Three main cards I wanted, are probably not going to be reprinted in time for the first half of 2013, which was Norn, forget the full name, but she's the 4/7 that gives your creatures +2/+2 and your opponents -2/-2. And the enchantment that gives white creatures +1/+1 and, I think it's called hero of the blade, a card that does 4/2 and summons 2 1/1 human tokens when it attacks. And I don't know what to replace them with. Also, so far I've only come up with some creatures, I don't know about enchants/sorcs I'd want otherwise, I'm hoping some people coule help me with that.
Cards I figured I'll most likely put it.
Champion of the Parish. Obvious because it's a great 1 drop being a 1/1 that gets +1/+1 whenever humansenter the battle field.
Theraben Doomsayer. As it's ability to produce tokens, causes more buffs for Champions.
Curse of Exhaustion. Gives me a chance to actually get creatures out, with white having fairly
weak creatures. This, in theory helps me get out the cards I need.
Elite Inquisitor. Seems like a good card to me, if not directly in main deck, a good sideboard as a 2 cost 2/2 doesn't seem horrible to me, but the fact it has first strike, vigiliance and Protection from Were wolves(Haven't seen them a lot honestly) Zombies and Vampires(Which seem to be played a lot) These too me, feel like a decent choice, but I'm new to white decks.
Silverblade Paladin. Because double strike is awesome.
Riders of Gavony. This card seems pretty solid to me no matter what deck you're playing. Granted, if it's a burn deck, a 3/3 for 4 cost is pretty expensive, but that's what Curse of Exhaustion is good for. It's still a 3/3 that makes you immuned to creatures of a certain color.
Card's I pondered putting in.
Thalia, Guardian of Therben. It's a cheap 2/1 with first strike which is nice. And the fact that non-creature spells cost 1 more could be potentially useful. Though, it could be a problem, making things like Curse of Exhaustion take longer to use.
mikaeus, the Lunarch. Good because he can be a 2 cost 1/1 that you can build up slowly, or a X/X that you can both build up, and give away 1/1's. Seems like a sound card but I don't know.
Gather the Towns folk. Seems potentiall ok. It can potentially get a champion +2/+2 and give you 2 +1/+1. If you pull it in starting hand, that's a potential 3/3 champion and 2 1/1's out by turn 2.
Increasing Devotion. Again, potential 5 1/1's and +5/+5 if you have a champion out.
Unruly Mob. Seems like a decent card, if you pull it really early and it doesn't get picked off, if you do lose some 1/1 tokens or what not, it could potentially be powerful. But, for that fact, it'll probably be downed early, and if you pull it late game. It probably wouldn't be as useful.