Ok, so this is the way things are in 4e:
Now that just seems confused to me. Some areas are spoiled for choice, and some have only one option. It’s a complex mess of with some classes or even entire groups recieving lavish attention while others are left out in the cold. 5e’s current class system could easily give rise to the same imbalances. So how about expanding on the modularity idea? Choose your role for what you want to do and choose your power for how you want to do it! Your class is a result of these two choices. The result might look something like this:
(Some fights are won with armor, skill, and honor)
(Some fights are won in dark alleys with little knives)
(Bow, arrow, what else do you need?)
(Tactician, leader, hero)
(Knives and leeches for friend and foe alike)
(Magic armor, magic sword)
(Magic sword, but with style)
(Raw magical power unleashed)
(You know him, you love him)
(Let me play you the song of my people)
(Regenerates any damage to himself)
(Steel and rage shall sweep all aside)
(Animal companions set them up, arrows knock them down)
("Grass will bind their feet and birds will peck out their eyes")
(Herbal remedies for any occasion)
("I shall fear no evil, for my god is with me")
(Faith and practice turn men into iron)
(Smite with the literal fist of an angry god)
("Pelors light blind our enemies and guide our path")
(Miracle recoveries on demand)
“Tis but a flesh wound!” )
(Telekinesis used on own fists? touch-based mind breaking?)
(“I can kill you with my brain” )
(“I knew this would happen!” )
(Switches off your pain(temp HP), accelerates your healing (regen+ ))
(You can’t kill what’s already dead)
(Eat your enemies for breakfast
(You will never even hear the shot that kills you)
(Each enemy that falls is a new ally)
(Drain enemies’ life and share it with the party.
Powers and feats could be defined by this. For example: arcane power source gives you lots of nifty special effects, like, say “jet of flame”. A striker uses the flame to burn their enemies to a crisp, whereas a healer uses it to cauterize wounds or a defender makes his armor burn any foe who touches them.
These are just some ideas of course. I'm just trying to avoid the current situation in 4e with its half-dozen slightly different flavors of wizard, but an almost useless seeker. Obviously this isn't perfect; some classes straddle lines between roles and are hard to pigeonhole. This is just proposed as a general guideline.
So what do you guys think?
"Ha! Rock beats scissors!" "Darn it! Rock is overpowered! I'm not playing this again until the next edition is released!" "C'mon, just one more." "Oh, all right..." "Wait, what is that?" "Its 'Dynamite' from the expanded rules." "Just because you can afford to buy every supplement that comes out..." "Hey, it's completely balanced! You're just a bad DM for not accommodating it."