's path1 x timberpack wolf1 x yeva's forcemage1 x spiked baloth2 x plummet1 x reviveColorless (7)1 x elixir of immortality1 x ring of evos isle1 x ring of valkas1 x kitesail1 x gilded lotus1 x sands of delirium1 x tormod's cryptmy buildCreatures (13)1 x knight of infamy1 x ravenous rats1 x bloodhunter bat1 x giant scorpion1 x xathrid gorgon1 x elvish visionary1 x acidic slime1 x bond beetle1 x deadly recluse1 x roaring primadox1 x timberpack wolf1 x yeva's forcemage1 x spiked balothSpells (10)2 x mark of the vampire2 x crippling blight1 x cower in fear1 x Public Execution1 x farseek1 x titanic growth1 x rancor1 x kitesail10 x Forest7 x Swamp
I won't post my whole pool, but I'll just say I had very few good blue or black cards, and a million 4 and 5 drops in red, including Hellkite, but only one cheaper card: the aura. As powerful as the top end red was, that would've left too few low-cc creatures in my deck filled with cards that otherwise favored aggression; also it depended too much on the dragon instead of a cohesive strategy.So I ended up with this instead:My DeckCreatures (19 Creatures2 x Warclamp Mastiff1 x Bond Beetle1 x Ajani's Sunstriker1 x Elvish Visionary1 x Timberpack Wolf1 x Quirion Dryad1 x War Priest of Thune1 x Knight of Glory1 x Attended Knight1 x Yeva's Forcemage1 x Mwonvuli Beast Tracker1 x Primal Clay1 x Healer of the Pride1 x Griffin Protector1 x Primal Huntbeast1 x Roaring Primadox1 x Battleflight Eagle1 x Sentinel SpiderSpells1 x Show of Valor1 x Pacifism1 x Titanic Growth1 x Divine VerdictLands9 x Plains8 x ForestI went 3-1 with that deck. Most people had better cards (2 Murders, Yeva, Nature's Herald and Rancor; 3 Murders, 2 Oblivion Rings, Pacifism + fliers), but fortunately a constant flow of bad creatures seems to null removal-heavy decks. My one loss was because I didn't realize Odric had first strike and I completely threw away the match by attacking into him.MVPs were definitely Knight of Glory, War Priest of Thune, Primal Clay (as a 2/2), and of course Roaring Primadox; honorable mention to Battleflight Eagle for its reach.The 2nd Warclamp Mastiff probably should have been my 2nd Bond Beetle, but I figured my pump and its whiteness made it a slightly better choice.
CHALLENGE: MAKE A GOOD DECK FROM THIS PILE OF POO I OPENEDmy poolWhite (15)3 x war falcon2 x show of valor1 x prized elephant1 x ajani's sunstriker1 x battleflight eagle1 x guardian lions1 x Glorious charge1 x angel's mercy1 x divine favor1 x rain of blades1 x erase1 x Planar CleansingBlue (11)2 x merfolk of the pearl trident1 x talrand's invocation1 x encrust1 x unsummon1 x divination2 x tricks of the trade1 x index1 x harbor serpent1 x downpourBlack (19)2 x dark favor, 2 x mark of the vampire, 2 x crippling blight1 x cower in fear, Public Execution, knight of infamy1 x ravenous rats, bloodhunter bat, bloodthrone vampire and giant scorpion1 x disentomb, duress, mind rot and sign in blood1 x wit's end, xathrid gorgonRed (15)2 x smelt, 1 x cleaver riot, 2 x chandra's fury, 1 x searing spear (!)2 x goblin battle jester1 x craterize, 1 x mark of mutiny1 x canyon minotaur1 x furnace whelp1 x kindled fury1 x worldfire1 x krenko's commandGreen (17)1 x farseek1 x elvish visionary, 1 x acidic slime, 1 x bond beetle1 x deadly recluse1 x rancor (!)1 x roaring primadox2 x serpent's gift, 1 x titanic growth, 1 x ranger's path1 x timberpack wolf1 x yeva's forcemage1 x spiked baloth2 x plummet1 x reviveColorless (7)1 x elixir of immortality1 x ring of evos isle1 x ring of valkas1 x kitesail1 x gilded lotus1 x sands of delirium1 x tormod's cryptmy buildCreatures (13)1 x knight of infamy1 x ravenous rats1 x bloodhunter bat1 x giant scorpion1 x xathrid gorgon1 x elvish visionary1 x acidic slime1 x bond beetle1 x deadly recluse1 x roaring primadox1 x timberpack wolf1 x yeva's forcemage1 x spiked balothSpells (10)2 x mark of the vampire2 x crippling blight1 x cower in fear1 x Public Execution1 x farseek1 x titanic growth1 x rancor1 x kitesail10 x Forest7 x SwampI think our decks are comparable, and yours might even be better with a couple adjustments:-1 Farseek - What are you ramping into? Your Xathrid?+1 Bloodthrone Vampire - It's another low drop creature to take advantage of your Blights and Rancor, and you have Rats, an Elf, and Beetle that love to get sacrificed.A more debatable trade:-1 Mark of the Vampire - Mark is a good card, but you have Bat, Primadox and Baloth as you're only great targets (most the rest become 3/3s, which are not threatening). Also, having 2 increases your chances of awkward Primadox moments, not to mention the inherent card disadvantage to begin with.+1 Sign in Blood - More cards, however bad, is still good, and probably better than spending 4 mana and a card to turn a 2/2 into a 4/4.-2 Forests, +2 Swamps. Even without my adjustments, you had a couple cards to worry about and no , not to mention being able to play a Blight + another black card in one turn.I wanted to work in Disentomb because of your Enter-Battlefield abilities and reliance on Xathrid or Primadox to win the longer game, but there were no spells I wanted to cut for it.Also, if you weren't being aggressive then losing is your own fault. You have some cool late game shenanigans with Xathrid and Primadox, and the deathtouch that will get you there, but in Sealed that's not powerful enough to overcome the bonkers cards you'll face. Instead, attacking as much as you can and breaking board stalls with Kitesail, Crippling Blight, Cower in Fear and derailing a race with Public Execution was probably your best bet. Maybe you did that and just got unlucky, I don't know.I don't like either of Anime's decks seeing as most decks have at least a couple pieces of removal, so 6-7 creatures is not nearly enough. I would also consider Highwayman's deck because it focuses completely on stalling the board until you can get Sands or Xathrid or Primadox/Slime in play. It might even be better, but it still makes me nervous.
Those who fear the darkness have never seen what the light can do.
I've seen angels fall from blinding heights. But you yourself are nothing so divine. Just next in line.
191752181 wrote:All I'm saying is, I don't really see how she goes around petrifying swords and boots and especially mirrors. How the heck does she beat a Panoptic Mirror? It makes no sense for artifacts either. Or enchantments, for that matter. "Well, you see, Jimmy cast this spell to flood the mountain, but then the gorgon just looked at the water really hard and it went away."
My Midnight Pre-release G/U aggro-control-mill deck:Creatures (15 Creatures)1 x Elvish Visionary1 x Deadly Recluse1 x Quirion Dryad1 x Timberpack Wolf1 x Flinthoof Boar1 x Fog Bank1 x Augur of Bolas1 x Watercourser1 x Elvish Archdruid1 x Vedalken Entrancer1 x Spiked Baloth1 x Faerie Invaders1 x Sentinel Spider1 x Acidic SlimeSpells (8 Spells)1 x Rancor1 x Prey Upon1 x Elixir of Immortality2 x Essence Scatter1 x Redirect1 x Sands of Delirium1 x Talrand's InvocationLands10 x Forest7 x IslandDue to popular vote, the Midnight Prerelease was 3 rounds instead of 4 or 6. I went 2-1; of the 5 games I won, I resolved Sands of Delirium in 3 of them, and in those 3 I won by milling. I had enough 2-drops and instant/flash spells that I could spend most/all of the mana on milling when I had the artifact on the battlefield. The other two games I won by regular combat damage. In the one game I resolved Vedalken Entrancer, I only used it to attack :PSo I would disagree with Highwayman, and say that Sands is a very playable card, without having to back it up with other milling cards (although I did have a lot of control/defensive cards).
From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."
MaRo: I redesigned him while the effect was on the stack.
I opened so many Exalted cards I felt I had to play them.
Attended KnightBloodhunter BatDuskmantle Prowler2x Duty-bound DeadGiant Scorpion2x Griffin ProtectorHealer of the PrideKnight of InfamyPrimal ClaySerra AngelSilvercoat LionWar Priest of ThuneWarclamp Mastiff
Akroma's MemorialDark Favor2x Murder2x Safe PassageSands of Delirium2x Sign in Blood
Cathedral of War2x Evolving Wilds5 Plains8 Swamp
SideboardAngelic BenedictionGlorious ChargeThe general flow of a game involved me dealing early damage through attacks before having to stop and wait until I had an effective flyer to finish things off. A large number of games were won because of Sign in Blood getting the card I needed to stop my opponent in time, usually Safe Passage or Akroma's Memorial. Losses were to large amounts of removal or accelerated large creatures.
Thanks for your thoughts, Tymestalker. I agree about the Gorgon, that's why I included it. In the few games I played, I ended up either not getting her out at all, or not needing to use her ability. But I see how she could be useful in other circumstances.Really good points about Intrepid Hero! My white draw was pretty weak, or I would've included it in a white deck.